The Division 2

The Division 2 Dev Tracker




17 Oct

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Brave man, bringing a sledgehammer to a minigun fight.

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To give you guys an update, we discussed this internally and we will not change it.

The DTE rolls will stay the way they are.

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To give you guys an update, we discussed this internally and we will not change it.

The DTE rolls will stay the way they are.

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To give you guys an update, we discussed this internally and we will not change it.

The DTE rolls will stay the way they are.

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Hey! The Technician doesn't have an outfit. You are supposed to get a Helmet for unlocking it but it seems that delivery is currently not working.

On top of it there's an exotic Specialization Weapon Skin available in the premium track of the Special Field Research.

edit I previously had incorrectly said it's a mask instead of a helmet.

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To double check: These are just common talents not talents from the new named items? Perfect items cannot be recalibrated.

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Originally posted by Trzebiat

Hey, can you guys check if the hard drive can have some impact on audio issues? I replaced the original PS4 HDD with SSD couple weeks ago and since then I had not a single audio issue while before it was happening all the time with audio cutting out, gunfire sound getting stuck and after some time all audio completely disappearing. I still have the original HDD untouched, I could switch it back and check how it works, though I'll need to update PS4 system and the game first.

Hard Drives can have an impact, yes. The speed of which files are read can help with some of the audio issues. It's why we're doing a bigger pass on how these are delivered to you while playing.


16 Oct

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Originally posted by OneWingedAngeI

I mean that's kinda a lie right? Since 50 on high end and 55 on set mask was achievable before the tu6 update?

To clarify, we're not saying that it was introduced with TU6 but rather that 50% DTE is not intentional.

We appreciate that a 50% DTE masks in your builds are popular as it gives an edge on difficult content and i'll bring that up in the discussions internally.

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Originally posted by RyanRoberts210

Hopefully Massive will clarify / comment on this. It makes sense but I did recal an old item to 101 already so not sure what is going on...

Yes, we're actually investigating this and we added the issue to our Known Issues List.

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Originally posted by LCTC

Can you verify what the bug is? It seems that damage to elites should be able to roll that high thanks to the specific brand and the budget system.

As mentioned in the comment below:

The DTE percentage roll range is simply too high. You should not be able to achieve 50% DTE on a mask.

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Originally posted by muchomango__

proof of this being a bug? this is most likely intentional, given the fact that you can no longer stack heavy hitting. some people like to stack a lot of DTE.

Confirmed internally as a bug. The DTE percentage roll range is simply too high. You should not be able to achieve 50% DTE on a mask.

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Sorry to be the bringer of bad news and all, but as some of you might have guessed - this is a bug and will be fixed.

Enjoy that crazy DTE % while it lasts folks :)

Edit: To clarify, we're not saying that it was introduced with TU6 but rather that 50% DTE is not intentional.

We appreciate that a 50% DTE masks in your builds are popular as it gives an edge on difficult content and i'll bring that up in the discussions internally.

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Those new masks look wicked!
Hope you like them and are/will be enjoying the 2nd Episode!