JagexHooli

JagexHooli



14 Aug

Comment

Originally posted by skyhigh655

No pathing fixes, or anything to address the disgraceful state of the ritual site content?

- Shambling horror is not visible with so many players, and sometimes doesn't produce a particle effect at all

- Protection Glyphs are content that serve no purpose whatsoever

- Defile random events can reset progress without glowing purple, and some spawns can't even be siphoned because of pathing

I actively avoid rituals because the content is so broken. I understand you can't address everything in a week, but how could you possibly leave such an integral part of the skill in such a mess?

We're looking at the feedback on Rituals. Thanks for sharing your key feedback points so clearly.

Our dev time last week was spent more on immediate issues and just absorbing core feedback to be worked from this week (or started last week for a future update). We'll be prioritising the most impactful stuff, and Rituals are a core focus of the team to look at as part of that.

Comment

Originally posted by bigboy1173

from notes:

Reapplied the damage buff from stat boosting (this will apply for all styles excluding necromancy) whilst the team looks at a more elegant replacement for the system.

This. We reverted the change today.

We'll look at adding a specific mention of Overloads here for clarity though.

Comment

Originally posted by Paranub

Redacted due to the addition of
(This update was added on Wednesday August 9th) in the notes! thanks!

This was hotfixed last week so there's no change from what you've been experiencing today.

Comment

Originally posted by CraigBeepBeeps

Necromancy is the most fun I've had playing in a long time, I hope it doesn't end up being balanced around the top 0.1% of players like other combat styles.

Any ETA on fixes for the pathing issues with rituals and events? It's atrocious at the moment if you don't manually move to the event first.

We're definitely aware of the feedback and it's being considered. No ETA to share on any changes in that area, but we may have more concrete news at the end of the week in our next Necromancy Community Update blog.

Comment

Originally posted by RedEyeJedi993

Any chance of looking into the Saga quest requirements for 'Remains of the Necrolord'?

Nadir is borderline impossible to 100% on mobile & thats the only platform I currently have access to.

Amending the requirement to an initial completion of each required saga rather than 100% completion would be great, as its currently the only thing standing between me & Rasial.

We'll pass that feedback to the team.

Comment

Originally posted by Yolomasta420

T95 still not augmebtable?!

That was fixed today!

  • Rasial's equipment will now be correctly augmented when using augmentors.
Comment

Originally posted by justHereForTheGainss

Still have not received lost Praesul Codex from day 1 bug. Lost item request submitted a week ago

Sorry for the wait. The team are getting through any tickets as soon as we can. We'll check in with them today to see what the latest is on response times for these.

Comment

Originally posted by fireclod34

Yeah, I'm shocked they didn't do *something*.

The visibility of the targeted tile is what I'd like addressed.

Mod Ryan mentioned in his post last week, but our first week was dedicated to fixing more immediate issues as the priority and start digesting feedback for future updates.

You'll see more general improvements and refinements over the weeks ahead.


11 Aug

Comment

Originally posted by DrMcSex

The patch note format is fantastic, but I really wish Jagex would respect the players enough to be upfront about why the black crystal is being changed. This and the overload change were both tucked away in patch notes when they should have been discussed at least a little before going through with the change.

I don't have that much of an issue with the change itself, but how Jagex has communicated it. It's phrased like a bugfix instead of what it actually is: a targeted nerf to the functionality of an item that was used for a specific purpose that it no longer fulfills.

Fair point. We'll talk to development and try to respond early next week with more context - at the very least, we'll cover it in next week's Livestream.

Comment

Just to add to this - our first Necromancy update post is dropping at 3pm Game Time today which give even more detail on where we are today (and as Mod Ryan said, more valuable conversations to happen next week).

We'll also have a stream next week focused on Necromancy to keep the conversation flowing.


10 Aug

Comment

Nice! I got to Hermod last night as well, and it's been awesome to be playing Full Manual while bossing for once. Good luck on your learning journey - go get Rasial!

Comment

Yeah this is definitely something we're aware of - we're discussing the feedback and how best to address it.


09 Aug

Comment

We just hotfixed this. Thanks for reporting it.

Comment

You'll hear from us soon - it's a conversation we'll definitely have and take feedback on.

The dev team's time right now has been focused specifically on Necromancy and initial feedback / bugs specifically on that content as the priority. Once the dust settles on release a little bit, we'll work with development on having a conversation around this - won't be long at all, we're talking days/weeks not months.

All your thoughts are being read by the team - here and elsewhere - to consider already though.


08 Aug

Comment

Update: Aug 8, 2:10 Game Time

We have deployed a fix and we believe the issue has now been resolved. Thanks so much for the patience - enjoy Necromancy!

Comment

Originally posted by hary585

Hooray! Glad you guys are working on it, figured with it being the middle of the night there wouldn't be much other than a SKELETON crew. (lol)

When it's this late at night, I greatly appreciate the dad joke. Thanks for the laugh.

Post

We are investigating reports of Login Issues and availability of certain Worlds. Please stand by for further updates.

External link →
Comment

Originally posted by IceLeathead

I thought using an unintended method was considered bug abusing?

It's not unintended method, it's unintended design balancing.

There's always a risk when working with 22 years of content relevant to a new Skill that we can miss older content methods that are outside our intentions for the XP balance of the skill. There was nothing wrong being done by doing this.

Essentially it was a nice find, but something we wanted to close off for balance reasons rather than being a bug that was abused.


07 Aug

Comment

This is a known issue that's affecting a small subset of players. Sorry you've been affected.

If you log out and retry the cinematic, you should be offered the option to skip. This is a workaround for anyone running into this - let us know if it helps you progress.

Comment

We're consistently monitoring XP earn rates across the Skill to ensure all methods are within reasonable expectations for progression.

It was valid, you absolutely didn't break any rules or doing anything untoward. We addressed the rate because it was as outside of intended experience rates based on our designs - partly due to it being an outdated method.

Anything you earned is legitimate, even if we needed to address the XP rate, so you've still got the gains from the method even if it's not viable anymore.