On PVE-Conflict there’s also designated raid times, with the difference of not being able to destroy other player’s buildings contrary than on PVP servers in which both players and buildings can be damaged during such raid times.
On PVE-Conflict there’s also designated raid times, with the difference of not being able to destroy other player’s buildings contrary than on PVP servers in which both players and buildings can be damaged during such raid times.
Hey there,
Damage to other players and buildings can only be done during the server’s designated raid times, which generally are from 5pm to 23pm.
Hey there,
It’s been fixed internally and it’ll come in a future patch.
Could you provide a video of this issue in action?
It’s pretty odd and we’ve not heard about something similar happening recently, so we suspect it has to do with some setting having an incorrect value.
Glad to hear the issue is resolved
Have fun!
Hey there @epaeon
Welcome to our community.
Is the private server using any mods?
Hey there @Jezboy
Welcome to our community.
We’re aware of this issue and our team is looking into it.
We apologize for the frustration this might cause until it’s fixed.
We’re working on it
Our team is aware of this issue and they’re looking into it.
For the time being, we would suggest to use a backup prior to the use of that script and refrain from using it when wiping a server, instead using a new database.
Thanks, we’ve edited your post with the links
We’ll send note to our team.
Hey there,
Just a heads-up: we’re working on improving the readability of health regen and temperature so players can more easily see what’s happening to their characters.
Hey everybody,
Quick update: our team is wrapping up a patch with several PS4Pro performance tweaks and fixes, along with some general crash fixes. We aim to release it as soon as possible.
Our team is wrapping up a patch with several performance fixes for the PS4Pro, along with some crash fixes in general. We aim to release it as soon as possible.
Hey there,
Quick update: G-Portal upgraded their VM capacity to avoid any further issues with the server browser.
Thanks for the confirmation everybody
In that case this perhaps is the dreaded building loading/server desync issue we’ve been tracking down over the past few weeks. Some chunks of some buildings stopped loading due to an issue with some recent optimizations we introduced, and this caused some temporal desyncronization in the area affected by it (with stuff happening such as heavy rubberbanding, floating in the air, falling into the geometry and so on). We’ve fixed this problem on PC with a series of hotfixes that will be bundled together and released on all platforms soon.
No worries, our QA will try to reproduce this bug on their end and if they can’t we’re just going to wait until somebody else reports the same issue with different, complimentary information
That’s… unfortunate