JagexAyiza

JagexAyiza



12 Jan

Comment

Originally posted by Thosepassionfruits

Ayiza has some wacky ideas about PvP. I don't understand why he keeps trying to allow restricted PvP builds to bypass quests to obtain PK gear they normally wouldn't be able to get due to quest xp. First they tried with the duel arena rewards and then again with the restricted account builds that would null quest xp. Both times the community struck it down.

I didn't actually design Official Account Builds nor the PvP Arena rewards, just that by nature of working in Community Management we provide support on all updates.

PvP isn't something everyone picks up for various different reasons, so you'll often see myself (and now Mod Goblin) being the CM names behind those projects.

I do however think there's a huge amount of potential to be had with Official Account Builds, but the main benefit was never to allow players to bypass quests. I think most of the higher tier gear is still hard-locked behind level requirements and those that weren't would have been considered during Community Consultation.

Comment

Originally posted by bandthricenotsomice

I honestly dislike that they made ayiza the reply guy lol. He's better at being on camera and talking. He comes off super super super condescending in any post where jagex did something fairly misleading to the playerbase lol. Whatever not like many people would do this content anyways

It's difficult to get the right message across in text when you're up against it, I don't mean to seem condescending but even I see it myself in my replies at times, but I do have good intentions!

This example is just a typical case of how development works though. We had a design in mind, we developed it, tested it, then felt the content would benefit from being changed slightly from the original design.

I really hope players will give it a chance on release as these new Single variants really are nothing like the current versions we're all used to. They'll be much faster to kill so you won't have to lose out on a huge amount of invested time getting half a kill if you choose to escape, and they'll be relatively fast to return back to.


11 Jan

Comment

Originally posted by APestilentPyro

Yo for real im so annoyed at this. Piece of shit liars. Whats the point in using the poll system when they just change the shit after it passes

I can understand your frustration towards it not being Single vs Single-plus, but just to be clear we never polled the actual rework element of the update, only the rewards.

Originally we were just going with the updated Multi-way combat variants, but we felt like it'd be better if we also included much easier (and safer) versions to kill for those who didn't want to enter multi.

While I agree fully that we could have better highlighted the boss rework designs were subject to change, we had never fully settled on a final design at the point of the reward blog. We intentionally used non-committal language, as we knew changes would be likely based on how our own internal testing went (much like every other content release we do).

Hopefully with these much more toned-down Single combat variants being easier to kill, the inclusion of Single-way combat won't be too much of an impact on how viable it will be to escape another player.

Comment

Originally posted by Mechanicmiller

The whole point on the rework was to move the bosses because they don't want you safe spotting them. But it's going to be really f**king lame if they don't change the boss stats or mechanics. These bosses are way too tanky. You have to safe spot them to feel like they are even worthwhile

The Single combat variants of the bosses have MUCH lower stats than the ones you can go and fight today, and they're also lot lower than the soon to be Multi-way combat ones too.

The experience will be completely different from how it is currently.

Comment

Originally posted by zac_is_bad

It was polled and agreed on that it would be single way, and they just changed it with no communication to be singe plus combat zones.

I had been looking forward to getting some rings, the shield thing and of course the d pick - which should never have been locked in the wilderness - and now I will avoid the content.

I can understand your frustration towards the change but just to provide some clarity here, we never polled the Wilderness Boss Rework design, only the rewards.

Hopefully you shouldn't have too hard a time escaping from these areas if you keep your wits about you! They're all below level 30 Wilderness and you'll only have the potential of one other player to focus on rather than the Multi-way combat variants.


20 Dec


15 Dec


13 Dec

Comment

Interesting to see the spike in viewership now, as this video was actually included within the blog when it launched!

I think there is something stopping everyone from seeing embedded YouTube videos, because even I can't see it in there but I know the HTML is written to include it. Hmm...


12 Dec


11 Dec


10 Dec