Temtem

Temtem Dev Tracker




26 Jun

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You’ve got plenty of questions, and we’ve got plenty of answers. Welcome to Temtem: Showdown’s official FAQ.

  • How much is Temtem: Showdown?
    • Temtem: Showdown is totally free to play, free to own, and with no-ingame purchases. It is 100% free.
  • Where can I get Temtem: Showdown? Is it available on all platforms?
    • No. Temtem: Showdown is only available on Steam as of now, and you can get it here: ...
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Tamers! The best of Temtem's competitive action is now free to play on Steam!Download Temtem: Showdown now!

Temtem: Showdown is available for free on Steam for new and old Tamers alike!

A new way to easily access Temtem's competitive world opens up! Download Temtem: Showdown, build your ...

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Let me know your in-game name here or post in crm.gg/IGA and the team will help you asap!

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We're aware and it'll be fixed in patch 1.4.1!


25 Jun

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    /u/xYaW on Reddit - Thread - Direct

As a player that has just completed the campaign. What would you like to see in the endgame other than what the game currently has?

The game's core is capturing and battling, so the endgame is focused on that. Either lumas, pvp or pve activities (which mostly are battle based).

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    /u/xYaW on Reddit - Thread - Direct

Originally posted by AndyMazaky

I already did some crunching of the numbers in another post just for the sake of it, here is a summary of it:

They got $573,939 from Kickstarter.

The game sold 1+ millions copies around the time 1.0 launched, if we use 1 million on point and the average price of $40, since the game went from $30 to $45: would bring us to US$40.000.000.

Using the 30% cut from the platforms (which would be lower, since after a game sell more than US$10 million the percentage can get as low as 20% at least on Steam, that is why I used $40 as the average price and not $37,50) it would bring to around US$ 28.000.000.

There is also some revenue which is more difficult to estimate from the Deluxe edition, battle pass, cosmetic shop and how much the Humble Bundle partner deal was.

So, at the minimum around 29 to 30 million dollars over the last 3 years.

Haha, you are totally wrong on your calculations. You are missing the regional pricing and sales for your average price (it's half that), you are missing Spanish taxes, you are missing the publisher taxes...

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    /u/xYaW on Reddit - Thread - Direct

Originally posted by YouHouSA1

It's hard because despite Immortal Redneck being yet another FPS roguelike that's been done to absolute death even on release in 2017 the game has very positive reviews. Despite Temtem's quality being way better than most to any of the competition in the monster tamer genre the reviews are bombarded with negativity. The valid criticism is definitely there but I don't blame Crema for wanting to shy away from the community/genre. It's a damn shame though because Temtem2 could have been something else.

The main problem with Temtem (vs Immortal Redneck) has always been expectations. From the moment we announced Temtem expectations were out of the roof, and most people expected something much different (and much much bigger and complex) than our vision for the game. It's important to remind that Temtem was started by a team of 8 and even in the highest moments of the development we've been 30~40. We've expanded our vision and made a lot of things that weren't expected and the game became much bigger, but even with that it has never been enough.

With Immortal Redneck people weren't expecting anything at all, just a fun game and we delivered that.

We'll see what the future departs for Crema but definitely managing expectations is something that we should work and improve on.


20 Jun


19 Jun

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Originally posted by strike396

The switch performance is my main gripe. When that gets more attention I’ll come back.

:( we're sorry. We work on it almost on every patch, and totally understand your position!

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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    Tsukki on Steam - Thread - Direct
Important notice Dojo Wars are disabled throughout June. The first Dojo War with the new system will take place on the week of July 24th to July 30th.

New stuff - Time for a new Season! Season 4, called Splash Up!, is all about pools, beaches, summer and its activities.
- Season 4 will last from June 19th to September 25th. Remember you can see this in-game, on the upper right corner of the Tamer Pass!
- Seasons coming after Season 4 will last a month longer. This is because we’d like to have more time to polish the content we put out, as some features have gotten out of hand and were becoming too big to cleanly launch in three months.



- A new event!
- Our first ever Pride event is now live, along with Season 4! Take part in the challenges to get rewards inspired by free love and self-expression, or show your ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Important notice

Dojo Wars are disabled throughout June. The first Dojo War with the new system will take place on the week of July 24th to July 30th.

New stuff

  • Time for a new Season! Season 4, called Splash Up!, is all about pools, beaches, summer and its activities.
    • Season 4 will last from June 19th to September 25th. Remember you can see this in-game, on the upper right corner of the Tamer Pass!

https://preview.redd.it/rb2j97iojy6b1.jpg?width=1920&format=pjpg&auto=webp&s=fa85158d3ead82ba6388a816af245aff9ad74f7e

  • Seasons coming after Season 4 will last a month longer. This is because we’d like to have more time to polish the content we put out, as some fea...
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