FactorioTeam

FactorioTeam



29 Mar

Post

Optimizations

  • Improved overall performance by 5-10% when fully zoomed out.

Bugfixes

  • Fixed that some error messages wouldn't be translated. more
  • Fixed that biters might remain inactive when they should be activated. more
  • Fixed that units could teleport through cliffs if they bunched up close together. more
  • Fixed that setting LuaGuiElement::zoom to 0 would crash the game. ...
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09 Mar

Post

Gui

  • Some GUI fixes and improvements for screen resolutions under 1920x1080
  • Set the default GUI scale on the Steam Deck to 100%

Bugfixes

  • Fixed poison cloud sound fade out.
  • Fixed tooltips for vehicles would still show entry instructions even when no passengers are allowed. more
  • Fixed train stop names with different amounts of leading spaces being treated as equal in some cases but not in others. more
  • Fixed idle machines without idle sound counting towards the max_sounds_per_type limit. ...
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02 Mar


25 Feb


23 Feb

Post

Bugfixes

  • Fixed that the Steam version wouldn't start on Linux and OSX.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
Post

Minor Features

  • The multiplayer games browser can now filter games that are hosted on dedicated servers.

Bugfixes

  • Fixed west variation of Boiler and Heat exchanger graphics. more
  • Fixed save/load instability occuring when the game was saved after a robot threw cliff explosives but before the cliff exploded.
  • Fixed a crash when script tries to connect rolling stock during rolling stock destruction. ...
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04 Feb


19 Jan

Post

Bugfixes

  • Fixed a crash that could happen if a unit failed in attacking another entity as a distraction. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →

18 Jan

Post

Bugfixes

  • Fixed a crash related to LuaLazyLoadedValue trying to return LuaEntity pointing at EntityGhost's inner entity.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
Post

Changes

  • When using /swap-players undo queues are now also swapped.
  • Improve performance of querying if an entity is registered for deconstruction from O(N) to O(1).
  • Adjusted default music volume.

Bugfixes

  • Fixed that if biters took damage from a forest fire, they would path toward the player who started it, no matter the distance. more
  • Fixed that replacing a tile between a colliding hidden tile (with check_collision_with_entities set to true) and an entity would not yield an item.
  • Fixed that LuaGameScript::ban_player would incorrectly use reason as a player name when given player was never in game. ...
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21 Dec

Post

Minor Features

  • The permissions list in the permissions GUI can now be localised.
  • Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors)

Bugfixes

  • Fixed that biters could get stuck trying to attack an entity they were standing on. more
  • Fixed issue regarding placing an electric pole over a ghost of an electric pole connected to an enabled power switch. more
  • Fixed a crash related to units and mod events. ...
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07 Dec

Post

Bugfixes

  • Fixed transport belts picking up items on ground when rotated. more
  • Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. more
  • Fixed main menu track playing only once. ...
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24 Nov

Post

Modding

  • Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →

22 Nov

Post

Bugfixes

  • Added tip about power pole coverage when drag-building.
  • Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7.
  • Fixed LuaGameScript::save_atlas() function would crash the headless server. more
  • Fixed possibility for the victory screen to be hidden behind other GUIs under specific circumstances more
  • Fixed generator and fluid energy source t...
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05 Nov

Post

Bugfixes

  • Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. more
  • Added migration for saves with inserters that have NaN hand height or hand length.

Scripting

  • Added LuaGuiElement::swap_children().

Modding

  • Sub items are now removed from items used in hand-crafting.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

... Read more External link →

28 Oct

Post

Bugfixes

  • Added migration for saves with particles that have NaN movement vector.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →

27 Oct

Post

Bugfixes

  • Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. more
  • Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle's weapon and ammo bar. more
  • Fixed that building an entity over other forces' ghosts and undoing would transfer ownership of those ghosts to the undoer's force.
  • F...
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26 Oct

Post

Changes

  • Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). more
  • Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections.
  • Changed default network send rate from 30 to 60 packets per second and added an option to configure the rate in server-settings.json.

Bugfixes

  • Add a 70% damage bonus to discharge defenses with Energy Weapons Damage 6 and 7. more
  • Fix...
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11 Oct

Post

Bugfixes

  • Fixed an API error when checking for updates for a large number of mods. more
  • Fixed that inserters wouldn't remove burnt result items from assembling machine recipes with no item outputs. more
  • Fixed vehicle weapon slots GUI not highlighting with the corresponding ammo slot when selected
  • Fixed tank cannon weapon showing a "1" in the vehicle weapon slots GUI
  • Fixed that entities not containing certain collision masks would never collide with tiles. more
  • Fixed a crash when opening the tutorials GUI through Lua command. more
  • Rocket silo no longer drains more energy at night. more
  • Fix tank cannon showing smaller range than the cannon shells. ...
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23 Sep

Post

Bugfixes

  • Fixed false positive tile corruption detection when 255 tile prototypes were defined. more
  • Fixed pollution overlay misalignment at certain zoom level/map position combinations. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...

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