EHG_Kain

EHG_Kain



03 Sep

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    EHG_Kain on Forums - Thread - Direct

Normal crafting rules are still applied - You cannot craft T6 or T7, those are drop only tiers by their nature.

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    EHG_Kain on Forums - Thread - Direct

Checking this - will update this post shortly.

Confirmed: An item can only have one Experimental Affix at a time.

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    EHG_Kain on Forums - Thread - Direct

Normal crafting rules still apply. You need to be able to upgrade an affix to use a Glyph of Insight on it, so a Glyph of Insight could only be used with a maximum of a T4 affix. However what experimental affix might result and at what tier … /shrug

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    EHG_Kain on Forums - Thread - Direct

Sealed affixes are not used for Legendary crafting, only affixes. So if you seal an Exalted Experimental affix, it would not be able to be chosen for the Legendary outcome.

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    EHG_Kain on Forums - Thread - Direct

And you added more accuracy :slight_smile: The cost of speed, haha.

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    EHG_Kain on Forums - Thread - Direct

A Rune of Research will always seal an experimental affix on an experimental item.

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    EHG_Kain on Forums - Thread - Direct

RunePrisons_EventCover

Happy Sunday, Travelers! Welcome to the 0.9.2 Pre-patch Blog Post covering the new Rune Prisons and Experimental Items coming this Thursday in Runes of Power!

An area we’ve felt is in need of improvement with respect to Last Epoch’s endgame system is the moment-to-moment gameplay of completing Echoes. This isn’t something we feel can be fixed by any single change, however we’re still looking to improve this aspect of gameplay piece by piece. By introducing more random events that can happen in an Echo, it can help to reduce the ‘sameness’ of each Echo, and feel like a much more dynamic experience. The first random encounter we’re introducing this Thursday is Rune Prisons.

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02 Sep

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    EHG_Kain on Forums - Thread - Direct

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Welcome Travelers to the third Pre-Patch Blog Post for Beta Patch 0.9.2 Runes of Power!

Today we’ll be taking a look at some of the new Unique Items, visual improvements, and quality of life features coming in Patch 0.9.2 on September 7th. This post is going to be quite a visual feast, so make sure you have your eyeballs ready for the images ahead!

Campaign Levels Visual Updates

With the recent complete overhaul of Chapter 1, we wanted to go back through some of the mid-game areas and apply our new tech and design principles. All zones in Chapte...

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01 Sep

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    EHG_Kain on Forums - Thread - Direct

Over the many years we continue to add content to Last Epoch, there will surely be many more skills for each class with each mastery. There will pretty much always be some with more than others in the ebb and flow of patches that give different skills or masteries to different classes. There’s no hard rule that every class must always and forever have the exact same number of skills.

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    EHG_Kain on Forums - Thread - Direct

Another skill. Nothing is being moved or removed :slight_smile:

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    EHG_Kain on Forums - Thread - Direct

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Hello Travelers, and welcome to the Pre-Patch Blog Post for Frost Claw!

Frost Claw is being added as a new skill for the base Mage class. This is in addition to the 5 Runemaster skills, meaning there will be a total of 6 new skills being introduced in Patch 0.9.2 - Runes of Power!

As we were developing Runemaster for the Mage, and began receiving early feedback, one of the most common responses was was the lack of a ‘spammable’ cold skill, particularly for use in generating Heo runes early. When we reviewed this feedback, we agreed that there needed to be an earlier access for the Runemaster to generate runes, as well as correcting the lack of a fast usage cold spell ...

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You got it!

Bonus Trivia: Why does Heo and Rah use the first three letters, and Gon uses the last three?

We didn't want players saying "Lag Lag Lag" for three Lightning Runes!


31 Aug

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

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Patch 0.9.2 - Runes of Power releases in just 7 days! Over the next week, we’ll be going over all the big new features coming in Runes of Power leading up to the Patch Notes on September 5th. We’ll be covering the next mastery to reach Eterra: The Runemaster, a new Base Mage Skill, Rune Prisons and Experimental Items, One-shot and Lost Caches, a new Crafting Mechanic, a peek at some new Unique Items, and more progress in our ongoing efforts to improve Last Epoch’s visuals!

Gamescom

We’re exhausted. The good kind of exhausted that only whirlwind adventures can provide. In c...

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30 Aug

Comment

Originally posted by ShittyBeatBoxer

Is there any form of matchmaking as of yet?

We do not currently have any way to automatically sort you into groups with other players as a kind of "drop in" style of forming parties. We are looking at additional options for finding parties, though not being implemented for 0.9.2.

Currently you need to seek out other players to play with. Alongside outside approaches, With towns you can also encounter players in town, and link up with them using the dedicated Town chat channels.

Comment

Originally posted by jahchatelier

Will we be able to trade? If i drop items on the ground will other players be able to see them or interact with them?

Loot is instanced in Last Epoch - You can only see on the ground what is yours. There is currently the option of Gifting items in game: If an item drops while you're playing with another person, and they are present for the drop, you can gift that item to them. For 1.0, we are working on Item Factions, which will expand on Trading capabilities with the Merchant's Guild. You can read more on our plans for Item Factions here: ...

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    EHG_Kain on Forums - Thread - Direct

Were you by any chance in a party when you returned to End of Time?

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Originally posted by atheistunicycle

Will it be so that you only find players at the same quest state as you? Or could I go back and find players doing quests I have already completed?

It doesn't look at quest state at all for matching you with other players. You just need to be at the same town (such as Keeper's Camp, or End of Time). Some towns are more likely to have players in those quest states, where End of Time is more likely to have players of all quest states as the endgame hub.

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Hello Travelers!

In preparation of Patch 0.9.2 - Runes of Power, we are enabling the updated Town functionality on all servers. While playing solo, entering a town will now match you with other players in the same region so you can meet other players in Eterra, and find allies for the fight ahead! If you find yourself already in a party, you will instead be given a town instance for just your party to keep your friends close. This change is being pushed out live to all of our servers, and no client update is necessary. You should soon be meeting up with all the other Travelers throughout Last Epoch!

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

In preparation of Patch 0.9.2 - Runes of Power, we are enabling the updated Town functionality on all servers. While playing solo, entering a town will now match you with other players in the same region so you can meet other players in Eterra, and find allies for the fight ahead! If you find yourself already in a party, you will instead be given a town instance for just your party to keep your friends close. This change is being pushed out live to all of our servers, and no client update is necessary. You should soon be meeting up with all the other Travelers throughout Last Epoch!

Towns are Back!


25 Aug

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    EHG_Kain on Forums - Thread - Direct

Hello there Bobster12! We’ve restored your character and stash tabs. This was a result of the game session taking place during the extended maintenance rather than dungeons, so should not happen again as we’ve addressed what went wrong during the maintenance period. You mentioned your friend also experienced issues with missing items. Could either you or your friend provide their information (account name) so we can investigate for missing data?