Read moreI feel really skeptical about this. I'm sure Jmods have the right intention but the end result does not reflect that. Jagex does not communicate why it is designed in a certain manner or why things don't change. And they refuse to change the most obvious things when asked. Either someone higher up is preventing these changes or you guys are too lazy to implement it.
We've had:
- 7 Treasure Hunter Prestige list events.
- 1 Runepass
- 4 Yak Tracks
That means you've had 12 tries to get it right and you still don't even come close. We are still getting tasks which requires hundreds of millions of gp, or multiple hours worth of time to complete a single task. This means the core design is to buy skips, which is not the core design of a pass system in most other games. There's no resemblance or acknowledgement from Jagex of why other games Pass systems work and why theirs fail.
OP's suggestions have good intentions but they don't f...
I actually saw your post after we had written up the pitch presentation and the points raised were pretty similar. I personally don't engage in Yak Track's because the tasks pull me away from what I actually want to do in the game. I really like the Skill n Kill tasks and having every 'Task A' be along those lines is where I'd personally like to see the track go with 'Task B' as a faster but more specific alternative.
I also like the idea of changing the tasks to 'Gain xp' so there is more freedom on what can be done rather than having set tasks based on your level. This should hopefully solve the issue of various requested training methods not advancing the track such as arc skilling, cleansing crystals, overload batches, pawnbrokers etc (all of which ive put in a job for).
The reactions from todays meeting seemed positive so hopefully another discussion can be had soon to decide what we can commit to for the final track of the year :)