Ahskance

Ahskance



26 Dec

Comment
    Ahskance on Forums - Thread - Direct

This is not correct, and is not WarGaming's position for further balancing decisions :p So anyone that feels Navalpride33 is speaking for us... he is not.

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Battleships are considered weak by many higher-end players. Not because they don't have overmatch potential, but because they can be kited, avoided, and farmed.

Destroyers are considered very powerful in the hands of high end players, because they have a lot of freedom in their decision-making and impact choices.

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It's not about the size of the gun, it's about how you use it~


I recorded a video showing this in action and talking about the mechanics of it in port. It's uploading now and I'll post it when it's available.

Comment
    Ahskance on Forums - Thread - Direct

No compensation, sorry. The tokens are only there to redeem Supership games.

Comment
    Ahskance on Forums - Thread - Direct

The Dazzling camo was given out en mass during a British event. I believe it was the British Heavy Cruisers. Even still, as the only part of it that mattered was +30% Credits I could have just done the Potential Damage part of the Chain. That went up at nearly the same rate as the Credits, and would have been the easier option I suppose?


I don't believe this is fair.

The Dockyard is either an investment of Time or Money, which is the exact same thing for our Artists, Game Designers, and entire company in general. These things are offered under a Grind path, because that's part of a very common exchange. We want you to play our game, and we'll even give you things for playing it.

As some folks will tell you, Time = Money. Regardless of the path you choose, there IS an investment. Actual money spent will always outperform "Grind Time Spent".

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The screenshot of the conver...

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25 Dec

Comment
    Ahskance on Forums - Thread - Direct

Where did this suggestion come from? and what is it in reference to?

Why would premium ships need some form of grindable advantage over non-premium ships? Ships are balanced to the Tier they are played in, not whether they are Premium or not.

I don't understand how this suggestion would do anything good for the game or the balance of it?

Comment
    Ahskance on Forums - Thread - Direct

The YouTube video has stopped rendering.



Direct Video Link: https://youtu.be/YgnPIkn7EPM

Comment
    Ahskance on Forums - Thread - Direct

You need me to do this for the Dockyard missions as well?

The purpose of this was to show the concerns were overblown about the 5 stage New Year Fleet thing being delayed redemption. While yes, you are correct that you'd need to be doing the Dockyard as well to get the Repulse in the first place, that's a given. It's a ship that has to be either bought or earned.

Excuse me, but this was done on my personal account.

I ran the Midway once, which did use a permacamo I payed for years ago.


The Des Moines has no perma-camo, so I ran it naked without any camo because finishing the mission mattered more to me than losing credits or not.


The Tier 8 French DD was aquired years ago when I dived way too deep in Santa Crates for an Enterprise I didn't find ($1,400 if you're curious, because I kept going back. It sucked.)


The Paolo Emilio was earned through the R...

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    Ahskance on Forums - Thread - Direct

I wrote you a thing to help! It's a guide to blur through it.

Post
    Ahskance on Forums - Thread - Direct

I've read multiple folks that are concerned about the New Year Fleet mission chain which requires the Repulse to pass the first part of the mission chain. If you play fully Free-to-Play, you'll have about 9 Days to work your way through the whole thing, and folks are worried that's not enough time.

So, I did it in Co-Op only with no special flags.

Chain #1:


This took 3 Co-Op Battles as you need 1,000 Base XP over any number of battles. It could have taken 4-5 if we averaged 200 or 250 Base XP, howoever.

Chain #2:



So, I got to learn that you only need to complete 4 out of 5 of the missions to advance. Since I was playing Co-Op only, the 75,000 XP Mission looked rather unpleasant... So I skipped that one!

The four I did are above.

I got 900 Ribbons though shooting fast cycling guns


I got the Aircra...

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Comment
    Ahskance on Forums - Thread - Direct

It's a soft gate to encourage spending if you wanted to start the mission chain early. You will have about 9 days to do the Mission Chain after the Repulse is available through a fully Free-to-Play grind.

If you're worried about the grind, it's really not bad. I'm going to be making a thread about how I did it in 5 hours and 15 minutes while in Co-Op only with no special signals.

I streamed it live: https://www.twitch.tv/videos/1242209859


24 Dec

Comment
    Ahskance on Forums - Thread - Direct

Well, the Internet IS the internet. Somebody dropping a little troll message into chat is a form internet humor. It'd be an extreme over-reach to go after small things like this, as this is just the equivalent of someone making a fart noise in public.

Consider it a childish version of "Bah Humbug"~

Comment
    Ahskance on Forums - Thread - Direct

Well, yes actually. Your Commander can only be trained for ONE Tech Tree Ship. You can move him to as many Premium/Special ships as you want, though.

Comment
    Ahskance on Forums - Thread - Direct

Typically, the 2nd Flag Option has been delivered via a Collection or some other event/method. As Russian CVs are extremely new, such an event hasn't happened yet. I'd recommend giving it a healthy amount of time.

Comment
    Ahskance on Forums - Thread - Direct

I can confirm it is indeed enough time!

I just did a Co-Op Mode Only stream to complete the entire mission chain. I used no special flags or camos.

It took 5 hours and 15 minutes.

Strim link here: https://www.twitch.tv/videos/1242209859

Comment
    Ahskance on Forums - Thread - Direct

You have to recognize that our game has ships opening up and firing usually within 1.5 minutes of "setup" time. Sometimes faster if a CV gets an earlier spot by 30-60 seconds.

Wanting a more historic and strategic game would likely fall into the minutes/hours of positioning setup prior to a climatic battle. Some games model this slower, more drawn out strategic game well... but ours is available enough for young and old alike to play and find engaging.

Worth noting that some folks really do feel battles should just be 5 minute brawls as opposed to a long-told story of setup, pressure, attrition, and desperation. Personally, I love that matches often come down to an Early, Mid, and Late Game, though some matches are vastly shortened when one or both flanks collapse early.

Comment
    Ahskance on Forums - Thread - Direct

COVID Booster Brain strikes again!

I'm thinking I'll be fogged up for another day or so *laughs*

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Good catch, though~ I was more trying to make that point that when folks want "New" it's going to be a task of creating firing angles/cover set/movement expectations/etc... It's tough to make something that stands the test of time and potentially hundreds/thousands of playthroughs for an individual player.

Comment
    Ahskance on Forums - Thread - Direct

As this is more on the side of arcade-style fun than hyper-realistic simulation, folks tend to enjoy having an "arena" to battle in. Ocean may be historically the bees knees, but it's strangely panic-inducing for players that are used to having a map with features on it.

It's in the rotation with a small percentage chance of happening, so it's always lurking around waiting to pounce~


23 Dec

Comment
    Ahskance on Forums - Thread - Direct

lol, that shame! THE SHAME!

I actually think I altered it originally, but remade something and forgot to fix it the second time. Womp Womp

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Fixed. Thank ya <3

Comment
    Ahskance on Forums - Thread - Direct

As none of our maps are copy/paste, having the theme allows the draw lines of the map to be created at the same time as the art assets. Often groups will have to work in tandem during production as things get tweaked.

Comment
    Ahskance on Forums - Thread - Direct

While I played World of Tanks, I'm not very learned on its history. I got to around Tier 6 before stopping.

Fortunately, we're still growing, which is pretty awesome for a seven year old Free-to-Play game. There's not a lot of them that achieve that.

As for having no competition, that's a blessing and a curse. The blessing part is obvious, but the curse is that we're the leader and thus have the target on our backs. To slow down or let up is to allow a competitor to arrive and get a foothold, so ideally staying a clear winner in the field allows a long and successful life.