Auberaun

Auberaun



30 Sep

Comment

Originally posted by Serious_Historian578

The ideal system would be that you queue up a champion and a role and load directly into game from the launcher. Is that ever going to happen?

:)

Comment

Originally posted by legatlegionis

The champion select anonimity is very bad for low ELO with the INSANE amount of bots that you have there. Honestly if you make it even harder to not play with bots, I might just abandon the game. I am already play less and if I can't know if the yuumi, taric, zilean, zoraka or janna is a real human behind the account then I might not play ever again.

I don't get why you focus so much on so many non problems. Sure there are dicks in champion select that will lookup teammates to talk trash but this is like 1% of matches in bottom ELO, on the other hand you have bots every third game.

It always feels that you target expression of anger instead of the issues of why people get so frustrated playing your game

See this response, we're absolutely taking increased action immediately on bots, it's a problem and it's not okay.

Comment

Originally posted by kdubs248

How do you plan on curbing the high-elo betting issue that has been running rampant on tyler1s stream for months now?

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Originally posted by Tywacole

Hello! Is there any chance to have a permanent fast paced mode where you can chose you champion? When URF or ultimate spellbook are available I'm literally spamming them.

I like playing ranked, but on some champs I'd just like a quicker / easier difficulty version of league.

think it would be pretty great but not sure of plans around anything like that, my team doesn't make modes

Comment

Originally posted by DelugeofDelusion

Hey there, thanks for answering questions! Will we have the option to disable the loadout recommendations?

Fully optional, yes, you'll still be able to edit runes like you can today.

Comment

Originally posted by youngzhangbang

If someone is playing like a wintrader and banned as a "false positive", they should have been banned anyways for griefing, why are they in the elo where they are and still playing so bad that they trigger the wintrade (auto) ban?

That's not what's happening, it's someone having a bad game (or multiple, that happens too), and then being reported as a wintrader.

There are blurry lines between bad games/"soft inting" etc.

We're pretty far from ideal now when you can watch people run into turrets repeatedly - that's not okay and we're working to improve that.

Comment

Originally posted by Huzzl3

That's such a bad argument lol, even in perfectly balanced matchups with 10 people on main role with identical MMR after 100 total games you would probably see stomps.
Nobody plays at the same exact skill level, some games people overperform, others they underperform; that's just natural variance. x10 that and you end up with some games being stomps.

You would definitely see stomps! Even matchmaking doesn't equal close games. There are tons of things that affect how close an individual game might be from things like early invades, snowballiness of the meta and champs chosen, how tired players are, etc.

Comment

Originally posted by TheTruexy

Would you rather fight 1 sett sized teemo or 100 teemo sized setts?

wtf im 100% dead either way, sett sized teemo is probably faster though

Comment

Originally posted by potatorunner

Ok I’ll ask (and probably get ignored because this is a touchy issue). in my elo bracket there are known accounts that massively decrease game integrity. Honestly they could be any one of the following 1) are boosted 2) win trading 3) acc share 4) known griefers. Dodging these lobbies is my only defense against playing out these low quality games. Why take that away? These players are not punished because usually it’s a non detectable soft disruption of the game that the system can’t pick up.

On top of that, certain players have beef with other players where they just grief each other on sight. Idk, also the fact that matchmaking is optimized for things like engagement and retention and purposefully gives you manipulated lobbies to manage your rank and prevent climbing. I will admit that if there was one singular way to eliminate dodging except for champion select hostage situations this would be it but this just means I have to play more lower quality games over all which...

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We're about to trial a form of manual moderation in high MMR in NA to tackle some of those issues, if it goes well it would ideally be extensible worldwide. We want to weed out folks sharing accounts and griefing games.

Let's talk about wintrading/betting/etc. in particular for a second: It's a real issue and we've dug in, accounts have very recently been banned for this and that will keep happening as we confirm cases. It's not okay. At the same time, not everyone having a bad game or not communicating is win trading and we've already run into some false positives when going through reports, so I do want to highlight that there are real consequences to being overzealous here.

fact that matchmaking is optimized for things like engagement and retention and purposefully gives you manipulated lobbies to manage your rank and prevent climbing

I'll state that matchmaking optimizes for fair matches and low queue times, full stop....

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Comment

Originally posted by Brawlers9901

Any shot we'll have some adjustments to smurf queue? I keep getting into smurf queue on my 11 year old main account because I don't play enough ranked - and coinflipping 40-50 games to get out of there isn't very enjoyable so I just play normals instead.

Yeah, this is what we took a swing at in 12.17 (ranked-based matchmaking is what you call smurf queue). Really rough experience, we probably need to go harder here.

Comment

Originally posted by qqqeqe

Will the new loadout recommendations also be available for ARAM? The rune recommendation sounds great for when you play a champion you are not familiar with.

Yeah, they'll work for ARAM.

Comment

Originally posted by Korrathelastavatar

One other question: will the suggested runes be dynamic and update as the meta changes, or will there be a set template created by rioters?

Basically, how are the rune pages being created?

Similarly to item recommendations, data driven and dynamically updating.

Comment

Originally posted by tomi166

I was trolled more for picking a champ that im "not familar with" (meanwhile im m7 on a different account)

Honestly it would be nice if Riot focused on getting rid of smurfs (including me)

Botted accounts would be so easy to detect... You dont curb stomp gold elo after int feeding with yuumi in intro bot games

Right, bots! This will be the bot response!

Bots playing in your games is not ok. We've seen the increased reports and reprioritized some stuff to blast these, first powered-up disintegration wave went out recently and we're not done yet.

Comment

Originally posted by Sellier123

A lot of the changes looks great.

Still cant understand why duos having a competitive place to play is more important then solos having the most competitive environment possible. Surely there are a lot more solo players then duos?

Also, its always felt weird to me that you guys at riot have admitted duos make the soloq experience unfair for solo players (you removed duos at the top of the ladder) but seem to not care about it for the vast majority of your playerbase?

Any chance you could elaborate on the thought process behind these things?

Edit: u/Auberaun

There are more solo than duo players playing in the ranked queue, but duos are still a meaningful proportion. You can mitigate the advantage a duo has for most players, like finding a duo of equivalent skill to match them within a reasonable amount of time or if you're facing a duo in gold and can't find any other gold duos, pull in some plat solo players to offset. When you get to ~Masters+, it's a lot harder to make even matches in reasonable amounts of time or pull in anyone better. With a Challenger LCS bot duo we can't pull in Ruler and Keria playing solo to offset :P

Comment

Originally posted by Jragon713

Solo Only Mode: We’re not currently planning to separate solo and duo parties in Ranked. While we still believe in the logic for why this could be a good idea, we first need to make sure that duo players have another place for a compelling competitive experience. Flex queue doesn’t currently meet that bar.

What do you think flex queue needs in order to become a good competitive experience? The way I see it, with LoL being a team game and all, the party queue should be taken just as seriously as the solo queue (if not more so). It also just conceptually feels strange to split the queues into "1-2" and "more than that" instead of "solo play" and "team play".

This is a pretty complex one and there's a lot we still have to investigate. One thing (not necessarily the most important) I personally think should be part of this is that Solo & Flex shouldn't compete on the same evaluation axis, which means you climb and are evaluated in flex the same way you are in solo, even though you're usually playing with a bunch of friends. This is why you get thoughts like "[X] rank in Flex isn't real [X] rank, what they are in solo queue matters". There were some things really neat about old ranked 5s and things that Clash do today that mitigate this that we might consider revisiting.

To be clear again, this is probably not the most important thing, just one off the top of my head.

Comment

Originally posted by Vytteak

Can you expand on goals for filling a similar space to Blind and Normal Draft modes? Does this take the form of new modes/modifications to the normal ruleset?

General thought process we'd go through is something like - why are players picking any specific queue type? What are the motivations/needs, and how well are those queues serving them? Blind for example is really ripe, maybe you choose it because you want to get to game quickly, play a specific champion without having to worry about bans, or play a specific role. But what you get is a free-for-all champ select where fast fingers decide if you pick that popular champ before someone else and how fast you type in chat determines your role, or you just turn your brain off and instalock your champion. That's not an optimal experience, IMO.

We're still thinking along the lines of what was proposed in the prior article:

What does blind pick look like if we guarantee you can get the Champion you want to play and not have to fight for it in Champ Select

Aspirationally...What if we don't even need champ select?

Comment

Finally here :). I'll be around today to answer any questions on this article or anything else in our scope.

Editing in an FAQ for stuff that might be buried that I see being asked a lot repeatedly:


24 Sep

Comment

Originally posted by TheTruexy

OH NO, ANOTHER AUGUST

wtf 2 shen?

Comment

Originally posted by kiragami

I don't feel players can actually have any confidence that Riot actually will fix these things. Obviously you are not in charge of everything but Riot 100% has made it feel like they don't care about league players at all other than as a tool to sell skins to. We've been lied to over and over about behavior systems, the client, ranked ladder changes.

It is particularly frustrating when riots other games are facing far fewer problems and even have solutions to problems league faces already implemented in them (such as individual performance scores and working clients). Granted those games are on newer code bases.

An additional point of frustration many feel is that it takes things like this getting so much attention on reddit for them to get any focus at all.

that's reasonable, confidence has to be earned, which we'll work towards by following through here. this is a pretty specific commitment so should be pretty clear cut to see if it happens or not. can't promise a specific timeline right now (it's saturday) aside from it not being next patch, but the timer work was already scheduled, and we'll look to do the extra work to make sure this feature is resilient.

I do talk with the VAL/WR teams that work in the same area my team does (competitive systems) and they've definitely been able to benefit from seeing where league has stumbled and starting fresh, but they definitely have their own challenges too. part of talking to them does involve seeing where we can take their learnings back into League, we are paying attention to areas they're doing better in

reddit's a tough one, on one hand it's only a small proportion of league's english-speaking audience, but also the folks here really f*cking care and are deeply...

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Comment

Originally posted by DontCareWontGank

How the f**k is "player never left the fountain" still not remakable? It shouldn't be tied to if a player connected to the game or not. Doesn't matter if they connected to the game if they never f**king leave the fountain.

yeah agreed, we'll fix this. also looking to move up the remake timer to when absence would reasonably start to impact the game, so around minions meeting in mid or something, exact time tbd