Hackaloken

Hackaloken



22 Dec

Post

Temporal Sanctum

  • Chronomancer Julra now drops one of four new uniques specific to her.
    • Each dungeon tier introduces a new unique to the pool of uniques she may drop.
    • The unique always has at least 1 legendary potential.
    • The unique is always accompanied by a matching exalted item with four affixes.
    • For slots with class specific items, the matching exalted item is always compatible with your class.

New Affixes

Primalist

  • Added a new b...
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Comment

If you add the log to a .zip you can upload it here. Thanks


17 Dec

Comment

We’ve released another potential fix in 0.8.4d, please let us know how it’s working on your end.

Sorry about the back and forth nature of this, the problem is proving to be inconsistent to reproduce.

Comment

Skills

  • Fixed a bug where Maul did not gain damage or critical strike multiplier bonuses from Fury Leap’s tree when using Skull Crusher. The affected nodes were Savage Impact, Brutal Impact, and Panther Strike.
  • Maul was already in a good place despite this bug, so we’re making other changes to keep Maul’s damage from getting out of hand and bring nodes in line with normal values. These changes are a net buff to Maul with Skull Crusher.
  • Maul
    • 250% added damage effectiveness (from 300%).
    • Fixed a bug where Werebear Form’s Territorial node and Fury Leap’s Crater node were multiplicative instead of additive with each other, resulting in Maul having 11% more area of effect than intended with both nodes.
  • Fury Leap
      ...
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16 Dec

Comment

Could you post your log file when that happens? Thanks.


15 Dec

Comment

Thanks. We have another fix to try, but it’ll need some more testing internally first.

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Could you please post that in the bug reports section? That way it will get to the right people on the team.

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We have a potential fix for this in 0.8.4c, let us know if you’re still having this problem.

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We have a potential fix for this out now in 0.8.4c, let us know if you’re still having problems.

Comment

This has been corrected in 0.8.4c, which is out now.

Post

Changes

  • Fixed a bug where you could exceed the limit of 3 Bladestorms via blades left in the ground by shadows with Umbral Remnant.
  • Umbral Blades thrown by Shadows can now be Bladestorms.
  • Fixed a bug where Werebear’s Swipe was attacking slower than intended. It now has 14% more attack speed to match normal Swipe.
  • Updated the art for Glyphs to make them more visually distinct from each other.
  • The Crafting button now changes color based on what action will be performed.
  • Critical Vulnerability and Blinding Poison aliments now show under enemy health bars.
  • Upheaval’s skill tree now uses the correct icon in the center.
  • You can now search your stash for items with Legendary Potential. For example, “2 legen...
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14 Dec

Comment

We have a likely fix for this in 0.8.4b. Please let us know if it’s still happening and include your logs if so. Thanks!

Comment

Hmm, I don’t know why that’s happening for you. I’m able to type Z into the Character Name field just fine. What is Z bound to in your input settings? Can you post your log file after this happens?

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This should be fixed now in 0.8.4b, please post your log again if it’s still happening.

Comment

Yes, they’re planned. We didn’t have enough time to finalize them before the initial release and we’re focusing more on bug fixes.

There’s only so many hours in a day :slightly_smiling_face:

Comment

We do have a potential fix for this as well but it wasn’t evaluated in time for this hotfix.


13 Dec

Post

Changes

  • Adjusted forging potential of new items
    • +3 minimum forging potential for normal items.
    • +2 minimum forging potential for magic items.
    • +2 maximum forging potential for normal items.
    • +3 to 4 minimum forging potential for rare items based on level.
  • Reduced the maximum forging potential cost of adding a second affix to 14 (from 15).
  • Reduced the maximum forging potential cost of adding a third or fourth affix to 18 (from 20).
  • Controller Keybinds
    • Left D-Pad now triggers the dungeon ability.
    • Right D-Pad press is still bound to portal usage, but a long press will now toggle ground items.
    • A controller binding reset should be enforced automatically. If the actionba...
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11 Dec

Comment

You likely need to enable the Hidden Items checkbox in File Explorer. It’s under the View tab at the top of the window. Thanks!

(Though, that file is overwritten each time you start the game after being moved to the Player-prev.log, so if you’ve restarted twice the info won’t be there).

Comment

Thanks for the log. We’ve found a potential cause and will work on a fix. Very sorry that you can’t play the game due to this.

Comment

Sorry about this! If anyone encounters this can you please provide a log file? Uploading the log file immediately after the problem happens would be the most helpful, but if you’ve restarted the game since there might still be useful information if you go back to that spot.