Hey, Thanks for your post.
-The idea behind the graphical rework was to leave behind something once an event ended that could slowly update the world to the newer art style. As a small project, the issue we had here was knowing where to stop. We had looked at updating the cliffs and the side of the mountain but the reality was this was out of scope for the project. From a QA perspective, environment changes can add large amounts of work due to checking quests/clues etc which would have taken us past the deadline. It seems the collective opinion is the 'all or nothing approach' which while I agree with, means smaller projects like this will have less impact which is a shame.
-I think a learning we can take from this event is to allow some of the recipes to be completed without using event currency as an ingredient. The level system was in place to give a sense of progression through the event, similar to how you level up your actual skills to unlocker newer and bette...
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