JagexHooli

JagexHooli



22 Jan

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This is a completely fair question to ask of us, especially given the lack of a roadmap or vision isn't in line with how we've been trying to do things in more recent times.

While I can't provide a comprehensive answer today, I do want to share what we can right now out of respect for these sorts of posts!

So the most important bit - we want to provide you a picture of what’s ahead as soon as we possibly can, and we’re working towards it as quickly as possible. We know it’s important and we’re all really wanting to make it happen asap!

The reason we didn't cap the year off with a roadmap (and have yet to have one) is really simple - we modified our plans in the later stages of 2023.

Hero Pass made it clear that we need to get more player voice into development, which has led to us re-assessing how we approach things. Mod Keeper mentioned it in his message following Hero Pass, but we have a desire to be a lot closer to all of you as players in our dev...

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05 Dec

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Just as a final update for this evening (unless anything goes backwards in which case we'll be here) -

The issue has improved but we don't believe the external provider has fully cleared the issue based on the last information we have. Please keep trying any hopefully things will be sorted in the near future.

If the issue hasn't fully cleared in the morning for any unexpected reason, we'll provide more updates.


04 Dec

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Dec 4, 20:55 Game Time

Players on or being routed via the east coast of United States may be unable to login via Jagex Launcher and Steam.

This is due to an external service issue. Our team are aware and we'll keep you updated as we get more information.

UPDATE: 01:30 Game Time

Just as a final update for this evening (unless anything goes backwards in which case we'll be here).

The issue has improved but we don't believe the external provider has fully cleared the issue based on the last information we have. Please keep trying any hopefully things will be sorted in the near future.

If the issue hasn't fully cleared in the morning for any unexpected reason, we'll provide more updates.

External link →
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Originally posted by CraigBeepBeeps

Why is everything so blurry now?

Edit: If I resize my window below a certain width everything goes blurry.

We've launched a new Interface Scaling system that should be much improved in how everything scales compared to our previous system.

That said, we are seeing some reports of blurry scaling for some people which means something is up. Team have been made aware and looking into it.

Fullscreen has apparently fixed it for some, or you might want to fiddle with the Interface Scaling settings to see if you can resolve it that way. We'll report back with news or any workarounds as soon as we have them.

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Originally posted by Dry-Fault-5557

Watch the present on the 25th will be the roadmap.

It's actually going to be an in-game item of some kind. Don't want to spoil anything beyond that though!


23 Nov

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Originally posted by JagexHooli

Team have been working on this and we've got some good signs things are recovering. Stand by (and sorry for the disruption!)

Looks like we're back online if you want to give it another try!

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Team have been working on this and we've got some good signs things are recovering. Stand by (and sorry for the disruption!)


20 Nov

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Originally posted by JagexHooli

Team are working on it now. We're getting an Alert Post up on RuneScape.com and issuing an in-game broadcast to alert people not to world hop. We'll keep you updated.

Looks like we're back online in time for Vorkath! Thanks for the patience.

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Originally posted by Lucaswalrus

Thanks for the post, hope the login server gets resolved soon :)

Team are working on it now. We're getting an Alert Post up on RuneScape.com and issuing an in-game broadcast to alert people not to world hop. We'll keep you updated.


13 Nov

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Originally posted by Kawdie

So, the wording of the 50 bank space + 3 presets booster makes me think its only purchaseable during black friday and will later be retired, am I reading it right?

Checked in with the team on this.

The bundle will still be available after Black Friday - the price during Black Friday is an offer price for only 1 Bond (Members), or 2 Bonds (F2P).

After Black Friday, the Bond Price will be 2 Bonds (Members) or 3 Bonds (F2P). Hope that clears things up!

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Originally posted by Borgmestersnegl

Amazing patches today mr /u/jagexdoom and the team. If community strikes could happen more often, you would gain a lot of happy players.

Happy to hear it. We've been setting up to be able to tackle Community Hitlist items more often so glad it's being felt.

The team are eager for this to be a regular thing going forward and we're planning for it. Current thinking is we'll likely put out Community Hitlist calls regularly next year (maybe quarterly) - that way we can always be focused on what's top of mind, rather than working through an outdated list of requests.

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Originally posted by Imissyelps

Very nice changes and are we getting more news about vorkath closer to the release?

We're getting a Livestream section into the TWIR now, we totally missed it this week!

We have a stream on Wednesday where we'll reveal it, followed by a blog.

Edit: Worth mentioning that we'll be showing/revealing specific elements of the Boss and it's rewards - we won't be showcasing any core mechanics of the Boss in action to keep the fun of discovering how to battle him!


10 Nov

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Originally posted by WiIIiam_M_Buttlicker

To me I read that as there's no PAID way to increase your letters, but I assumed there would be super grindy "free" ways to do so. But if that's true, that's super hype

So you've got 3 letters per day you can earn, with 3 letters getting you 1 Nice Point. This means the cap each week is essentially 7 Nice Points.

We're also going to have the ability to acquire Letters you missed in the Christmas Spirit Shop so you don't have to play every day to have equal opportunities. You earn Christmas Spirit by playing the seasonal activities at any time.

The countback on missed Letters is not week limited - so say if you missed week 1, you could technically earn up to 14 Nice Points that second week. You can't get more than the limit, but you can get as much as anyone else could have earned up to that point.

It's worth noting that you only need 1 Nice Point to get the new Christmas cosmetic from Santa each week - each Nice Point above that is just additional chances to roll the Black Party Hat (including just the 1 point giving you that chance as well). And if you miss any weeks, as long as you have 1 Nice Point, you'll get the Chris...

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09 Nov

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Originally posted by caddph

On the Christmas event, while I like the general path forward with this (significant amount of in-game only rewards), I generally dislike a 2 hour window to gain weekly rewards (even if you can catch up during later weeks).

In theory, having a limited time make for a more community feel, but it feels exclusionary. I might be wrong, but just strikes me as odd. Edited: The "catch up" can happen at any time during the week, so my concerns with this are moot.

Black PH is great you can't (directly) pay for more rolls on this (aside from having alts on alts), but I really dislike the release of super rare tradeables. I get it drives player engagement, and likely very beneficial for players getting it, but just doesn't feel good.

Vorkath event is awesome; effectively guaranteed cosmetics, with them being on the drop-table after the fact. Love this; no notes.

On the beta, I really hope there will be functionality in the future ...

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It's not a 2 hour window to be clear. The communal Lodge moment is just for 2 hours at reset as a way to hand in, but you can also hand in any other day at any other time:

"Nice Points can be handed in once per week, resetting with the opening of the Lodge each Sunday. You'll also be able to hand in your Nice Points at Santa's Sleigh any time during the week if you can't be there for the communal Lodge opening on reset."

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Hi all. This information was incorrectly included in the article very briefly - keys will not award DXP Tokens in our upcoming event. Your screenshot was a quick catch!

DXP Tokens are available through skilling during DXP Live, with some extra Tokens being awarded when using your Proteans/Dummies. You can also convert unwanted Proteans for additional tokens as well.

There are some bonus tokens available through the one time purchase DXP Token Bond Bundles, but none are included in Treasure Hunter.


27 Oct

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Originally posted by Arckange

The graphical rework section mentions Entrana and various dungeons, but shows pictures of Kandarin and parts of Arandar. Are we getting a rework to all of them next month?

Likely not next month, but they're cooking. Hoping they won't be too far after dependent on our development capacity.


24 Oct

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Originally posted by Madness_Reigns

Why did you push this combat rebalance to the main game if you had any intention of releasing a combat beta world, if this was really something you were still intent on gathering feedback on? The new haunt mechanic just kills the flow of the skill. It feels clunky and casts again just as the ghost is about to die. Now there's another mechanic to take account of as if the screen wasn't cluttered enough.

Coupled with the fact that the other skills are still at their 2012 level of refinement while we had a taste of what a smooth, modern combat skill would feel like, it just killed my motivation to play. I might not log in again until we know the changes are permanent.

We needed to make these changes sooner rather than later. We've had feedback on an imbalance around Necromancy at the top-end for a good while now, and we didn't want to hold addressing that up any further.

By having these in Live, we can make more timely changes - and we have further refinements based on initial feedback already planned for next week (which we'll share news on very soon).

The Combat Beta is about testing the many of the modern approaches to EOC introduced with Necromancy to the original three styles and getting those right. That process may take time, and we didn't want fixing the top-end balance in the interim tied to that development work.


16 Oct

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We just deployed a new Hotfix: Pumpkin Parties now last 5 minutes, up from 3.

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Originally posted by Beesau

Tried the event both before and after the hotfix, still didn't complete it as a world

What the f**k is this

We're seeing more completions following the hotfix, but we're keeping a close eye on it. Let us know if you're still encountering issues.

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We've just deployed a Hotfix in time for the next round of Pumpkin Parties! Details from the team:

We've been taking a gourd look at the Pumpkin Parties cropping up across Draynor, the City of Um and Fort Forinthry, and we've had lots of feedback from you around completing these events.

With that in mind, we've deployed a hotfix to reduce the amount of Pumpkins required to reach the communal goal at Pumpkin Parties. Pumpkin Parties end when this goal is reached, which may slightly reduce your average pumpkins smashed if you were finding plenty.

To offset this, players who participate in the Parties and complete the communal goal will receive 5 Gourd Gobstoppers as a reward for their contribution. Gourd Gobstoppers spawn a Smashing Pumpkin, which means we're providing 5 additional pumpkins to smash in total on top of whatever you smash during the party itself.

We're also looking to introduce a method of converting candies to H'oddments with...

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