EHG_Kain

EHG_Kain



16 Feb

Comment

Originally posted by Nuckyduck

Can I get a clarification on the term 'directly' as in the auto-proc talent 'Cleric's Hammer'? I'm assuming 'active' as a synonym here but I wanted to be sure.

Does this mean that 'indirect' attacks generated from skills/talents (eg. counter attack/multi-strike) will not proc this ability?

"Directly" means you pushed the button to use the skill directly. It was not triggered by something else.

Comment

Originally posted by ArmaMalum

Immediate interaction question: Searing Light (hit damage) + Skyfall (Channel DoT) = Hit damage per channel tic?

Second question: Healing effectiveness -> damage scaling like Consecrated Ground or nah?

  1. Yes, but no. Unbroken Prayer will cause the channeled ticks of Healing Hands four times per second that with Searing Light deal hit damage. Skyfall adds the sky beam DoT - unrelated to the ticks of Healing Hands.
  2. Yes, via a node
Comment

Originally posted by Synchrotr0n

If we make Healing Hands deal damage, will it stop healing us?

no

Comment
    EHG_Kain on Forums - Thread - Direct

No, Unbroken Prayer causes Healing Hand to trigger four times per second. It doesn’t scale with cast speed (or attack speed if converted via Seraph Blade).

Comment
    EHG_Kain on Forums - Thread - Direct

Sorry, thinking of different interaction. Seraph Blade and Unbroken prayer do work together. Yes, that should work. I’ll quickly test.

Edit: Confirmed, yes, Inscribed Tablet’s -3 melee mana cost does apply to channel cost if you take both Unbroken Prayer, and Seraph Blade

Comment
    EHG_Kain on Forums - Thread - Direct

Healing Hands does have the ability to scale damage with Healing Effectiveness, yes.

Post
    EHG_Kain on Forums - Thread - Direct

LE_Steam_Banner_DevBlog_HealingHand1920×622 87.2 KB

Hello Travelers, and welcome to day three of the pre-patch blog posts!

Healing Hands is a skill which has existed in the Paladin tree for quite some time, without being able to be specialized. There’s various reasons we waited to create a tree for this skill, one of the bigger reasons being that we wanted this type of skill to be able to support nodes which help cooperation with other players.

With our release of Last Epoch on February 21st, Healing Hands will finally be getting its long awaited skill tree. While Healing Hands at its core offers a large amount of support, focusing on healing, one should remember that the Paladin is not a back-li...

Read more

15 Feb

Comment
    EHG_Kain on Forums - Thread - Direct

The first armor set there for the Sentinel is the first Sentinel armor set you encounter (as in it’s the new level 1 set).

Post
    EHG_Kain on Forums - Thread - Direct

LE_Steam_Banner_DevBlog_EnemiesAndModels (1)1920×622 73.7 KB

Hello Travelers, and welcome to day two of the pre-patch blog posts!

In today’s post we’re having a look at some of the new and updated enemies coming to the world of Eterra on February 21st. These enemy updates also marks the point where we have officially completed changing all models in Last Epoch to fully custom created models.

This is largely a visual post showing off the new models our amazing enemy design team has put together. Get your eyes ready, and mind steeled for new horrors arriving in Eterra with the release of Last Epoch.

...

Read more

14 Feb

Comment
    EHG_Kain on Forums - Thread - Direct

Yes it will.

(same answer for Masterlink723)

Comment
    EHG_Kain on Forums - Thread - Direct

That’s Thorn Totem, not Ice Thorns. Thorn Totem will still be here.

Comment
    EHG_Kain on Forums - Thread - Direct

hmmmm. I don’t recall saying there wasn’t.

Comment

The Druant there has two modifiers:
Spiteful and Rampancy. Spiteful causes it to gain bonus damage for four seconds when it's hit, stacking up to 10 times, and Rampancy causes the enemy to intermittently Rampage, granting temporarily increased size, damage, movement speed, and damage reduction.

It cast Entangling Roots on you, which connected rooting you in place, and dealing physical damage over time. When it cast this, it had both 10 stacks of Spiteful, and was actively Rampant causing it to do a lot more damage than normal. The leap slam was the final nail in the coffin. Certainly a deadly combo.

Comment
    EHG_Kain on Forums - Thread - Direct

Yes, they have separate totem count limits. Tempest Strike can have one of each Tempest, and Storm Totem can of course have its one totem.

Comment
    EHG_Kain on Forums - Thread - Direct

We’ve been planning the removal of Ice Thorns for a while - I believe we have already previously changed skill references, such as Primal Bear away from Ice Thorns? For instance, the Primal Bear has a subskill “Briar Thorns” instead of casting Ice Thorns. For affixes, they’re being replaced with Gathering Storm affixes.

Comment
    EHG_Kain on Forums - Thread - Direct

It does not - The totem node - “Looming Gale” replaces the ‘strike’ with a tempest totem. Removing a tempest does not remove the strike from the combo.

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

Welcome to the first blog post of the pre-patch blog posts leading up to launch! For all the new Travelers joining us for 1.0, pre-patch blog posts occur during the week before Patch Day, in which we talk about some of the prominent features coming with the latest update. We will have a post every day, culminating in the Patch Notes on February 19th. Of course, the three most prominent features coming in 1.0 are Item Factions, the Falconer, and the Warlock; however, these are certainly not the only features arriving with our release of 1.0!

Back in November, we talked about some of the updates coming with 1.0 (November Developer Blog). When covering Tempest Strike, we mentioned that the change to Tempest Strike’s mechanics left a gap in the Primali...

Read more