That’s part of the solve, but it’s also apparently a bit more complicated than that, I’m told. Let us know how it goes!
That’s part of the solve, but it’s also apparently a bit more complicated than that, I’m told. Let us know how it goes!
Not at the moment. She’ll be in testing a while longer, but she’s being worked on. Just keep your ear to the ground in the future.
We just pushed another hotfix live for the Tower of Treachery update.
The full notes for update 4.9 - Tower of Treachery - can be found here:
Read moreHey there.
I apologize this wasn’t communicated in the patch notes.
This was changed so all instances of stealth would be consistent and are communicated via the UI. I’ve brought this to the team, however.
What a mess this thread has become. This user has been given a brief break for not being respectful towards other users. In the meantime, this thread will be locked until OP returns and proves they can treat differing opinions maturely.
I’m not in the Darktide Discord, but if you share any other Discords with me, you should be able to message me.
Hey, this should be in your steam account last I checked? Did it not come through?
Right now we’re focused on content surrounding her and leading up to her, but after her we’re still planning; though have some cool ideas!
Thank you for your patience with some of the recent issues with the console patch. This patch was originally meant to help prepare our backend systems for the anniversary event in March, but caused some conflicts with certain DLCs, resulting in crashes for players.
Today we are releasing a hotfix for these conflicts on both console platforms. This patch solves conflicts with these DLCs on the following systems:
XBOX:
PLAYSTATION:
These hotfixes for Xbox and Playstation are 3.1GB and 1.5GB in size respectively.
Thank you again for your patience ...
Read moreWe’re aiming for submission of the hotfix today, and from there, it should be a fast cert turnaround. I’ll keep you all updated on where we are in this process.
yup, let us know what it is!
Playstation players will notice an update that is approximately 3.2 GB. This patch contains a handful of localization fixes for Russian players, but the bulk of it is preparing our backend systems for the upcoming anniversary event. More information on what this contains when we launch the anniversary March 8.
[ISSUE ACTIVE]
We are aware of an issue that is causing console players to crash with the latest patch. Please note that owning the following will result in a crash:
ON XBOX:
Acolyte of Sea & Storm
Absent Friends Collection
ON PLAYSTATION:
Acolyte of Sea & Storm
Back to Ubersreik
This issue has been resolved internally and a hotfix will be rolling out sh...
Read moreMake sure to join us for Fight the Tide’s shoutcast and coverage of the Onslaught Captains Series hosted by the community-run Onslaught Series!
The Captains Series is an event designed to help people try out modded and higher difficulties, help them grow by being paired with a coach from their region, welcome them to the modded community, and introduce them to the various Onslaught Series events and formats.
...
Read moreXbox players will notice an update that is approximately 4.6 GB. This patch contains a handful of localization fixes for Russian players, but the bulk of it is preparing our backend systems for the upcoming anniversary event. More information on what this contains when we launch the anniversary March 8.
Not a bad idea; will pass this on to the UI team.
Actually not sure on this one as starting next week I’m fully on the Vermintide IP; but a good question for @Fatshark_Hedge and @FatsharkCatfish. I’ve pinged them here so they can check in when they get the chance.
If you can provide me with your Discord username, I can look further into this.
No, the only change was some formatting and line breaks. It is the same EULA as at launch.
The content of the EULA remains the same as the EULA previously presented at launch, however we made improvements to the formatting to make it easier to read, and corrected the out-of-date page title which erroneously referenced the pre-release test period.
We’re working on speeding it along for this coming one. It’s in testing now.
Minor update here, we have a fix for Psyker’s suppression upcoming, the fix for this will occur in an upcoming build (but not this next one).
We have a fix working internally however, we’ll see if we can speed it along to this most recent one.
Edited after a bit more conversations with development.