Temtem

Temtem Dev Tracker




07 Sep

Post
    Tsukki on Steam - Thread - Direct
The time has finally come to dispel some of the mystery surrounding 1.5! As you know, patch 1.5 will launch on September 25th along with Season 5. And there's a lot to talk about in this patch, so take my hand and I'll walk you through some of the most interesting or relevant features of the upcoming patch 1.5.

The 3rd Mythical and its route
The third and last Mythical Temtem will be landing in the game very soon! This Mythical comes with a brand new route, in a brand new area that we think will surprise and delight you! We're dying to welcome you onboard!

While we don't want to give too many spoilers, this last Temtem's Traits are totally new mechanics and revolve around the Doom Status Condition, so it'll be sure to cause plenty of surprises and unexpected twists in battle. It's also chonky, if you cared.

Its name starts with a G ;)

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

The time has finally come to dispel some of the mystery surrounding 1.5! As you know, patch 1.5 will launch on September 25th along with Season 5. And there’s a lot to talk about in this patch, so take my hand and I’ll walk you through some of the most interesting or relevant features of the upcoming patch 1.5.

The 3rd Mythical and its route

The third and last Mythical Temtem will be landing in the game very soon! This Mythical comes with a brand new route, in a brand new area that we think will surprise and delight you! We’re dying to welcome you onboard!

While we don’t want to give too many spoilers, this last Temtem’s Traits are totally new mechanics and revolve around the Doom Status Condition, so it’ll be sure to cause plenty of surprises and unexpected twists in battle. It’s also chonky, if you cared.

Its name starts with a G 😉...

Read more

06 Sep

Post
    Tsukki on Steam - Thread - Direct
Happy full release birthday! :temlove:

It's been a year (a whole year!!!!) since we launched Temtem 1.0, but it feels like it was just yesterday! Time sure flies. :tempigepic:

It was a long journey that led to that day, and it's a journey we're still walking on now. As we approach 1.5, we want to celebrate the road so far, and all of you who've been part of it. Thank you, Tamers!

Enjoy 690 Feathers from us, as a present to celebrate and commemorate this day, by using code HPPY-FULL-LNCH-DAYY on the Redeem option in the lobby. :temluma:

Happy Temtem release birthday! :temlove:... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Sep

Comment
    /u/xYaW on Reddit - Thread - Direct

Should work now!


30 Aug

Comment
    /u/xYaW on Reddit - Thread - Direct

1.3 had the challenge modes added (nuzlocke, randomlocke and speed run), maybe you missed those.

1.5 is coming in a few weeks and it will include a new route, a new lair (and changes to previous lairs) with the last Temtem (new mythical), another challenge mode and some more minor stuff.

There is also the Arcade Bar which will feature some mini games to play but we don’t have a target version for it yet.


27 Aug

Comment
    /u/xYaW on Reddit - Thread - Direct

No, it's a global unique one.


25 Aug

Comment

new Nakiato!!!!


17 Aug

Comment
    /u/xYaW on Reddit - Thread - Direct

Super cool!

Comment

Bug fixes

All platforms
- Fixed a desynchronization in HP caused by Target Replicator being procced along with Self Care that could lead to getting stuck in-game.
- 👥Fixed a desynchronization when playing Draft Arena if we open the tutorial and hit play at the same time.
- 👥Fixed Trade House notifications stacking after using the Clear All button.
- 👥Fixed being forced to use your first Competitive Squad in Dojo Wars.
- 👥Fixed being left with all Temtem at 0 HP after a tie with a wild Temtem, and suffering a hardlock if the player started another fight right after.
- 👥Fixed being able to see other players' Gears in a Ranked match if some circumstances were met.
- 👥Fixed some issues in DigiLairs after defeating the boss that would cause it to swap instead of faint when defeated.
- Fixed being unable to choose the sub-type of Chromeon and Koish in Showdown.
- 👥Fixed some issues with the progression of Kudos that ...

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Post

Hello Tamers! We launched patch 1.4.2 today. This patch includes the mid-season balance patch, made to address any issue that popped up during 1.4, and before 1.5, as well as many bug fixes, some of them critical like the Switch radar bug and the Dojo Wars error of being locked to battlebox #1.
Update the game to get it! If you cannot see the update, restart your platform.

Balance

We're trying a new approach to balance changes this time around! We'll be posting some Temtem and the changes that apply or heavily influence them all together, so you can more easily see and gauge the impact of these changes. To make sure nothing gets lost in the fray, though, these changes will still appear under their respective categories lower down below. Let us know what you think of this change, and any feedback you might have on it!

HIGHLIGHTED CHANGES

  • #001 – Mimit
    • DNA Extraction
      • SPD Stage modification has been red...
Read more External link →
Post

We’re trying a new approach to balance changes this time around! We’ll be posting some Temtem and the changes that apply or heavily influence them all together, so you can more easily see and gauge the impact of these changes. To make sure nothing gets lost in the fray, though, these changes will still appear under their respective categories lower down below. Let us know what you think of this change, and any feedback you might have on it!

HIGHLIGHTED CHANGES

  • #001 – Mimit
    • DNA Extraction
      • SPD Stage modification has been reduced 2 ⇒ 1.
      • Damage has been reduced 25 ⇒ 20.
    • Striking Transmog
      • Damage reduction has been reduced 50% ⇒ 30%.
    • Mimit is one of the most predominant Temt...
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15 Aug

Comment

Originally posted by gskyrillion

Out of curiosity (because I have essentially zero idea how much dev time it would take), would it be feasible to add variety to the Event quests by repurposing some of the quests from the main storyline? For example, could the quest where Zamzaditta asks you to bring her a Gyalis egg and a Hidody egg be reused with two different species? Or perhaps having other notable NPCs in the game available for a re-battle, such as Captain Malika?

This idea was suggested both internally and externally, but if I remember correctly there was no easy/manageable way to simply export or repurpose a quest. I'm not a tech person either, though, so I trusted their judgement on it. Still, I'll re-forward them this and remind them.

Comment

Originally posted by snaker1128

Could be any of them, but a blurry image and a hangman's game don't really give any idea what to expect. Knowing one tem that's featured could be a nice thing to look forwards to.

The community on Discord loves the hangman, but I'll make sure to keep it out of Reddit next time.
And noted! Will do so next time, albeit a bit later.


12 Aug

Comment
    /u/xYaW on Reddit - Thread - Direct

If you are talking about the archtamers quest and the need to do one weekly koish, that was changed in 1.4: https://crema.gg/temtem/patch-1-4/

👥Following your feedback we’ve adjusted the Nalla quest (Coda: The Jubilee) so that successful Koish fishing isn’t a required activity anymore. This quest, which lets players access Tamer’s Paradise, will now only request any Koish from the Nuru Lodge.


10 Aug

Comment

Originally posted by snaker1128

It wouldn't hurt to just show a tem in the photo that'll be featured in the event, so people get a general idea of what they're looking at

Do you mean the one on the radar challenge or the ones that are depicted/represented during the event? For example, for this one event, would you have preferred seeing Minttle or Thaiko/Momo?

Comment

Originally posted by No-Beautiful-6924

Ya got to rework events at some point. They are so boring to do the free cosmetics are often not even worth it.

Events are getting a little bit easier on 1.5, we've reduced the amount of tems needed for capture (not 100 anymore) and we've also reduced a bit the amount of currency needed for the last reward, you can now skip a 150 mission (or a 50 + 100).
Other than that, no big changes are planned on them. Events only exist because it was a feature easy to implement since it is basically a mini-battlepass and implement as such.
Would be cool to see deeper events with world changes, new quests, etc? absolutely, but it is also out of our (current) scope.


08 Aug

Comment
    /u/xYaW on Reddit - Thread - Direct

I spent some time thinking about a posible new game plus but didn’t find a compelling and feasible way to implement it tbh.

If you keep your tems then you are going to ruin it maxed (lvl 100), so either all the trainers on the game are also level ~100 or you’re just going to breeze through it.

Also what kind of rewards would it grant? Without rewards very few people will do it and since replaying it wouldn’t be too hard due to the possibility of being maxed out it shouldn’t grant too many things neither, reducing again the appeal for most of the user base…

Definitely open to ideas on this!

Post

Hello, Tamers! Temtem’s next event is here! 🐕🐈
Pet a Tem is now live, and will last until August 27th! This event, which will be the last one during Season 4, revolves about loving your Tems as your companions and is cuddly, cute and fluffy!

...

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