Auberaun

Auberaun



11 Nov

Comment

Originally posted by RedditUserLPP0010

This was a normal step for Riot to take, you make champ select anonymous in the client but let others that use your API to still show the info you want to hide.

Why even bother if let this happen.

To be clear it's already going to be obfuscated in the API whether apps change stuff or not, we just don't wanna see any funny business / circumvention.


08 Nov

Comment

Yeah that sucks, as mentioned in the patch 12.21 notes we didn't significantly modify the detection code, in 12.22 we should have the fountain check coming that would catch this case.


01 Nov

Comment

Originally posted by undeadpz

yes, its a scam

the more you win the higher your rank and the better the opponents

dont fall for the scam, stay silver

stop revealing our secrets


29 Oct

Comment

Originally posted by PankoKing

Remembering that it doesn’t exist helps a lot

tru


19 Oct

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Originally posted by gazow

how about the ability to remember role selection for ranked

this is planned


18 Oct

Comment

Originally posted by bz6

What’s the extent of the words that fall under that category?

/u/auberaun any chance you can help out?

I feel banter is quite important in a competitive game.

Dunno, intent is not to stop banter, but if you're not being an incredible jerk to the other players in your game I can't imagine you'd run into it.

Comment

Originally posted by graluox

yeah, with the old client where that was possible i sometimes wrote down the few champions i considered playing while i was waiting for my turn to pick.
I guess there would be better ways to do this (like creating custom filters similar to what we have with the roles), but just adding the simple filter with the pipe would probably be a very quick QoL change

do you use the "favorite champions" buttons?

EDIT - Ok my takeaways here are:

  • Sort by favorite should be default. Sorting by name is the fallback anyway, so if you have no favorites the behavior is unchanged.
  • Your "sort by" preference should persist, not reset to sort by name.
  • Want to be able to designate favorites outside of champion select.
  • Favoriting as functionality should probably be more visible somehow.

First two bullet points are probably fairly easy, other two might take a bit more work. We're still wrapping up the loadout recommender/anonymity/pick order swapping so this stuff will probably won't come for a bit.

Comment

Originally posted by domyno12345

I don't think its worth adding that. Only programmers and little crowd of people understand that

as written i agree. trying to understand why they want to search for multiple champions.

Comment

Originally posted by crazycalvin22

This! So simple yet so f**king annoying. Glad they finally fixed it.

what else is like this?

Comment

Originally posted by graluox

Next please readd the pipe | so we can search for multiple champions

is that actually something you would do?


17 Oct

Comment

Originally posted by Nicky-Santoro

Ok so TL;DR winrate IS a criteria?

We might have different definitions. When you say "winrate" what I think about is a player's winrate for the duration of the season. For example, trying to match someone with a 30% winrate against someone on the other team who has a 30% winrate, which is not something we do.

Winrate will inform how you got to your MMR, but for the purposes of making matches we don't look at how you got there.

Comment

Originally posted by StrwbryAcaiPanda

Maybe at this point, you guys should do a dev article explaining how exactly matchmaking works.

I'd love to (and probably will at some point)! In the meantime, Wild Rift's writeup at a high level is similar enough to what we do on LoL PC, though they are a bit more modern than us in a few matchmaking areas.

Comment

Originally posted by puddi101

I can't make a statement about winners/losers queue, but what I can say is that human's are very bad at understanding randomness / trusting random sequences.

I can: they don't exist. We do our best to balance queue times and fairness for every game, biasing more for queue times in more casual modes and fairness in the competitive ones (ranked).

Fair matchmaking doesn't mean no streaks and no stomps, and there'll always be areas for us to improve. But there's no wizard behind the curtain intentionally predetermining your games.


14 Oct

Comment

Originally posted by Nicky-Santoro

How is winrate not a criteria?

This might be a really sh*tty analogy so apologies: if I'm looking for people who have 5 apples to match with other people who have 5 apples, it's not really relevant if you started with 3 apples and found 2 more to play the game or if you had 20 and lost 15, I only care about how many apples you have right now.

However, after that game is done and we see the result, it can be relevant to know how many apples you've had in the past to inform skill updates. If you had 20 apples but are now down to 5, we were probably pretty off and shouldn't have as much confidence that you have the right number of apples. If you have a history of being around 3-5 apples, we can be more confident that you're in the right orchard.

Comment

Originally posted by Mertuch

Just wondering. If aiming as close to 50% is fact isn't that unfair? I mean if I performance way better than average of players in my division system won't choose worse team to make it the closest to 50%?

I mean. If sentence above is right that means playing league is actually pure coin flip. The more you're better the more you're playing with worse and opposite.

I still believe that if you're performing well your mmr should increase much faster to pump you up even faster (which solves problem with smurfs).

Idea where smurfes gain low ammount of LP is actually sick cause they break even more games than it usually would take.

What would be the alternative? We give you, personally, matches where we statistically know you are meaningfully more or less likely to win than the 5 other humans you're playing against?

We match you with others based on your current MMR. If you are actually a better player than what your current MMR is, you will start winning more than 50% of games, and your MMR will increase. As your MMR increases, the players you play with and against start to match you in skill level. As your MMR starts to align with your true skill, you will win around 50% of matches because the primary factor we're matchmaking you for = reality. If you want to continue climbing after your MMR matches your actual skill, you need to improve as a player or find other advantages. Plenty of ways to do this - pick better champions, get better at warding, CSing, work on being a better teammate.

At a high level agree that performance influencing MMR is typically a good thing and there are i...

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Comment

Originally posted by Nicky-Santoro

What are the other rules like first blood?

Comment

Originally posted by NoTomboyGfWhyLivee

-Says the system aim for 50%

-Everyone ignores the deep implications of such a algorithm.

Honestly pretty easy money, don't even need to obscure terms for any possible jury people will just eat anything they.

what deep implications

Comment

Originally posted by Educational_Shoe4545

Anybody who plays the game knows this isn't true and you are lying. Bronzies get matched with golds all the time, specifically hardstuck golds with 2k games negative winrate per season, solely to make the bronze player lose because the system sees they're winning too often and climbing too fast. You can replicate this indefinitely with different accounts. Clear indicator that the mm algorithm is rigged. Unless you can prove it through the data you stored, I think you are trying to deceive and defraud children.

you caught me, I love to deceive and defraud children on the internet


13 Oct


12 Oct

Comment

winrate is not a criteria. if an iron player gets better or a silver player gets worse and they both end up in bronze, they'll be matchmade with other bronze players.