Yes, you should be able to play Drek’Thar–likely not get anything, because you run Shudderwock and other things that cost more than 4–and then play Shudderwock and pull something based on Shudderwock’s mana cost.
Yes, you should be able to play Drek’Thar–likely not get anything, because you run Shudderwock and other things that cost more than 4–and then play Shudderwock and pull something based on Shudderwock’s mana cost.
The max for ones you can farm has always been 4. The other two have always been special slots that are reserved for the daily task and the story task. No change was made here–you probably just finished the story tasks.
When was the last time you noticed this? It was believed to be fixed several patches ago.
No problem, glad it wasn’t a bigger problem.
Hey there. The devs looked it up and saw that Vanndar Stormpike is in your collection, initially claimed two days ago. You can find it by filtering your collection by Fractured in Alterac Valley.
The team is looking into these reports. Nothing has been shared because there is nothing yet to report back at this time.
Drek’Thar pulls minions from your deck, so when your deck is empty it is correct for it not to summon anything.
Turns out the fix for this one was fairly easy, so I’ll be adding it to the known issues and it should be resolved soon.
Hey, thanks for the report. The team is looking into it now.
Hey all, we wanted to let you know about some of the issues we’re tracking in 21.8:
We have started rolling out a fix for the small percentage of players who were not properly fixed in the original Vol’jin fix.
It looks like a subsection of the people who were fixed during last week’s Vol’jin fix ran into another issue following the fix. The team is looking into it now.
Yes, that is intended. The normal rule is that cards lose enchantments when they go back into the deck. The Tradeable keyword is the exception to that normal rule, but the exception is when trading, not just any time the card gets thrown back.
Hello all,
We will be making some card changes in a patch going out early next week that we wanted to let you know about, to give players time to prepare for Masters Tour: Undercity, taking place from November 19-21. These are the cards that will be changing:
Razormane Battleguard
Arcanist Dawngrasp (Mage Questline final reward)
Garrote
Renew
The hotfix is still rolling out. The fix will be live once the hotfix is live in your region.
Just updated the post to confirm: Vol’jin has been temporarily blocked from visiting the Village while the team investigates what was preventing his tasks from being completed and works on a solution.
Hey, sorry about that. This is an extremely rare issue, but the team is aware of it and looking into individually fixing each account that was affected by it.
Meant “Devouring Attack”–will update now.
Thanks for reporting. I’ll pass it on to the team to help their investigation.
Hello all, we wanted to let you know about some known issues that we are tracking with patch 21.6. This will not include older known issues that are still being worked on, such as any remaining known issues from patch 21.4. We will add additional issues as we track them: