The Division 2

The Division 2 Dev Tracker




23 Apr

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M1A Classic will be reverted with tomorrow's maintenance.

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Agents,

Due to a technical issue players will have to re-download a live patch.
This means some players saw a reduction in damage to health on Assault Rifles.

We are further investigating this issue.

Please follow this thread for any updates.

Thank you for your patience,

/The Division Team
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Update:

This should now be resolved. After players download the patch again the UI should be correct.
Players on Stadia will not see this be displayed correctly. This is an UI issue only and will be fixed with the next client update.

Thank you all for your patience.
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Agents,

The servers will shut down for an unscheduled maintenance tomorrow, Friday, April 24th at 11:30 CEST, 05:30 AM EDT, 02:30 AM PDT.

Estimated downtime is approximately 1 hour 30 minutes.

Maintenance Notes:

  • M1A Classic/Baker's Dozen Rifle Rebalance
    • Revert 40% damage reduction.
    • 20% damage reduction in PvP
    • Players on Stadia will not see this displayed correctly in the UI, but the damage is changed. This will be displayed correctly following the next client update.
  • Fixed an issue with players not being able to attack generators and blocking mission progression.
  • Fixed an issue causing all Turret skill variants to fail on thrown deployment with the Cool Skills Directive activated.


Since we're still working on these fixes, we will update their status tomorrow during the maintenance.
Please follow this thread for ... Read more
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Hey Agents,

Could we just get confirmation which platform you are seeing this on please?

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Hey,

What platform are you seeing this on agents?

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Hey!

Which platform are you experiencing this on agent?

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    UbiT00n on Forums - Thread - Direct
Hey,

The best place to find out would be by asking our Support Team: https://support.ubisoft.com/en-GB
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    UbiT00n on Forums - Thread - Direct
Instead of closing this thread as it highlights important issues within the game, I've went through and deleted messages which were targeted at each other.
Please refrain from creating threads into flame wars.
I encourage everyone to talk about how this NPC Sniper has affected them as this is valuable feedback for us as community representatives.
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    UbiBlush on Forums - Thread - Direct
Hey everyone,

Can confirm the team is currently looking into this as a top priority. We have shared the list of current top priority issues after the update over here:

https://forums.ubisoft.com/showthrea...-Priority-List
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Originally posted by terfris

How is this not an emergency maintenance. Because it doesn't break the economy?

Because we need to make a build for it and that takes some time. We made the decision to undo the nerf just before State of the Game started. No time to make a build and deploy it.

The Striker issue was found immediately after maintenance and we were only able to deploy that emergency maintenance a good 10 hours later.

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Originally posted by tarantula5

The community team is responsible for patch notes? Seems like a scape goat to me.

My team is in charge of the Patch Notes. We are supported by other teams but we deliver the final product.

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Originally posted by SyntaxTurtle

"In June we're going to look at a larger balance pass and loot"

Probably making sure to drop it after the new (paid) Season Pass is on the market.

I understand the implication but just to make this 100% clear: The balance update will be free for all players. When we add new gear you will be able to access it without the Premium Pass.

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Originally posted by IcarusV2

Wait.. Now they're saying the nerf wasn't intentional? But it was made and put into the patch anyway.

Also

Fixed an issue causing players to be unable to reach The Angel of Mercy contaminated area.

Was in the patch notes, but the fix did not work?

What the actual f**k am I looking at.

I mean, it's so apparent that all the brightest minds from Massive have clearly been working on the Avatar game for some time - there's no other way to explain the sheer f**king incompetence of the people who still work on TD2.

Now they're saying the nerf wasn't intentional?

The amount of the nerf and the timing was not intentional. That's also why it was not in the Patch Notes at first. We added it afterwards as it went live and we confirmed that the nerf itself was not a bug. We discussed this a lot yesterday and decided to undo the nerf in PVE, and lower it in PVP.

As we said, the M1A will be brought down in the future for PVE but not in the way we did with TU9.

Regarding the Contaminated Area, yes, we fixed not getting in there but it seems something else broke in the process.

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Originally posted by inertSpark

Did anyone else notice that at the start of this SOTG, Bruce looked like he'd just received a grade A+ roasting from his superiors?

I normally don't comment on these kind of... posts... but I can't let that stand this way. If you think anybody on our team was happy on how this M1A situation has rolled out you have clearly not been with this game for a long time.

People here care. You can say whatever you want about not learning from mistakes or that X idea would have solved everything and we didn't see it. But you cannot question the passion this studio has for the game.

We all were frustrated this week and it showed on stream. That's good, that's why we do these streams. We want to show you emotion.

But to say it again, we failed as a group. Not Bruce, not me, not the Community Managers. All of us contributed to this and the internal processes need to be better.

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Hi OP, are you still experiencing this issue? Are you guys on PC or console?