EHG_Kain

EHG_Kain



08 Dec

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

The Forums are going to be down for approximately 30 minutes tomorrow at 02:00 AM CT for a planned upgrade. This Downtime will bring back everyone’s supporter badges to the Forums! Thank you for your support, and have a great weekend Travelers!


07 Dec

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    EHG_Kain on Forums - Thread - Direct

It all depends on how you classify “AI”. I’m certainly not able to go into the system and hold conversations with it, it doesn’t argue with me about what the rules are, nor does it ask for an allowance to go out to the movies, so I’m good with it :wink:

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    EHG_Kain on Forums - Thread - Direct

This has been fixed

I’m not able to reproduce this, nor can I find this being blocked in recent messages from you. Could you please provide more information concerning this / provide reproduction information?

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19 Nov

Comment

Originally posted by xDaveedx

t29 is the highest possible right? 3xt7, a sealed t4 and a crafted t5 right? Or where did you get t30 from?

The theoretical max is 33 IIRC. While I often like letting players find the solutions, in this case this is quite recent. To obtain this, you would need an item with four T7 affixes, one of which is experimental. Seal the experimental affix, then crafting a T5 in its place, leaving you with T7 Sealed, 3 T7 Affixes, 1 T5 affix for a total of 33 tiers of affixes. Though this is theoretically possible, it shouldn't be expected, haha.


18 Nov

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    EHG_Kain on Forums - Thread - Direct

Hello Dragonspawn,

I had a look into the message history to track down where this block may have occurred. From looking at the messages, I do see you have a number of messages which were blocked for player harassment, profanity, and sexual content.

I was not able to identify a message from you stating “bio but you know what I mean” that was blocked. I also checked this remark directly against our moderation system, and it had no issue with it. Could you provide more information on when you sent this message, in what language, and who to so I can track down why it may have been blocked and correct it?

Comment

Originally posted by Night-Sky

Unfortunate. Last epoch is good don’t get me wrong but it feels bad to have a 1.0 launch for a game that’s not complete.

Some people may argue that the game is complete or blah blah but having a unfinished story is not complete in my book.

They should honestly just call this .99 or something and wait for a finished product before 1.0

We plan to continue adding content for the next 10, 15 years. Being a game revolving around time travel and alternative timelines, the story telling won't end after adding Chapter 10, 11, or even 12, there will always be more story to tell. Nothing stops at 1.0, it just marks the beginning.


17 Nov

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    EHG_Kain on Forums - Thread - Direct

I don’t have any details at the current time regarding overall loot changes in tandem with Item Factions aside from the changes mentioned here. We’re currently reviewing feedback and data from the Community Tester program and will continue to do so to try to hit the right balance.

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    EHG_Kain on Forums - Thread - Direct

Currently corruption still grants rarity at the same rate, though this is still subject to change.

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    EHG_Kain on Forums - Thread - Direct

Monolith modifiers will no longer scale, both in difficulty and rarity, and only last up to three echoes, so you can’t stack as many of them. From these Monolith changes isolated, we expect an overall reduction in loot. However, these changes are not in isolation as 1.0 will also introduce Item Factions which will be your big method to boost loot.

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    EHG_Kain on Forums - Thread - Direct

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Welcome Travelers, and thank you all for joining us for November’s Developer Blog as we progress through the final stretch to 1.0. As many of you are likely already aware, yesterday saw the first reveal of our Cinematic Trailer for Last Epoch over on IGN. We want to thank everyone for the fantastic support we saw in regards to the trailer, it’s been a great morale boost to see the continued excitement for our 1.0 release. If you didn’t have a chance to check out the Cinematic Trailer yet, please do so below!

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16 Nov

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    EHG_Kain on Forums - Thread - Direct

Bug Fixes

  • Fixed a bug where a Lost Cache could be looted multiple times
  • Fixed a bug where simultaneously exploding Volatile Zombies creating Infernal Shades could exceed the Shade limit
  • Fixed a bug where holding Shift would not prevent movement
  • Fixed a bug where Region Select was defaulting to US-Central
  • Fixed a bug where Exiled Mage’s Mana strike was not able to reach players
  • Fixed a bug where closing the in-game Bug Report tool with esc would disable game inputs
  • Fixed a bug where some Osprix enemies would appear invisible in Liath’s Tower
  • Fixed some instances of pink particle effects

03 Nov

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    EHG_Kain on Forums - Thread - Direct

We are aware of a network issue which is preventing connections to Game Servers. We are investigating this issue and will provide an update ASAP.

Update: 15:04 - This appears to have been a short term issue, and should now be resolved. We will be continuing to investigate into the cause of the issue. We apologize for the interruption.

Post
    EHG_Kain on Forums - Thread - Direct

Eterra can be an unexpectedly dangerous place with cultists in every corner, and even swarms of bees going on the offensive. With all this danger abound, what are some things you wish you knew as a new player in Last Epoch? Let us know here: ...

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Comment

Originally posted by imnophey

Love this, submitted something now!

Thank you for submitting feedback! We'll make sure to put it to good use :D

Post

Eterra can be an unexpectedly dangerous place with cultists in every corner, and even swarms of bees going on the offensive. With all this danger abound, what are some things you wish you knew as a new player in Last Epoch? Let us know here: ...

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27 Oct

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

A quick hotfix today to resolve an issue where a small number of players were unable to log in.

Bug Fixes

  • Fixed a bug where some newly created characters were being generated with items using a newer version of item serialization that the live client was not able to deserialize preventing the character from loading, or any character if the item was placed in the stash.

What we’re Working on

Along with today’s hotfix, we also want to provide a quick update of some of the bug...

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    EHG_Kain on Forums - Thread - Direct

Not unreasonable questions! The reason we want to fix the flurry bug has two major factors: The first is that the flurry bug is unreliable. It doesn’t happen all the time, nor does it happen for all players. It’s not a “fair” bug. The second, is that the flurry bug has a massive performance cost. Projectiles are one of the more costly things for both server and client performance as they need to track and check collision along their path as they travel, then calculating damage when they do interact with a hitbox. For server performance, it also has to share projectile information so other clients can render the projectiles. There’s certainly performance tricks at play to minimize this, but with the shear quantity of projectiles, it still adds up to a lot.

As for “Why not a corresponding buff with the fix?”. This is because discussions need to happen regarding the skill as for why it’s behind in popularity, what the best way to go about buffing it is, getting those buffs in, t...

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26 Oct

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    EHG_Kain on Forums - Thread - Direct

Thank you for the report! I’ve let the team know you’re still encountering it, and we’ve put it back on the board for further investigation.

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    EHG_Kain on Forums - Thread - Direct

“Larger” in this case referred to more fixes in a single patch. We’re not planning any Major patches (content patches) such as 0.9.3 prior to 1.0.

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    EHG_Kain on Forums - Thread - Direct

Bug Fixes

  • Fixed a bug where the Soul Eater Backslot was on the wrong layer causing some decals to appear on top of it
  • Fixed a number of abilities that, in online play, when used multiple times in the same scene would stop working or start behaving differently. The most common occurrences of this issue were:
    • Blade Shield would not spawn Shurikens after first cast in a scene, if it hit an enemy
    • Flurry would generate too many arrows and Multishot procs
    • Cinder Strike’s first attack would not deal damage
  • Fixed a bug where Town Chat would be unavailable while in a town scene
  • Several bugfixes for Town reliability and connection issues
  • Fixed a bug where Frost Claw projec...
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