The Division 2

The Division 2 Dev Tracker




22 Apr

Comment

Originally posted by lord2800

True indeed. A reduction in the max number of stacks (2-3 maybe? 21-24% weapon damage is good but not great) would probably go a long way to help it stay relatively balanced, though.

It might just be me, but I'd rather have something that's harder/more niche to use, but gives better results - rather than something that more builds can incorporate but is only good rather than great.

But like with so many things, this is a lot of personal preference. Like I said, we'll be watching for wider feedback as it gains use (or doesn't.)

Comment

Originally posted by lord2800

Yeah, reducing the stacks while moving by 1 per second sounds perfect, actually. I'd easily switch out my kneepads if that were the case--even if I'm moving a lot, I can spare a second or two in most cover to gain enough stacks to come out net positive after moving. That would make the play of Sawyer's kneepads around managing your stacks while staying alive, and that sounds like fun and engaging gameplay.

That said... a change like that very well may thrust the new Sawyers firmly into BiS territory with little competition.

I mean, what build (besides one focused around Lady Death) wouldn't trade some personal limitations on movement in order to get a hefty damage bonus while also having a bit more armor?

Comment

Originally posted by lord2800

The problem is the uptime of the buff. Yes, this is a cover-based shooter, but enemies actively punish you for sitting still. Sitting still for 10 whole seconds while the buff builds back up in the middle of a fight? Forget about it. Maybe you have it up if you're patient at the beginning of a fight, or if you have a player who can draw the enemy's attention, but at any point after the first, say, 10 seconds? It's gone and you won't get it back.

True enough. I'd personally prefer if the stacks either reduced by 1 per-second when not stationary or lingered as long as you were still on a particular piece of cover.

We'll be watching for how (or if) it gets implemented into builds and how it performs in practice. It's only been changed for a day so it may take a bit of time to see more creative uses of it.

Comment
The 40% damage reduction to the M1A classic was more drastic than we had initially planned for. As such it will be reverted back to its pre-TU9 values. The rifle will still receive a 20% reduction for PvP.

However...

We will be doing a more comprehensive look at balance overall in the future, and the M1A (among other things) will be a part of that process. In the meantime, the builds that some have ... Read more
Comment
    UbiT00n on Forums - Thread - Direct
Hey this is one of our known issues which we are working on as a priority to fix.
There are workarounds to this that players have been reporting which you can find in the support forums.
Comment

This is indeed a known issue and we're working to address it. Definitely frustrating (to say the least) since the College is only open for so long.

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If you're able to get some high ground and provide overwatch to a group (or just have a view on rushers when solo) I imagine new Sawyer's will be a nice addition.

Like sputnik implies, the context of the fight is everything.

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    UbiT00n on Forums - Thread - Direct
Hmm, not having that issue myself.
Have you tried to delete the cache files or history from your browser?
It might be backed up.
Comment

Originally posted by pomekPL

Ok, if so, I sorry. I was trying both levels you mentioned. Because "the wipe solution" worked, I didn't have to lower the level.

Absoloutly no need to be sorry Agent :) I'm glad the wipe solution has worked for you, I've heard it can be quite tricky to work

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    UbiT00n on Forums - Thread - Direct
Originally Posted by wolf74-ITA
which of the two missions is bugged at coney island?
The first which includes the ballpark
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Originally posted by pomekPL

It does not matter. On heroic you can't wipe so you won't finish the mission. In other words – it seems like the level of the mission does not impact. The location is just bugged.

Hey, this does matter, this issue doesn't seem to be occuring on lower difficulties and only seems to be happening on Challenging and Heroic.

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Hey,

For us to look into this issue for you, could you please contact our support teams

https://support.ubisoft.com/en-GB

They will need your username/ gamertag

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    UbiBlush on Forums - Thread - Direct
We have recently posted a new thread outlining the current issues after the update which are a top priority (including those that were fixed during the maintenance):

https://forums.ubisoft.com/showthread.php/2219187

I would also like to remind everyone to be respectful of each other. I'm glad everyone is sharing... Read more
Comment
    UbiBlush on Forums - Thread - Direct
Hey everyone,

I'm happy with everyone sharing their thoughts and experience on the drops in Heroic and I will be forwarding this feedback to the team.

I would also like to ask that you are kind to each other. Everyone is allowed to express their opinions as long as this is done in a civil way and respectfully.
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    UbiT00n on Forums - Thread - Direct
Originally Posted by AnimusLover
Got the trophy. Many thanks guys for listening to us.
Fantastic news
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    UbiT00n on Forums - Thread - Direct
Closing this thread due to flame wars.

Please do not insult people because of their spelling or grammar, we need to learn to do better.
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Hey, could you confirm that this occurs on heroic or challenging please agents?