My apologies, it's stellaris_test
Hmmm, I think you have more general audio issues in this Windows installation that just our game!
@rubert from what you see here would you agree?
BigScrunt said: I believe both my headphones and speakers are still trying to use the Realtek driver, but I swapped to the default earlier. Yes, that's right, no sounds at all in gameI don't see the Realtek driver in there at all. What happens if you try to install it?
Jadenbetter said: Me and my friend are trying to do this but we have tried both cross play betas and have had an error that the host is playing a different version both times and the other betas are for previous versions of the game anywayYou must use exactly the stellaris_beta version, NOT the "crossplay" or any other beta there.
MrWizz561 said: How do you get out of debug mode?You remove the launch option that you put in to trigger it.
[10:38:08][pdx_audio_sdl.cpp:88]: Failed to init subsystem: Audio target 'directsounds' not availableI see you have CK2, does that have the same problem?
+++ WER1 +++:Let's try a clean reinstall and update of that:
Fault bucket LKD_0x141_Tdr:6_IMAGE_nvlddmkm.sys_Turing, type 0
Event Name: LiveKernelEvent
LocutusvonBorg said: trying to launch the stellaris.exe directly resulted in an error which says a d3d9_43.dll or something like that is missing. this is odd, cause i looked, i havent deinstalled anything related to that or installed something. and if its missing for 2.8.1, why isnt it missing for 2.1.x ?Because 2.1. did not need that later DirectX 9 module but 2.8 does.
Elven_Imperium said: They appear in the folder. It seems like whenever the launcher update is installed, the mods break.With the mod files there and the current launcher version, this really should work for you as it does for me and most others. I'm not seeing what could be different in your case! Does this affect every single mod you try?