EHG_Kain

EHG_Kain



23 Aug

Comment

Originally posted by Aurorac123

Im just not sure how difficult it is for someone to login to their dev account on the forums, go to announcements and post 'Hey everyone! It's been quiet for a bit while we work on stuff, but as announced at gamescom, 0.9.2 is coming on sept 7th! The update will also include one of the 3 remaining masteries, in the Warlock! <Insert tease of some other stuff thats being teased at gamescom.

I found out about gamescom stuff from the remains of the race community, and then we've had to look at mobile footage of screens at gamescom, and try and find random articles talking about teases and stuff. Im sorry but 'Gamescom is about more than last epoch' makes literally no sense. You arent running gamescom lol. At the very best all you're saying there is that you value new people who might comeinto the game, way more than those of us who have been around (not to beat a dead horse, but looking at the race community, would be unsurprising ngl)

For all the speak of community, it...

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I certainly understand the frustration that a convention has access to press information before we get into our normal blog posts for 0.9.2. That's part of the differences in release of information with taking part in a convention just before a patch release. Hearing of those things at the convention and wanting the in depth looks of them.

What I mean by them being separate is that at Gamescom, we're trying to introduce players to Last Epoch, and of course we want to show our latest and greatest for that. However, it doesn't contain a lot of information about 0.9.2 beyond Runemaster: There's a couple little tidbits hidden in the playable demo, but there's other features coming as part of 0.9.2 which aren't at Gamescom - at all. This is because it's a Game Demo of Last Epoch first, which then features the Runemaster, rather than a 0.9.2 early access.

We haven't yet gotten into 0.9.2 news which will be our Dev Blog posts coming - Gamescom Trailer was just the patc...

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Gamescom has made things a lot different for 0.9.2, as we have an appearance at Gamescom, where we also released the news that 0.9.2 is coming Sept 7th, with a preview of the new Runemaster Class! There's a lot of news floating about from Gamescom, including that of Runemaster - however Gamescom is more about "Last Epoch" and getting out there with all the people that don't know us yet, rather than being a "promotion for 0.9.2".
We will absolutely be doing Forum Blog Posts for the various features coming in 0.9.2 as we continue to approach the patch date!


30 May

Comment
    EHG_Kain on Forums - Thread - Direct

Correct - The change to snowdrift was not a change directed at snowdrift, but a change to “ailment effect”. We had a brief write-up about this here: September 2022 Development Update


23 May

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    EHG_Kain on Forums - Thread - Direct

Offline will be fully offline. This has been a very strong request from the community which we agreed to. We don’t want to put asterisks next to it.

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    EHG_Kain on Forums - Thread - Direct

We had previously raised the possibility of intermittent check-ins to maintain some of the connective functionality for offline mode, and it was quickly shut down by community opinion. Offline mode will be fully offline.

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    EHG_Kain on Forums - Thread - Direct

Campaign

Chapter 1 Rework

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We have completely Re-created Chapter 1, fleshing out the story and environment. Inhabited by new enemies and allies, Chapter 1 continues ...

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    EHG_Kain on Forums - Thread - Direct

0.9.1 Patch Notes

Rising Flames, Patch 0.9.1, is coming 2023-05-25T16:00:00Z!

Rising Flames 0.9.1 Overview by Game Director, Judd Cobler

Welcome everyone to the Patch Notes for Beta Patch 0.9.1 Rising Flames! Over the last week we’ve been going over some of the major features to expect in this patch. With a completely recreated Chapter 1, Last Epoch now starts off the exper...

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    EHG_Kain on Forums - Thread - Direct

I’m closing this thread as it has devolved into user harassment.


22 May

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    EHG_Kain on Forums - Thread - Direct

Please remember to keep conversations civil. We certainly understand it’s easy to get heated about something that you care about, that passion is very important. However please make sure that passion isn’t directed at other users.

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    EHG_Kain on Forums - Thread - Direct

Welcome Travelers to the final day of the Pre-patch Blog Post Hype Week!

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One of our biggest goals closing in on our 1.0 launch of Last Epoch is getting existing content up to our latest standards. These improvements have been coming in across the board: Models, Animations, VFX, and UI updates. Over the years, we’ve been adding additional chapters to Last Epoch, and with that constant pushing of our standards for the campaign, our oldest chapters needed to be brought up in quality. With Rising Flames, we are pushing those standards even further with a complete overhaul of Chapter 1!

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21 May

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    EHG_Kain on Forums - Thread - Direct

We actually looked into this, both as DLC, and as Steam Inventory Items. There was a few reasons. The first was doing it as DLC, Every individual store item would need to be an individual DLC. You can’t ever remove them, or they stop working (and some other issues that arise in removing them), which means if you can imagine many years down the road, that’s going to be an extremely long list of DLC’s. The next issue we found was that in-game currency can’t be used to purchase DLC’s on Steam, which means all the currency coins we previously issued couldn’t be used, which we won’t do. With Steam Inventory, it had the same issues as being offline, in that they require an internet connection regardless to verify, so wouldn’t get any closer to working for a true offline mode.

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    EHG_Kain on Forums - Thread - Direct

With the addition of online multiplayer, our plan for offline mode is to create a truly offline mode. This means that until you click the “Play Online” button, no data is sent across the internet. No account login, no account check, nothing. Fully offline. This means offline (which will become fully offline) cannot support connective features such as chat, leaderboards, or the cosmetic shop.


20 May

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers, and welcome back to the Pre-Patch Hype Week Blog Posts - Weekend Edition!

For today’s post, we’re going to be taking a look at some of the new enemies and models you’ll be encountering in Beta Patch 0.9.1 Rising Flames.

Enemies

Quill Hog

The first one up is a very colorful fellow which you may have spotted during the Reaper Form post. The Quill Hog is a new enemy which will be encountered as early as the first chapter of the game. Like many things in nature, bright colors may look pretty, but more often than not indica...

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19 May

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    EHG_Kain on Forums - Thread - Direct

Yes, with different weighting than normal items (aside from boots)

The most common Weaver’s Will item will be rarer than the most common normal Unique, but not the rarest item. They can also drop during the campaign.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers and Happy Friday!

If you happened to read yesterday’s post, you may have caught today’s topic at the end, “Weaver’s Will”. Like any good cliff-hanger, we’ll be continuing that conversation in today’s episode of Pre-patch Blog Post Hype Week!

Weaver’s Will

Weaver’s Will is a new Unique item type arriving in Beta Patch 0.9.1 Rising Flames. These items expand the roster of item rarities, entering the fray with Unique and Legendary items, by being both!

Similar to Unique Items, all Weaver’s Will items will have a fixed list of effects which will be unique to that specific named item. Where they differ from normal Uniques, is that these items do not roll Legendary Potential, but instead roll a Weaver’s Will value. These items ...

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18 May

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    EHG_Kain on Forums - Thread - Direct

We do apologize, the captures had an incorrect price listed for the Portal. We recognize that caused some headache. We have corrected the error from 250 EP to 165 EP for the Glacial Path portal.

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    EHG_Kain on Forums - Thread - Direct

Update: Travelers, We heard you loud and clear and have a new update.

Link to updated Statement: Response to MTX Store

Please note, the below statement is no longer valid. Please see our update at the above link.

Hey Travelers!

If you’ve been waiting for your chance to put a little extra shine on your favorite hero of Eterra then today’s announcement is for you - Rising Flames brings the beta launch of Last Epoch’s Cosmetic Store and our new Supporter Packs. We are very excited to bring some of these awesome upgrades to our community for the first time, and we can’t wait to see all the amazing work our designers have created - wielded by, conjured by, and running alongside the Travelers of Eterra.

As fans of the genre ourselves, we know that Cosmetic Stores come in all shapes and sizes, and so they inspire a wide variety of opinions from pla...

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17 May

Comment

Originally posted by Inverno969

It looks way better but I still feel its missing something. It needs like a wispy particle system that emits trails from the mesh as it moves. Or a green ghostly trail that emits along the ground as you float. Something to make it more ethereal...

We actually tried that a few different ways, but all of them looked poor with attack and casting animations, with the trails heavily interfering with the other VFX.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers, and welcome to the second day of the Pre-patch Blog Post Hype Week!

Originally we were going to be talking about towns today, but in a Shyamalan-like twist, we’re going to instead be covering the new Reaper Form coming in Patch 0.9.1 Rising Flames!

Reaper Form

Reaper form is getting a whole new visual overhaul to better match the theme with new robes, scythes, and VFX. We think the visuals can speak louder than words on this one.

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