Temtem

Temtem Dev Tracker




28 Jul

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Kabyk

The two paragraphs quoted seem to be contradictory and easily part of the problem on the incorrection perception by players.

An MMO - hell, even just a multiplayer live service game like Call of Duty - is built in a way to keep players repeatedly grinding content (including pvp) for extraneous goodies such as player levels, cosmetics, or loot to replay the content at higher difficulties. This is NOT the type of game focused on story.

And then your second paragraph says the game is a "classic adventure focused on a campaign". Well, that's a traditional, single-player (or coop) game as far as i can tell. These games, like most games that existed before online connectivity, are finite experiences. They have a beginning, middle, and end. The player plays through it, usually once, enjoys it, puts it down, and moves on to the next game.

And there's nothing wrong with that.

Is Sony complaining that people only played th...

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Yeah, this has been the main problem of Temtem forever IMO. Our vision has always been a campaign-based game with the extra of some MMO components which allows us to a) improve the campaign with those elements and b) players can spend some more time (if they want to) doing the extra activities. For us it makes sense and we believe Temtem is better for having the MMO components when compared to a purely campaign-based game, but it has always been complicated to grasp and communicate, yeah.

Temtem is definitely not designed to "play forever", but it has a lot of stuff designed for people that want to play "more".

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by Awyls

Unfortunately, it hasn't worked as expected, but I can assure you if the time spent on Showdown was spent on creating new Tems, we would have gotten something like 0.2 new Tems with the same time effort.

How was it unexpected? You genuinely expected people to play a PVP ranked-only version of a dying game, with in-game turn timers, no lube and having to memorize ~80 Tems to even hope to understand whats going on. Have you ever played a card or a MOBA game? I literally knew that thing was dead the second i read about it.

We've also been clear about what Temtem is and isn't ever since the first day it was public (during its Kickstarter). This is from 2018.

I don't disagree with most things but this actually pisses me off. You can't play the "it has a smaller scope than other MMO's and we have said it" card while the store page where you actually sell your product says nothing about it. In fact, it is only s...

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What is this non-planned content you speak of?

From the top of my mind, a non-exhaustive list.

  • Fishing .
  • Lairs. Even though we explicitly said they won't happen for Temtem.
  • ~25 tems more than promised.
  • Upcoming alternate to Lumas.
  • Tamer's Paradise with five PVE activities.
  • The Kudos system.
  • In-game tournaments.
  • Cross-progression.
  • Additional challenge modes (randomlocke and speedrun) and an additional one (randomized) coming too.
  • Seasonal events.
  • Ingame Showdown.
  • Sponsored official tournaments.
  • The trade house.
  • The whole tickers sub-quest and feature.
  • Redeem codes.
  • And a million of QoL changes, UI changes, items, gears and techniques requested by the community, etc.
Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by htraos

This is the consequence of not listening to the community. I don't think I've ever seen someone suggest a free, lesser version of the game for PVP only. Very curious about the thought process here.

A live service game needs content updates to stay fresh, and Temtem has the perfect foundation for that in the form of new monsters, new missions, new regions, new dojos.

The community has always been clear on this.

But of course none of this is getting addressed as the devs are too busy with stuff no one asked or cares about.

We've talked about this several times but let's try again.

We had the opportunity to add "new monsters, new missions, new regions, and new dojos" during the Early Access and saw how it affected the player base and it's not sustainable. We spent over 9 months creating a new island with a bunch of Tems and content for a few hours and sure, it attracted a part of the community to come back to the game and discover this new content, but only for so long. Most returning users consumed this content in a matter of a few days and left the game again until more content was added. So we spent 9 months of work for a bump of users during a week.

Temtem already is felt like a grindy game for a part of the community, so even changing the way how you explore a new island or get the new Tems to be more time-consuming and expand this week of bumped player base would be seen as a huge problem. Basically the foundation of the game is not built to support that.

Then there's the...

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27 Jul

Comment

Originally posted by Shacoe

i just started this week and the game is amazing, thanks for all yall do

so glad you're enjoying it! <3


24 Jul

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by No-Beautiful-6924

There is a reason a lot of people think the devs don't even play their own game. PvE also gets randomly or broken all the time because the game is balanced purely around PvP. So updates may break PvE builds or even do things like make it impossible to give certain tems an egg move. As the devs have even said they never really thought about PvE when balancing tems.

That is also not true.

Comment
    /u/xYaW on Reddit - Thread - Direct

Originally posted by BlyZeraz

Devs refuse to give QoL settings to toggle off battle animations because they said they want players to have to see the work they put into them. It's a bad reason to deny the feature the game should have had well before full release. As with a lot of issues it probably really just comes from them being lazy and not wanting to implement it.

Yeah, this is not the reason. Like the other comment says if we add a setting to remove the animations we would need to rebalance all the game having that time in mind and then everyone would be forced to remove the animations even if they like them to be more "optimal".


14 Jul

Comment

Originally posted by MartenBroadcloak19

Mele said "So... you're that dude? The one who's helping her with the book?"

Mele

said "So... you're that dude? The one who's helping her with the book?"

Gotcha as well! Thanks!


13 Jul

Comment

Originally posted by Seras32

Tsukki ur an amazing community moderator and I love ur hard work, but it just feels sad seeing this game scramble to hold an audience while also putting all their energy into pushing competitive on a game that died on launch.

Next update is focused on PvE and will bring back a different group of players! Nevertheless, I must still continue working and do what I can to bring attention to what we just launched :_)

Comment

Originally posted by MartenBroadcloak19

Uncle Eulogi called me his nephew and I chose she/her.

Thank you so much! We'll correct this asap


12 Jul

Comment

Originally posted by RikuXionz

Hey thanks for replying! I can’t remember many as I wasn’t keeping track of them, but they are all on the first island (just took the airship off last night). Sorry I could not be more help, I realize this is not very much to go on. If I see it happen in the future I will make note of it. Thanks for looking into it!

Gotcha, thanks! I'll try to get the team to check the whole first island!


11 Jul

Comment

Originally posted by lllllooo

I think I encountered one yesterday but not 100% sure as my brain isn't braining half of the time. If I saw correctly, the first time I met Manki on island 3 (when he runs to the tavern with guards), in his first sentence he referred to me as he, second sentence he referred as she (selected pronoun).

Gotcha! We'll look into this!

Comment

Originally posted by xlilshadow93x

I am currently experiencing a similar issue. My game runs fine but whenever I try to start a nuzlocke run it says the server is inaccessible. I've tried port forwarding, a free VPN, and even dmz. I have also attempted it on 2 different hot spots but nothing works.

Hi! There was an issue with accessing the challenge server. It was fixed, could you try again please?

Comment

Hi! Can you tell me which NPCs in particular? We should've already fixed all these instances in the past.


09 Jul


08 Jul

Comment
    /u/xYaW on Reddit - Thread - Direct

Do you have more than 3 free Temtem in your squad? The Coop bonus is for the Tems that don't go into battle.