BioWareJer

BioWareJer



16 Feb

Comment

Originally posted by Ursidoenix

So if I am understanding correctly are we supposed to get 40000 each time we unlock a javelin? Because I got 1 jav and 40000 at level 2, and i got a second javelin but no additional coin at level 8

I don't think that's how it works, I think it's the first time you play, not connected to acquiring a Javelin.

Comment

Originally posted by Kitsyn

Audio dropping randomly. Seems to be the same whether I'm using headset or speakers. Looking forward to patch repair.

Sorry! Thanks for your patience :)

Comment

Originally posted by Admiyer_me

Wait does that mean that Nothing has been patched yet since the Demo and that everyone is running an Day1 Unpatch version of the game, where performance still suck ass ? If that's what this is, that is very f**king stupid on the part of the Whole Bioware team.

Nope not that at all! It actually looked like this in development:

Demo build ---------->cert----->release

Launch build --------------->cert------>release

Early Access build ----------------->cert------>release

Day 1 patch -------------------------------->cert-------->release

The launch build was always going to be updated, but it's important to get the FULL game to certification for Sony and MS to test in it's entirety.

So basically every chance we get, we prioritized the most important work and often had to replicate it up to four times to ensure the fix was implemented everywhere. It's a ton of work, with thousands of fixes/changes being added at each step. Does that help explain it a bit?

Comment

Originally posted by Sufinsil

(Not OP)

Playing the launch build now. I had alt-f4ed while in options while attempting to see if there was dualshock 4 support (does not appear so). Relaunched the game and it was in permanent chipmunk mode. Pre-rendered movie at the start was sped up also.

Sample rate issue, most likely. Ensure your sample rate is set to 48k on all your audio output devices.

Comment

Originally posted by BudgetChicken

I had the same problem in the demo. I was able to fix it by switching my audio playback device in windows to a second wireless headphone option. One is hands-free and the other is stereo. Stereo worked while hands free made all audio in slow motion. I use Sony wh-1000xm3 headphones.

Thank you, this is a great clue!

Comment

Originally posted by DevBro22

So what about the sound not working whatsoever. Even on a restart. It also seems that since the sound stopped working for anthen, that Mass Effect: Andromeda also now has no sound. Nothing is wrong with my sound configuration and everything else like videos and speaker test work fine. Seems like the bug has infected other games by BioWare/Frostbite and is coming from Anthem. I can't even enjoy another game to get over the fact that i can't enjoy Anthem!

Ughhh. Sounds like a sample rate/out device setting that got changed. A bug can't 'infect' one game from another, it can however, change a setting that would apply to another game (which I guess is basically the same :()

So if you launch the game, can you test your audio output settings while it's running? Curious what your configuration is?

Comment

Originally posted by Lucifa42

Playing on headphones on PC, everything set to stereo/headphones.

Maybe I'm wrong and there was nothing missing as I have subtitles on and there was no subtitles for the 'missing' voice.

But the stuff Owen was saying made no sense, it was like hearing one side of a telephone conversation, he was obviously responding to what someone else said.

I wonder if you were hearing Owen speaking to another player? Were you in Freeplay with other folks?

Comment

Originally posted by Mutts_e

2 Major Bugs:
u/BioWareJer

While using sony mx 1000 m3 headset cant hear any game music/voice after the connection screen

Cant find free-roam and strong hold tab in the expeditions ( cant see the UI for the challenges ).

Ensure your sample rate and bit depth are set correctly after you are in game, and then restart. I will pass on the UI feedback to the right folks, thanks!

Let me know if that doesn't fix the sound issue!


15 Feb

Comment

Originally posted by tenthousandthousand

I was not sure how to do this, so I did some googling - the only thing I found was that my headphones are running at "2 channel, 16 bit, 44100 Hz" and there are no other options available for it.

Comment

Originally posted by Vayne_Solidor

Appreciate the response and the effort mate, I know today must be wild for ya'll

Yeah - thank you. It's a LOT to keep up with, but we will try our very best :)

Comment

Originally posted by aqrunnr

Also tagging on here to add that while i've only had one instance of audio dropping completely - there was another instance where Owen was talking during a mission and when I got back to Tarsis, it didn't return to normal. Several pitches lower and robotic. Required a restart.

Anyway, good luck guys!

Sounds like sample rate stuff again - hopefully it's resolved. Thanks for your patience!

Comment

Originally posted by Parvaty

It works with 32bit/192k(overkill, i know) you just have to restart the game if you encounter the sample rate issue.

LOVE the overkill :)

Comment

Originally posted by Vayne_Solidor

That's nice, but a lot of TV's don't have that option. It was said previously by yall that there would be Screen Bound adjustments, is that still happening?

I'm not sure and am not involved in that feature, but I have asked. Will report back!

Comment

Originally posted by joshwn89

My audio never dropped in either beta. But just did now.

Ugh. Sorry.

Comment

Originally posted by Lucifa42

I just did a mission with a team of 4 (3rd one, Matthias rescue) and had voice audio, but it seemed like I was only hearing one side of the conversation - I was only hearing Owen talking and it seemed like I was missing someone else talking?

Is your center channel working? Cypher dialogue is played back mostly stereo, and the player is mostly center.

Comment

Originally posted by xKingxnitemare

Look over at your EA buddies DICE and see how they do graphic and gameplay options in BFV. thats what we should have in this game.

Roger. Will let our graphics folks know.

Comment

Originally posted by tenthousandthousand

Hello, I am also having the same issues with my Bluetooth headphones (INSIGNIA NS-CABTOE01). After a few seconds on the menu screen, all sound on my computer cuts out until I quit Anthem. My wired headphone jack is broken (unrelated reasons) so I can't test alternate configurations.

I will say that MANY of us were having the exact same problem two weeks ago. There was another thread that solved the issue for some of us, but not all of us.

Can you confirm that ALL audio device settings are set to 16bit/48k?

Comment

Originally posted by AircoolUK

Sure.

I'm using a Focusrite Scarlett Solo attached to two Alesis Elevete 5 MKII. I've got the game setup for standard stereo.

I can check my headphones later on if that helps.

Please do - we didn't have a severe difference in volume for our dialog (other than just the random ambient lines in Tarsis). If you could give us specific examples we can test here.

Comment

Originally posted by ATG_Bot

Freelancers, early launch is finally here!

This Megathread will serve as a place to discuss bugs, errors, and issues. These can include: crashes to the desktop, game freezes when doing something, issues loading the game, animation errors, cutscene freezes, etc. We will redirect the majority of relevant threads to this megathread.

They do not include issues with the Storm being overpowered, the Colossus being too weak, weak loot dropping from bosses, etc. Those are not bugs, just a feature™.

Also, please do NOT spoil people in this thread. When discussing spoilers around the subreddit, use proper spoiler tags. We will ban people using spoilers, either mistakenly or maliciously. To mark for spoilers, do so like this >!!<. For example: >!Owen is a cutie pie!< would look like Owen is a cutie pie, but all story discussion should take place outside this thread. Also,...

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PSA: Please ensure *ALL* your audio devices are set to 16bit/48k. Switching between devices with different settings is known to cause sample rate issues (speed up/slow down/artifacting).

This includes Analog, USB and Bluetooth devices.

You can find out more info here: https://answers.microsoft.com/en-us/windows/forum/windows_10-other_settings/how-to-change-sound-control-panel-settings-in/5a70718b-7ecf-4547-a6...

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Comment

Originally posted by Stickfygure

Ethanbeavher

Thx!