GalaxySmash

GalaxySmash



23 Feb

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Ah my favorite Balance team member, Galaxy Smash


22 Feb

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Tahm and radiant will be fixed in 13.5. Sorry it wasn't fixed in 13.4


10 Feb

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Ah my favorite game designer, Draven


07 Feb

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Originally posted by A_Planeswalker

Great bug fixes!

Ty ty, big effort from everyone involved


02 Feb

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Originally posted by GalleGutsito

According to Celestine Wish, this was never the case. The Wiki also seems to contradict this version, as Trundle pillar was dealing 0 true damage in 1.0.0.106, wich was its release patch.

Edit: english is hard

Technically I was right. I doesn't do 1 damage, it does 0 :)


01 Feb

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Originally posted by P4ndak1ller

Does Anivia wall still do a tick of damage?

I don't believe so, but I'd expect it to still draw agro.


31 Jan

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Originally posted by daryl_fish

Trundle's pillar does 1 true damage so it pulls turret aggro if the turret wasn't already attacking someone

Doesnt do 1 damage anymore, we have the tech to make it so abilities can give assists without damage. Good trivia for how things used to work though

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Originally posted by JTHousek1

I'm curious how many patches we will go through before they've "fully undone the durability patch" because we've gone through 16 patches so far and every single one there's comments that "this is the patch that will undo it" and yet the very next patch someone else says it again.

90 seconds to midnight doomsday clock lookin' vibes, boy who cried wolf yadda yadda

It'll always be said whenever theres a lot of buffs, but its a decent sentiment that we should keep in mind to try to not power-creep the game. That being said, if things truly got out of hand, theres nothing stopping us from just doing another durability update or something similar, its not like it was a one-time emergency thing we used up.

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Originally posted by 1337doo

  • Server: NA
  • Type of Bug: In-Game • Description: Sona Q doesn’t proc spellthiefs
  • Video / Screenshot: Screenshot
  • Steps to reproduce: Unknown.
  • Expected result: Spell thief’s would proc and gold earned. Mana flow Band did proc to validate a champion hit.
  • Observed result: Spell thief’s did not proc

Spelltheifs only works if you have an ally somewhat near you, to prevent it being used in solo lanes.

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Originally posted by r_xy

  • Server: EUW
  • Type of Bug: wrong loading screen tip
  • Description: had a loading screen tip that explained the 2022 smite mechanic that got removed in the preseason
  • Video / Screenshot: forgot to take one
  • Steps to reproduce:
  • Expected result: only up to date loading screen tips
  • Observed result: a loading screen tip explaining a removed mechanic
  • Reproduction rate: only saw it once
  • System specs: irrelevant

We've got some new loading screen tips coming in 13.3 :D

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Originally posted by bullshit_spotted

  • Server: NA
  • Type of Bug: Gameplay
  • Description: Senna W Flash not working. Projectile always comes out at the location you first pressed W instead of at the end. This means she can't Flash W combo anymore (should be the same behavior as Ezreal Q+flash, for example, and has been for years)
  • Video / Screenshot: not needed, self explanatory
  • Steps to reproduce: Cast W and Flash during cast time
  • Expected result: W projectile comes out from Senna's location after the flash.
  • Observed result: W projectile comes out from where Senna was before the flash.
  • Reproduction rate: 100%
  • System specs:

This is fixed in 13.3

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Originally posted by nam25444

Server: NA

Type of Bug: Client bug

Description: Not exclusive to 13.1b, but conditioning has been bugged for nearly 2 years now. It's giving 8 armor & mr but the 3% extra only applying to the bonus armor/mr that you gain. It's not total armor/mr like it should be so it excludes the base armor/mr of the champion. So when you hover over it, the stats it says it's giving in brackets are not true.

Steps to Reproduce: Play a Game

Reproduction rate: 100%

Its intended to only work on bonus armor/mr. The tooltip reflects this information.

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Originally posted by GoldFlshOnReddit

  • Server: NA
  • Type of Bug: Visual
  • Description: Map doesn't show tower plate count consistently.
  • Video / Screenshot: https://imgur.com/a/deBz5W7
    • The screenshot shows that both mid turrets are not showing tower plates on the map, but top and bottom are showing the counts.
  • Steps to reproduce: Seems fairly random. It can "fix" when hitting the turret and breaking a plate. Not sure if relevant but I play with map on Left corner.
  • Expected result: Turret plates are always consistently on the map pre 14m
  • Observed result: Turret plates are sometimes not shown, and forced to look at turret directly to see turret health.
  • Reproduction rate: It happens in probably 100% of my games
  • System specs: i7-8700, RTX 3...
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Will be fixed in 13.3

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Originally posted by KugioMC

A saw a lot of people commenting about Rell E and a few other cases, would you happen to know if those are cases like these too?

The other instances I wouldn't expect to work that way because they are functionally indefinite rather than windowed. I can ask around and see if theres any interest in changing that however.


30 Jan

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Originally posted by KugioMC

Ah now I feel like an idiot for not realising it was fixed, but thank you for that! Oversight by me

All good! Was happy to double-check in case that wasnt the case

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Braum W grants assists 100%. This was an old bug that was fixed a bit ago.


29 Jan


25 Jan

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Oh hey its my favorite bald shoutcaster, Azael


24 Jan


18 Jan

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Originally posted by PhyNxFyre

Some items with ability haste removed still show up in the shop filter

Yup, lot of incorrect tagging going on there. Will try to make another pass at those ASAP.