EHG_Kain

EHG_Kain



12 Feb

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    EHG_Kain on Forums - Thread - Direct
  1. I’m assuming you’re referring to character inventory here - I’m not sure what you mean by “EQ”, other than Earthquake, but that doesn’t make sense =p I suppose this would be possible with enough demand, it’s not something we intentionally don’t support.
  2. Yes, this is intentional. You can be in a situation where your inventory is full, in which case if you were to close the forge, the item would have nowhere to go, and would drop to the ground, which if you don’t notice is far worse. So instead of having different scenarios of where the item can wind up based on if your inventory is full or not, we went with consistency: Your item is where you put it. We also looked into doing a “ghost” version of the item in the forge (not actually moving the item itself), however this caused other issues because of how crafting an item directly changes the item.
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  1. One scenario in particular where I think this desire might arise, is where item labels and hovering them bringing up their card creates clutter while fighting, which is normally where the toggle item labels (default ctrl+z) hotkey comes in. I don’t see why this couldn’t be implemented if there’s enough demand. (This is the first time I’ve seen this request).

  2. I can see this, yup.

  3. There’s two parts here: Map Resets, and Zone Transition portals.
    a. - Map Resets: Because we don’t promote things like vendor runs (items intentionally sell to vendors for very little, so you only pick up things you might actually use), and all endgame activities fail if you leave them before completing them, leaving and returning to a map in the same play session is a rare occurrence during normal gameplay. So as well as being a technical limitation to improve performance, it’s also been lower priority to address; though ideally map permanence would be nic...

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for #4, On the character selection screen, it should state the character name. Below that, it states the character level, followed by the character class (or mastery if achieved), followed by game mode (SC, HC, SSF, etc.). To the right of this information is the Class/Mastery Icon as well. Above the character list, you can filter by specific class, or game mode.

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  1. Are you referring to a universal dodge button, or as LividLegends suggests, a way to skip parts of a map? We’ve discussed the former, but there’s nothing currently planned to be added. For the latter, our maps aren’t designed to have impassable sections be passable. Most traversal skills can cross small gaps, so long as doing so isn’t bypassing a certain amount of the map (going around isn’t a very long distance). Using traversal as a way to skip large parts of content/maps is not currently a planned feature.

  2. For melee attacks, there’s a setting in the menu for “move to melee attack enemies that are out of range” which you can enable/disable. For ranged attacks, this is the default behavior. Though if you use an ability on LMB, which is used for movement at its core, holding “Shift” then pressing LMB will force attack. If you are already holding LMB to move, pressing shift will not interrupt movement to attack, though if that’s the interaction you’re look...

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05 Feb

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Hello Travelers!

As many of you know, Eleventh Hour Games started its history with a post on Reddit, and as such, our subreddit is a very special place for us. When we started up a subreddit for Last Epoch, it was something we needed to manage ourselves, and as many have noticed, pretty much all of the listed moderators are currently EHG Staff.

While we have made sure to always obey Reddit's terms of who can manage and moderate a subreddit, we also recognize that it's part of Reddit Etiquette for Subreddits to be managed by individuals outside of any company or product they may be for. As such, we've wanted to hand off the subreddit to the community for respect of these rules of etiquette. With the growing community, as we head into 1.0, we feel there are enough consistently active users on our subreddit to be able to pick moderators to start this hand off process.

To start pulling the community into the management of the subreddit, we have set up ...

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26 Jan

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Originally posted by Cadmus_or_Threat

Can somebody PLEASE answer the question as to whether or not I should start playing now or wait until 1.0?? I can't find ANY information about it.

Edit: In all seriousness, the mod team are the devs, bless their patient hearts. So I don't think anything will change around here unless they want to hire people to run it or hand it over to the community.

We're actually intending to pass over control to the community as is normal with Reddit. We haven't done this previously as we haven't had enough interest in beesfriends and reddit moderators taking it over, but we're looking to start this hand-off very soon. (It's against reddit's ToS to hire people to run a subreddit to address the other proposed option).

Comment

Hey there! Just checked with our support team, it looks like they have sent a response when the office re-opened this morning. If you check your email inbox you should see a response from them.

As a general note, bug reports / support requests through reddit unfortunately often won't be able to be looked into as the support team will be working in support tickets. As you have done, submitting a support ticket through the in-game tool or support.lastepoch.com is the best way to receive support for an issue.


22 Jan

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

As many of you may have noticed, with Last Friday’s Release Trailer Announcement, we also announced the release of two new Editions for Last Epoch! The new Deluxe and Ultimate editions are available both in-game and through Steam and offer a bunch of our latest cosmetics for a great value!

https://lastepoch.com/pre-order

Toda...

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19 Jan

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Small patch to add support for pre-order packages.

Update: 3:20 PM CT - Rolled out update to fix pre-order cosmetics displaying as equipable before February 21st when they should not be.

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I believe if you look at the bundle contents on Steam, you can select each item and view a preview video for it.

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Hello Travelers!

Today, we are thrilled to showcase the Last Epoch 1.0 Launch Trailer: Echoes from the Void, and the opening of our updated Pre-Order Editions.

Our Launch Trailer, Echoes from the Void, is the mysterious response to ...

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16 Jan

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    EHG_Kain on Forums - Thread - Direct

It’s not an unwarranted question: why not make an exception if the ability doesn’t do damage, and doesn’t deal a hit?

This is because it has no reasonable way to know when it gets consumed that Snap Freeze won’t be causing any damage, and that it won’t be triggering any subskills which would either be a hit, or cause damage.

Stats from abilities get inherited by subskills, and any ailments they inflict. So. to know there was no damage it would have to run all calculations and added effects, including which enemies are effected, their defences, how the AoE applies, who the ability chains to - effectively simulate the entire ability cast as there may be conditions on a subskill or different trigger that apply only when X enemies are hit, or something similar. Then, if there was something which resulted in damage or a hit, it would need to re-calculate it all again with the increased damage and slow chance from the preparation. This would be non-performant (very slow),.

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12 Jan

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    EHG_Kain on Forums - Thread - Direct

If either item has a requirement, that requirement is carried over to the resulting item. If the items have competing requirements, it gets rejected. This applies to Item Faction Requirements the same way it does Class Requirements.


11 Jan

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    EHG_Kain on Forums - Thread - Direct

This is correct, Player-to-player trade with Merchant’s guild is an option. Both parties do still need to pay the Favor cost, and need to meet the Rank Requirements for the transaction, but other than that, it’s fair game.

Yes, but these kinds of trades would be something we will be monitoring very closely. We could...

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    EHG_Kain on Forums - Thread - Direct

That’s why you also have the Faction option of Circle of Fortune, which is a competitive option for gearing your character that doesn’t use trade! This is the very heart of the Item Factions system, in that everyone can individually decide if you want your gearing to be acquired through the utilization of a trade market, or not, without one side being left far behind, or limiting who you can play with.

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No. An item purchased through the Bazaar will have a Merchant’s Guild Rank Requirement to equip the item. Changing back to Circle of Fortune means you will no longer meet that Merchant’s Guild rank requirement.

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    EHG_Kain on Forums - Thread - Direct

No, if there was prophecies for each specific item base and affix, there would be far too many types of prophecies to be able to navigate or acquire them.

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    EHG_Kain on Forums - Thread - Direct

The Bazaar search functions are intentionally more powerful than the loot filter.

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    EHG_Kain on Forums - Thread - Direct

The video was recorded prior to the latest version where it provided 50% favor. As mentioned, changes are still occurring, and specifics are subject to change with feedback. This was one of those things with the aforementioned loop.

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    EHG_Kain on Forums - Thread - Direct

There is a field to search for specific unique or set item (checklist).

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