FactorioTeam

FactorioTeam



24 Jul


17 Jul


15 Jul

Post

Gui

  • New high resolution tips and tricks images.
  • Visual improvements to the tips and tricks GUI and the rocket silo stats GUI.

Graphics

  • New remnants for assembling machines and land mine.
  • New visual effects for slowdown capsule.

Changes

  • Changed sorting order of items: Same items but without data are first. Descending order of Health/Ammo/Durability.
  • Units are now affected by the 'movement_slow_down_factor' defined in their attack parameters.
  • Slowdown capsules slowdown factor increased from 50% to 75%.

Sounds

  • Updated sounds for assembling machines 1, 2, and 3.
  • New sounds for mining and eating fish.
  • New sound for spitter spawner, repairing robots.
  • New sound for throwing capsules, grenades, combat robots.
  • Various levels adjusted including new default sound settings.

Bugfixes

  • Fi...
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10 Jul


06 Jul

Post

Graphics

  • High resolution power switch graphics.

Bugfixes

  • Entities of other forces that are mined and brought back by undo are now set to have player force upon the undo application. more
  • Fixed a desync when unit group radius settings are changed.
  • Fixed that the final health value in the entity damaged event was wrong. more
  • Fixed a performance problem with the ...
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03 Jul


26 Jun

Post

Bugfixes

  • Fixed desync related to non-deterministic transport belt merging order when multiple merges happen in the same tick. more
  • Fixed alignment of number input entries.
  • Fixed that undo didn't remove deconstruction task to remove things in the way. more
  • Fixed stray tooltip bug in the map generator window. ...
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24 Jun

Post

Changes

  • Full English text proofreading and corrections.

Bugfixes

  • Fixed Trains gui listbox labels not being readable when hovered. more
  • Fixed a crash when using LuaChunkIterator. more
  • Fixed a desync related to placing blueprint with assembling machine with not yet researched recipe. ...
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19 Jun


16 Jun

Post

Graphics

  • New beacon graphics.

Features

  • Changed fluid mixing to a simpler version that only checks when manually building most things.
  • Added a flush fluids button to the pipe, underground pipe, and storage tank entity GUIs.

Gui

  • Show only unlocked items in filter selection (inventory and quickbar) and logistic/trash requests. Other selections like signal selection/upgrade selection are not affected. New interface settings (off by default) bypasses this and allows the player to see all items as before.
  • When selecting an element from a slot that has already value, the selected value is now going to be highlighted with the related tab (if applicable) selected.

Bugfixes

  • Fixed a few weird pixels in heat exchanger East sprites. ...
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12 Jun


10 Jun

Post

Graphics

  • New electric mining drill graphics.
  • Tweaked electric mining drill icon to be a bit more colorful.

Minor Features

  • Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents.
  • Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players.
  • The debug setting "show-time-usage" now 'line wraps' if it doesn't fit on screen vertically.

Bugfixes

  • Fixed crash when merging force that contained unit groups. more
  • Fixed character preview being empty when the character is in a vehicle.
  • Fixed script error when trying to load old...
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05 Jun


03 Jun

Post

Graphics

  • Improved 8px versions of circuits so they look better on belts when zooming out.
  • Improved 8px versions of inserters so they retain their color better.
  • Tweaked Steel plate and Plastic bar icons to improve contrast between them.

Changes

  • Constant combinator and infinity chest filters can now be confirmed using Enter. more

Bugfixes

  • Made grey virtual signal a bit darker to have more contrast with white virtual signal. ...
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01 Jun

Post

Graphics

  • Reworked Engine unit icon.
  • Tweaked the color of Sulfur icon.

Changes

  • Updates to mini-tutorials.
  • New descriptions for mini-tutorial list.

Features

  • Added support to manually set several paths through the config.ini [path] file. 'saves', 'scenarios', 'mods', 'archive', and 'script-output'

Bugfixes

  • Fixed choose-elem-button filters not being respected when clicking the button with an item in hand.

Scripting

  • Added LuaEntityPrototype::grid_prototype read.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental...

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29 May


28 May

Post

Gui

  • Minor visual changes and fixes to achievement and tutorial related guis.

Bugfixes

  • Fixed that changing script areas and positions through the map editor in multiplayer as the client didn't work correctly. more
  • Fixed a crash when clearing logistic requests. more
  • Fixed some styles being defined twice in style.lua. ...
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26 May

Post

Graphics

  • New high resolution icons for all items.
  • New sprites for some equipment grid items.

Gui

  • Logistic chests have a different layout.
  • Visual improvements to the equipment grid.
  • Minor visual improvements to most of the game GUIs.
  • Minor layout changes to GUI of Combinators, Programmable speaker, Circuit and logistic connection windows, Rocket silo.
  • Added a close button to most game windows.

Sounds

  • New sounds for GUI interactions.
  • New sounds for game interactions, such as pipette, rotate entity, build ghost, mine ghost, switching gun.
  • Updating working sounds for many entities, such as substation, roboport, combinator.
  • New working sound for rocket silo.
  • New sound for night vision equipment, discharge defense equipment.
  • New tile build sounds for landfill, concrete, stone bricks and refined concrete.

Ch...

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22 May