Originally Posted by CassiousCloudYou can go into the Shooting Range in the Base Operations, yes.
Is this at the target practice, that you need to get the 6 targets in 10 seconds?
Originally Posted by CassiousCloudYou can go into the Shooting Range in the Base Operations, yes.
Is this at the target practice, that you need to get the 6 targets in 10 seconds?
Yep I can confirm, went to the Base of Operation, Shooting Range. Set the range on clearing AOE Lane on Easy and used an LMG to avoid reload time. < This here works but its still strange, you guys have to take a look at this.
Definitely something we need to have a look, absolutely.
Thanks for confirming.
Hey, thanks for reporting this!
In the meantime, I saw another player managed to complete the objective going in the Base of Operation, Shooting Range, clearing AOE Lane on Easy and using an LMG to avoid reload time.
Can you let me know if this works for you?
Thank you!
Hey! Thanks for the reports. Can you guys DM me your Uplay/Ubisoft, PSN and/or XBOX account names, please? We'd like to look into the accounts to see what's causing this.
PS4, I have a screenshot of everything prior to TU6. I lost a lot of keys from fragments, 11k.
The purple keys were supposed to convert to 3 blue keys each per the notes. (46x3=138).
EDIT: The 3 gold keys were supposed to be 5 blue keys each (15).
I only have my original 45.
Hey! Can you DM me your PSN and Uplay/Ubisoft username? We'd like to take a look at the account to see if we can identify what happened.
Hey! Is this after longer periods of time or quite immediately? We're currently working on more fixes for the audio cutting out after several hours of gameplay but they weren't ready for TU6.
If you can provide me with a little more detail (what you're doing, how long you've been playing, co-op vs solo) that'd be great. I want to make sure this is connected to the issues we're working on and not something new or something that won't be covered by the work that's currently being done.
Thanks guys, I know these issues are very annoying so I appreciate the reports.
What the heck? Dude, that's incredible commitment. Well... done...? :D
I was supposed to have 143+ specialized keys -- now after logging into TU6, I have 45.
WTF happened?!
What platform did this occur on?
thats just the alarm being muffled. They couldnt figure out how to turn it off so they stuff a bunch of cotton into it instead. :)
Hahaha
Running a HW with BTSU for a wizard build? Dude, wut? You can make a much more viable build without using either of these items/sets and you'll receive a whole helluva alot more damage/haste as well without them. Gear sets are still not even close to something like Tactician, Striker, Nomad, Reclaimer, Pred from Div1.
For that build, it's not about running optimally. It's about wielding the powers of fire and lightning.
I can have other builds for when the going gets tough, but the wizard comes out when the Raiders are asleep.
Read moreStill a lot of the same gear, yes... But more build opportunities, more combinations to try, more loadout slots to keep works-in-progress...
So basically you've just made the itemization even more complex, or complicated rather?
Like who is this game even for? Don't you realize that your clusterf**k of an itemization, along with boring gear sets and exotics, is what made people leave this game behind for good?
And even the ones who might want to give it a shot again, I guarantee you that a lot of those folks are outright scared to have to get an updated degree in Division 2's gearology again first.
I mean if you really developed this game for an amount of number crunching nerds that is equal to the amount of developers, then I'd say you're right on track.
But if you ever want this game to grow again, you HAVE TO make it more accessible, and unf**k all of your dysfunctional systems, concepts, and ideas in terms o...
All fair, though a lot to address that needs to be looked at one point at a time. Pardon the jumbled quoting, some of your points refer to similar concepts, though separated.
So basically you've just made the itemization even more complex, or complicated rather?
[...]
I mean if you really developed this game for an amount of number crunching nerds that is equal to the amount of developers, then I'd say you're right on track.
That sort of depends on how you want to define complexity, especially in relation to another similar (but different) term: depth. If we understand complexity as the number of different things that go into making a build (how many gear slots, weapons, talents, attributes, skills, etc.) TU6 brings very few increases to this. Yes there are now more gear items as a result of opening up the previous slot-constrained brand sets, by adding a choice few new weapons...
...
Read moreHey hey,
Can you share with me the location of this?
Thanks!
I have uploaded two videos. The first shows the various skills tested in the shooting range; this also includes my gear/stats. The second shows an open world encounter where the Striker drone gets a chance to damage all three enemy types (Normal, Veteran, and Elite).
First Clip - Base of Operations Range / Stats
Second Clip - Open world encounter
I hope this helps.
Cheers
You're a star.
The videos here are super helpful, thank you so much for the help!
I'm sending those now.
Sure. I will record and upload a video soon and and also cursor over all my gear and stats as well.
Amazing, thank you! I'll share your video, internally, as soon as it's ready :)
Hello,
Would it be possible for you to share a video for this?
It would be amazing if you could also share details about your equipment.
Thank you!