FactorioTeam

FactorioTeam



13 Nov


30 Oct


09 Oct


14 Aug

Post

Features

  • Added Spidertron and Spidertron remote.
  • Added Freeplay crash site.

Graphics

  • Added polluted water visual effect.
  • Added biter base decoratives.
  • New visual effects for the atomic bomb.

Sounds

  • Significantly reduced the volume of robots deconstructing and entity destroyed alert.
  • Reverted mining drill sound to the 0.17 version with high pitched part removed.
  • Reverted inserter, furnace and assembling machine sounds to the 0.17 version.
  • Changed the checkbox click sound (based on dropdown open sound).
  • Changed the "green button sound" to have a normal button sound.

Modding

  • Added EnemySpawnerPrototype and TurretPrototype properties: spawn_decoration and spawn_decoration_on_expansion.
  • EntityPrototype water_reflection can now be defined inside graphics_set.
  • Added ExplosionPrototype properties: Explo...
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11 Aug

Post

Bugfixes

  • Fixed that editing upgrade planner and deconstruction planner didn't work directly in the blueprint library. more

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →

10 Aug

Post

Graphics

  • Electric mining drill graphics now fill bounding box more accurately.

Bugfixes

  • Fixed hovering over unit that was going toward an entity would crash if the entity was destroyed. more
  • Fixed crashes/desyncs related to various different operations on a shelf of a player that just joined, and his blueprint shelf meta-data hasn't be synchronized yet.
  • Fixed crashes/desyncs related to swapping item with a blueprint/book in the blueprint library that is not yet fully transferred into the game. ...
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07 Aug

Post

Graphics

  • Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in modules)

Sounds

  • Improved various sounds, mainly inserters, assembling machines and laser beam.
  • Tweaked various sound levels.

Bugfixes

  • Fixed empty spacing in Rocket silo stats GUI. more
  • Fixed wave defence bonuses persisting between rounds if you lost via rocket silo dying. ...
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Post

Graphics

  • Reworked Electric mining drill graphics, removing their vertical structure - to fix tile overlapping and other issues introduced with redesign.

Bugfixes

  • Added equipment icon to Personal laser defense technology icon. more
  • Fixed logistic chest shadows were shorter than other chests. more
  • Fixed that unit groups could get stuck after getting close to their target. ...
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06 Aug

Post

Graphics

  • Updated the technology icons.
  • Updated the "Make a copy of blueprint" icon.

Gui

  • Added simple credits gui.
  • Updated the style of progressbar dialogs.
  • Updated the style of map editor.

Changes

  • Changed the default debug settings to only show grid and nothing else.

Bugfixes

  • Fixed that Blueprint books in the library didn't propagate its modded icon backups properly into the game.
  • Fixed that Blueprint books in item form did loose its modded icon backed up state when saved between versions 0.18.37 and 0.18.42
  • Fixed that swapping ghost cursor with an item didn't clear the quickbar selection immediately.
  • Fixed PvP script error when starting a new round with duplicate starting areas. ...
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03 Aug

Post

Bugfixes

  • Fixed a crash when holding a blueprint book.
  • Fixed that blueprint book in an item form didn't have mod-persistent icons.
  • Don't drag map when in zoomed in map mode and building blueprints.
  • Don't place map tags when building blueprints.
  • Fixed crash in rendering due to game state being modified by buildability checks for drawing blueprint placement visualization on chunks in fog-of-war when zoomed-to-world.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
Post

Changes

  • The tiles and entities filtering logic in the deconstruction planner is now independent.
  • Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.

Bugfixes

  • Probably fixed problem with blueprint preview data not being empty when blueprint is empty.
  • Improved layering of rocket in rocket silo, so it occludes inserter hands. more
  • Fixed inventory consistency check failing when loading some saves. ...
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01 Aug

Post

Bugfixes

  • New release to fix standalone Windows version having only demo content.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
Post

Bugfixes

  • Fixed clearing ghost from cursor would not clear quickbar selection. more
  • Fixed blueprint book not shrinking when the last item was destroyed.
  • Fixed crash when Lua received event of player selecting area to deconstruct.
  • Fixed upgrading book by item would not work while being in editor. more
  • Fixed biters not grouping before attacking an artillery outpost. ...
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31 Jul


30 Jul

Post

Graphics

  • Improved the blueprint grid visualisation, so it shows a rectangle instead of just the corners.
  • Added blueprint grid visualisation when building in the world.

Bugfixes

  • Fixed cleaning ghost cursor. more
  • Fixed crash when clicking a blueprint book upgrade slot with an upgrade planner in hand.
  • Fixed navigating in a blueprint book item when opened directly from a quickbar. more
  • Fixed tha...
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29 Jul

Post

Major Features

  • New blueprint library GUI. Its user interface had been aligned with the way inventory works in as many ways as possible. (...
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24 Jul


17 Jul