I thank god every day that the balance team isn’t made up of redditors
Hey wait a minute...
I thank god every day that the balance team isn’t made up of redditors
Hey wait a minute...
ZERI POG
Zoggers
green hair and pigtails? can it be?
I thought it would take you guys longer...
Something funny that I thought of when I last looked through all the champion names is we really have the far ends of the spectrum covered when it comes to alphabetical ordering. It would be REALLY hard to release a new champion that beats AAtrox in alphabetical order, and also really hard to release a champion that beats ZYra in reverse alphabetical order.
Fear
MonkaS
Hey u/GalaxySmash how are you?
Could you please also send this Aram update to the team? It's related to the bonus, I've been talking about it since the beginning of the year but until today they haven't changed, I believe it didn't make it to the right team.
https://twitter.com/Raphel/status/1345172362694688775
Thanks!
Merry X-mas! <3
Thank you and I will pass it along!
I'm honestly surprised that this wasn't already on the radar. ARAM has been around for many years, and this is an annoyance every ARAM player will experience, and the solution is pretty obvious and straight forward. I know it's not a big deal, but beyond that is there some reason it never got brought up before?
Game dev is a long and complex process, especially when our game is updated extremely often. 2 weeks may sound like a lot, but it needs to run though various teams like QA, Localization, etc before we can even consider shipping it to players. Because of that our structure needs to be very, very rigid. We have to plan all of our products fairly far in advance in order to not only maintain our normal patch cadence and update cycle, but also implement new products (like new champions, reworks, item updates, etc). The reality is these types of changes need to be discussed and we need to make sure they are right for the game because we proceed, because no matter how small a change might seem or how much of an easy win it appears to be, we can't just ship it willy nilly. Even just having these discussions is a certain time cost, and so its never just as easy as thinking up a change that seems popular and proceeding with it.
Interesting idea and as others have said this is already implemented in Wild Rift. We have passed it along!
Also, when fid goes through hex portal it will spawn like 4000 of his passive on the other side
Was fixed this patch!
There is a universe where the fix is to make the meeps always targetable.
Not this universe
Oh dear.... Noted, thank you!
You should add the rest of the bugs in too on the off chance that this gets noticed.
You can recover up to like 80 fury instantly if you recall after ulting
Related to your Q part, but it also is bugged with Hail of Blades
Oh, and here's a clip to add to your post about the E cooldown reset bug
Noticed, thank you!
So how about that 27 page long list of Yorick bugs?
Someone always brings this up. I have seen it, many rioters have. Some have been fixed, some have just been triaged, and a lot just simply aren't bugs.
They actually fixed some of the talon bugs from that giant bugs post
Incredible
Creating comprehensive lists with outlined reproduction steps goes a LONG way in making sure you bug it noticed and triaged. (Note: NOT fixed, triaged)
This pre-season has made games EXTREMLEY fun. Honestly. Stomps feel better now because games are way more competitive and idk longer? (I don't know what your internal stats are saying). But they are f**king great. For such a small scope pre-season it really feels nice. Well done to the team :D
Thank you :D
That's true because 3 years ago Riot_Izeo pushed an issue on your bug tracker for Draven's axes with detailed info and a possible fix and it's still up and broken! Great job!
I specifically did not promise that this means your bug will be fixed. I can only promise that this gives it the best chance to be tracked, which in turn gives it a greater chance to be fixed. Not every bug can be fixed, nor is every bug worth fixing.
👀 Thanks for the detailed list - seems like preseason introduced some unintended behavior.
As a heads up, these very detailed lists that outline as much detail as possible and most importantly the REPRODUCTION STEPS are the best possible chance you have for your bug to get tracked and fixed. We try our best to keep up but we need to rely on player reports, and these kinds of posts make that so, so much easier.
Read moreYoo this is what I was hoping for! Thanks a lot for looking into this.
Do you perhaps also do QoL changes? Talon has a pretty old, clunky, cheap kit that could use smoothening and I have a few suggestions.
EDIT: I'll put the suggestions here, in case you decide to take them into consideration;
Melee Noxian Diplomacy - You use this spell to jump to the enemy, but if you happen to be in melee range, you won't jump, instead you will stuck yourself in a 0.25s cast time which gives the enemy enough time to run away from you/your basic attack/your passive proc, which usually results in lost kills. What I suggest is to make this ability a lunge (like Darius' R), or make its cast time get lower with attack speed.
Ranged Noxian Diplomacy - I suggest to make this spell also reset Talon's basic attack timer, just like the melee version does. This is because often times you basic attack the enemy or a minion before using Q to jump on them and proc your passive, ...
Bugfixes we can make happen more realistically. There will not be any QoL changes coming out of this, sorry :(
Thanks for the comprehensive list - I'll take a look at these
I was literally about to send this to you
Maokai also feels really bad on the Chemtech rift for the same reason.
Theres a few champions that interact with bushes that have this problem. Some might be worth addressing, and some not. We will keep an eye on it but currently Rengar is the only one we have on our radar for potential changes.