Auberaun

Auberaun



14 Oct

Comment

Originally posted by Mertuch

Just wondering. If aiming as close to 50% is fact isn't that unfair? I mean if I performance way better than average of players in my division system won't choose worse team to make it the closest to 50%?

I mean. If sentence above is right that means playing league is actually pure coin flip. The more you're better the more you're playing with worse and opposite.

I still believe that if you're performing well your mmr should increase much faster to pump you up even faster (which solves problem with smurfs).

Idea where smurfes gain low ammount of LP is actually sick cause they break even more games than it usually would take.

What would be the alternative? We give you, personally, matches where we statistically know you are meaningfully more or less likely to win than the 5 other humans you're playing against?

We match you with others based on your current MMR. If you are actually a better player than what your current MMR is, you will start winning more than 50% of games, and your MMR will increase. As your MMR increases, the players you play with and against start to match you in skill level. As your MMR starts to align with your true skill, you will win around 50% of matches because the primary factor we're matchmaking you for = reality. If you want to continue climbing after your MMR matches your actual skill, you need to improve as a player or find other advantages. Plenty of ways to do this - pick better champions, get better at warding, CSing, work on being a better teammate.

At a high level agree that performance influencing MMR is typically a good thing and there are i...

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Comment

Originally posted by Nicky-Santoro

What are the other rules like first blood?

Comment

Originally posted by NoTomboyGfWhyLivee

-Says the system aim for 50%

-Everyone ignores the deep implications of such a algorithm.

Honestly pretty easy money, don't even need to obscure terms for any possible jury people will just eat anything they.

what deep implications

Comment

Originally posted by Educational_Shoe4545

Anybody who plays the game knows this isn't true and you are lying. Bronzies get matched with golds all the time, specifically hardstuck golds with 2k games negative winrate per season, solely to make the bronze player lose because the system sees they're winning too often and climbing too fast. You can replicate this indefinitely with different accounts. Clear indicator that the mm algorithm is rigged. Unless you can prove it through the data you stored, I think you are trying to deceive and defraud children.

you caught me, I love to deceive and defraud children on the internet


13 Oct


12 Oct

Comment

winrate is not a criteria. if an iron player gets better or a silver player gets worse and they both end up in bronze, they'll be matchmade with other bronze players.

Comment

Originally posted by BGID_to_the_moon

No, game's are intentionally unfair.

They don't put you in a game where you theoretically have a 50% chance to win based on ranks, otherwise you reach true MMR too quickly and stop playing. They give you 5 games where you have a 55% chance of winning, then 5 games where you have a 45% chance of winning and you climb by consistently outperforming in games you're supposed to lose. Makes the climb significantly harder than if you were consistently placed in fairly matched games. Pretty disgusting practice, but it keeps players playing.

Enjoy the grind.

no we don't do that. aim for as close to 50% every time.


11 Oct

Comment

If this happened to you can you send me your summoner name + region so we can look into it?


06 Oct

Comment

Originally posted by A_Benched_Clown

How about activating it in aram ?

Been asked since start.

Unranked fun mod ISNT FUN 4v5

These rules are coming to ARAM too, forgot to mention that.

Comment

Originally posted by _Esdeath

What does this fix exactly? The other Nunu didn't move once for 3 minutes and the remake didn't show up. What's the difference if the timer is 90 seconds or 180? If the detection system is inherently flawed, changing timers won't change a thing.

This is mostly QOL to let you out of a match faster. System got rewritten to an extent as well which should make weird stuff with it less likely to happen, future issues easier to diagnose, and the general mechanics easier to adjust going forward. Fountain check is still to-do, may not be in this patch.

Comment

Originally posted by oioioi9537

What does it mean by window length? Is that the length of time that the vote is active or length of time you have to start a remake vote?

0:00 -> 1:30:

  • no /remake available
  • Tracks time that players are afk and/or DC'd

1:30 -> 3:00:

  • remake window open
  • during this window, if a player has been afk for 90 consecutive seconds OR disconnected for a total of 90 seconds (includes during the prior window), /remake becomes active

3:00 -> EOG:

  • remake window closed, but you will have a minimum of 30 seconds to initiate a vote, in the scenario that someone meets the conditions at 2:58 or something

all the other rules (first blood, etc.) still apply


05 Oct

Comment

Originally posted by cap_police875

This is a lie tho. I have had proof and have sent tickets to riot even talked to Dev’s on Twitter who acknowledge that match making is a problem but simply won’t put the time or resources into fixing it up front. Rather just make adjustments along the way. Which would take forever to fully fix. Dude you gotta be transparent we all know match making isn’t 50/50 that’s complete bullshit. There are several people who can pull up their match history and show you how unbalanced it is.

Nothing I said is incompatible with what you're saying though. I never said matchmaking was perfect (no system is), I said that it does its best to find you as close to a 50/50 match within a reasonable amount of time as it can. Of course there are always areas to improve.

Comment

Originally posted by TripleShines

Hey i've been one of the people that has been very convinced that matchmaking is, to a degree, rigged. Part of this is due to the fact that afaik Riot has never made a statement directly denying that. Can you please state in no uncertain terms that matchmaking does NOT AT ALL take into account things like engagement, retention, match history, or player behavior, and that it focuses ONLY and without bias on finding fair matches and that each and every match is treated as its own entity without bias from previous marches?

If I hear it directly from Riot then I will gladly have faith in your statement until im shown strong evidence to the contrary.

it focuses ONLY and without bias on finding fair matches and that each and every match is treated as its own entity without bias from previous marches?

yes confirmed

if you want to be very technical about it, previous matches will change your MMR based on the result (if you win, up, if you lose, down) and thus influence future matches

Comment

Originally posted by potatorunner

Nice, manual moderation for high MMR would help alleviate some of these issues. I agree with the overzealousness comment as well.

I'll state that matchmaking optimizes for fair matches and low queue times, full stop.

I agree that this is naturally the top priority of a matchmaking algorithm (to get fast and relatively even games with players of similar rank) but if you would please comment on the patent filing that demonstrated the matchmaking algorithm takes more into account than just skill level (https://patentimages.storage.googleapis.com/1a/6a/cf/ae76598bc6da06/WO2014014840A1.pdf).

Specifically this section:

"[0032] In a preferred embodiment, the matching approaches described above can be performed in conjunction with "Rank Pick" as well. An example process 6000 is shown in Fig. 10. Players are first place...

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we don't matchmake using behavioral data at all

Comment

now this is podracing


01 Oct

Comment

Originally posted by 55redditor55

/u/Auberaun does loser’s queue exist?

no

Comment

Originally posted by _Fridod_

how do you plan to get rid of smurfing?

I wouldn't call it a specific plan, but if we were to dig deep here the starting point would be to understand why folks choose to smurf, see what motivations we're able to solve for, solve for those, and then try to defend against some of the more nefarious ones.

Examples of some smurfing motivations I think we could tackle reasonably well:

  • I want to learn how to play a new champion or role but not tank my rank or be likely to get stomped in a game
  • I want to play some chill anonymous game where no one sees I'm online
  • My LP gains are awful and I think I need to make a new account to climb
  • I want to play matches with my friends seem more fair or that they'll have a better time in

Ones we will probably never want to support

  • I want to stomp on players significantly worse than me
  • I want to anonymously be a terrible human being
Comment

Originally posted by AbnormalConstruct

Why does Riot believe league shouldn’t have a team voice coms for ranked, when the often cited problems of such are reflected in Valorant and yet dealt with?

Our stance hasn't really changed from this. I'd challenge the idea that the problems are "dealt with" to the extent that voice chat exists consequence-free in Valorant, not too dissimilar from League's state of continuously investing in dealing with negative chat.

Not to say that things are set in stone and we'd never do it, but the landscape hasn't changed meaningfully since our last statement here.

Comment

Originally posted by FearTHEReaper01

Will anonymity also be during the game? I feel like this would be a really great addition for streamers as well if theyre able to hide their games while it is playing.

No plans for that right now. Something being loosely talked about since you do see it in Wild Rift Legendary Queue and there's folks who have asked for it, so I personally think there's some merit (IMO off the cuff take is that this should be optional), but no one has started work on investigating the space thoroughly yet.


30 Sep

Comment

Originally posted by Vesti

How are you all addressing rampant bots in ranked queue?

Like this