The Division 2

The Division 2 Dev Tracker




23 Apr

Comment

Originally posted by terfris

How is this not an emergency maintenance. Because it doesn't break the economy?

Because we need to make a build for it and that takes some time. We made the decision to undo the nerf just before State of the Game started. No time to make a build and deploy it.

The Striker issue was found immediately after maintenance and we were only able to deploy that emergency maintenance a good 10 hours later.

Comment

Originally posted by tarantula5

The community team is responsible for patch notes? Seems like a scape goat to me.

My team is in charge of the Patch Notes. We are supported by other teams but we deliver the final product.

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Originally posted by SyntaxTurtle

"In June we're going to look at a larger balance pass and loot"

Probably making sure to drop it after the new (paid) Season Pass is on the market.

I understand the implication but just to make this 100% clear: The balance update will be free for all players. When we add new gear you will be able to access it without the Premium Pass.

Comment

Originally posted by IcarusV2

Wait.. Now they're saying the nerf wasn't intentional? But it was made and put into the patch anyway.

Also

Fixed an issue causing players to be unable to reach The Angel of Mercy contaminated area.

Was in the patch notes, but the fix did not work?

What the actual f**k am I looking at.

I mean, it's so apparent that all the brightest minds from Massive have clearly been working on the Avatar game for some time - there's no other way to explain the sheer f**king incompetence of the people who still work on TD2.

Now they're saying the nerf wasn't intentional?

The amount of the nerf and the timing was not intentional. That's also why it was not in the Patch Notes at first. We added it afterwards as it went live and we confirmed that the nerf itself was not a bug. We discussed this a lot yesterday and decided to undo the nerf in PVE, and lower it in PVP.

As we said, the M1A will be brought down in the future for PVE but not in the way we did with TU9.

Regarding the Contaminated Area, yes, we fixed not getting in there but it seems something else broke in the process.

Comment

Originally posted by inertSpark

Did anyone else notice that at the start of this SOTG, Bruce looked like he'd just received a grade A+ roasting from his superiors?

I normally don't comment on these kind of... posts... but I can't let that stand this way. If you think anybody on our team was happy on how this M1A situation has rolled out you have clearly not been with this game for a long time.

People here care. You can say whatever you want about not learning from mistakes or that X idea would have solved everything and we didn't see it. But you cannot question the passion this studio has for the game.

We all were frustrated this week and it showed on stream. That's good, that's why we do these streams. We want to show you emotion.

But to say it again, we failed as a group. Not Bruce, not me, not the Community Managers. All of us contributed to this and the internal processes need to be better.

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Hi OP, are you still experiencing this issue? Are you guys on PC or console?

22 Apr

Comment

Originally posted by lord2800

True indeed. A reduction in the max number of stacks (2-3 maybe? 21-24% weapon damage is good but not great) would probably go a long way to help it stay relatively balanced, though.

It might just be me, but I'd rather have something that's harder/more niche to use, but gives better results - rather than something that more builds can incorporate but is only good rather than great.

But like with so many things, this is a lot of personal preference. Like I said, we'll be watching for wider feedback as it gains use (or doesn't.)

Comment

Originally posted by lord2800

Yeah, reducing the stacks while moving by 1 per second sounds perfect, actually. I'd easily switch out my kneepads if that were the case--even if I'm moving a lot, I can spare a second or two in most cover to gain enough stacks to come out net positive after moving. That would make the play of Sawyer's kneepads around managing your stacks while staying alive, and that sounds like fun and engaging gameplay.

That said... a change like that very well may thrust the new Sawyers firmly into BiS territory with little competition.

I mean, what build (besides one focused around Lady Death) wouldn't trade some personal limitations on movement in order to get a hefty damage bonus while also having a bit more armor?

Comment

Originally posted by lord2800

The problem is the uptime of the buff. Yes, this is a cover-based shooter, but enemies actively punish you for sitting still. Sitting still for 10 whole seconds while the buff builds back up in the middle of a fight? Forget about it. Maybe you have it up if you're patient at the beginning of a fight, or if you have a player who can draw the enemy's attention, but at any point after the first, say, 10 seconds? It's gone and you won't get it back.

True enough. I'd personally prefer if the stacks either reduced by 1 per-second when not stationary or lingered as long as you were still on a particular piece of cover.

We'll be watching for how (or if) it gets implemented into builds and how it performs in practice. It's only been changed for a day so it may take a bit of time to see more creative uses of it.

Comment
The 40% damage reduction to the M1A classic was more drastic than we had initially planned for. As such it will be reverted back to its pre-TU9 values. The rifle will still receive a 20% reduction for PvP.

However...

We will be doing a more comprehensive look at balance overall in the future, and the M1A (among other things) will be a part of that process. In the meantime, the builds that some have ... Read more
Comment
    UbiT00n on Forums - Thread - Direct
Hey this is one of our known issues which we are working on as a priority to fix.
There are workarounds to this that players have been reporting which you can find in the support forums.
Comment

This is indeed a known issue and we're working to address it. Definitely frustrating (to say the least) since the College is only open for so long.

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If you're able to get some high ground and provide overwatch to a group (or just have a view on rushers when solo) I imagine new Sawyer's will be a nice addition.

Like sputnik implies, the context of the fight is everything.

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    UbiT00n on Forums - Thread - Direct
Hmm, not having that issue myself.
Have you tried to delete the cache files or history from your browser?
It might be backed up.
Comment

Originally posted by pomekPL

Ok, if so, I sorry. I was trying both levels you mentioned. Because "the wipe solution" worked, I didn't have to lower the level.

Absoloutly no need to be sorry Agent :) I'm glad the wipe solution has worked for you, I've heard it can be quite tricky to work

Comment
    UbiT00n on Forums - Thread - Direct
Originally Posted by wolf74-ITA
which of the two missions is bugged at coney island?
The first which includes the ballpark
Comment

Originally posted by pomekPL

It does not matter. On heroic you can't wipe so you won't finish the mission. In other words – it seems like the level of the mission does not impact. The location is just bugged.

Hey, this does matter, this issue doesn't seem to be occuring on lower difficulties and only seems to be happening on Challenging and Heroic.