That's very kind, thank you.
I would LOVE to sit and talk endlessly for hours about RuneScape design. Finding the right place to do that is the tricky part.
Seems like I'll need to drag you onto another Discord stage š
That's very kind, thank you.
I would LOVE to sit and talk endlessly for hours about RuneScape design. Finding the right place to do that is the tricky part.
Seems like I'll need to drag you onto another Discord stage š
Dropping in to say we have seen this and we've started some chats with the team on the feedback. I don't expect to have a more concrete response until Monday given the weekend.
The token rates have gone through some balance tweaks before, and I know we were intending to do some correction on the rate this time as it was way too fast last time out - to the point where players were even questioning it.
I don't believe some of the rates I've seen reported here are the intended target though as that's less of a tweak and more of a significant shift, but I'll need to verify that with the team. Could be the Sprite RNG is playing havoc a little here.
Step one will be to catch up with the team when next we can, understand if the rates are as intended or something is up, then either fix the issue or - if it as intended - discuss the feedback and review the rates. We'll report back once we've had the chance to chat to them.
Since it's now the end of the day, just wanted to drop an update for any of you waiting to hear back from us on this.
We have caught up with the team today and they're reviewing the data as of this afternoon. We should have a clear answer to give on this tomorrow either way.
Dropping in to say we have seen this and we've started some chats with the team on the feedback. I don't expect to have a more concrete response until Monday given the weekend.
The token rates have gone through some balance tweaks before, and I know we were intending to do some correction on the rate this time as it was way too fast last time out - to the point where players were even questioning it.
I don't believe some of the rates I've seen reported here are the intended target though as that's less of a tweak and more of a significant shift, but I'll need to verify that with the team. Could be the Sprite RNG is playing havoc a little here.
Step one will be to catch up with the team when next we can, understand if the rates are as intended or something is up, then either fix the issue or - if it as intended - discuss the feedback and review the rates. We'll report back once we've had the chance to chat to them.
Given we've seen a lot of questions on if this is accurate or not, I can confirm Keeper has departed the team recently for new opportunities.Ā
It's worth mentioning that, in his time as EP, Keeper played a key part in making some needed improvements behind the scenes for the long future ahead for the game. We do wish Keeper all the best.
Maybe an idea for future maintenances + streams, do the maintenance when their is a stream, so people who want to play but can't, can just focus and enjoy the stream. :o
Also, the spirit during dxp will not appear anymore, still give the tokens, but will it still be in the chat or is this already changed?
We have talked about this a lot of times at the studio - it's a really nice idea in principle.
The downside is we can quickly be cancelling people's evenings if something doesn't go right. It's more responsible (and fair to our team) to keep our maintenance windows with some allowance for monitoring/reacting within standard hours, which I totally support.
(We also can't move streams earlier as it would make the timing too difficult for most of our playerbase!).
Worth noting the "Double XP Live" naming seems to have been dropped. Good job.
The DXP spirit will no longer appear in the game world.
Probably for the better.
I can confirm this is true. No more 'Double XP LIVE', just 'Double XP' from now on.
The calendar looks great. It's kind of no different from the previous one, but bigger. Why doesn't the calendar allow us to customize it the way we want, like adding our very own plans/events (similar to how we can in our phone calendar, including alerts)? For clan events, it could automatically be added to all participants' calendars (and this could work for a custom group of friends as well).
This is some great feedback for us to consider! I'm completely blind to any technical limitations here, but we'll definitely chat with the team about it and for ways we could improve the calendar in future.
Dang Doom and Azanna have been getting beat up for months and months and Hooli swoops in for all the praise for the Roadmap reveal announcement
Ah no, they should still very much get lots of praise directed at them for this!
It's a Bank (Stat) Holiday in the UK so I'm covering posting it to make sure they enjoy their hard-earned days off.
Hey all -
We know you've been wanting to get a more comprehensive look at our content plans coming up for RuneScape this year - and now we're in a spot where we can do just that.
Join us on May 14th at 4pm Game TimeĀ on Twitch for a first look at our Rest of Year 2024 Roadmap.
Can't make the stream? We'll have an article covering all the key news live right after the show, as well as a VOD of the stream on our YouTube channel too.
Hope to see you there!
https://rs.game/Roadmap-Reveal-ROY24
External link āI don't know where Jagex got the idea that people would rather have permanent content and no seasonal events. There is no reason why we can't have both. Whatever you do, just don't cancel the Halloween event in favor of permanent content. Last year's Halloween was the most disappointed I have ever been with anything in this game. Please give it a proper event like Christmas & Easter.
We know these upgraded Seasonal Events we can build on each year are popular, and we're not disregarding that feedback either. I think you're far from alone with wanting the same treatment for Halloween.
For the long term, the thing we've primarily taken away is that there's a balance to strike on delivering permanent update and the timing of when we make this bigger investment seasonal event upgrades.
To be open about it, whether or not Halloween gets the upgraded Hub/Quest/Activities treatment this year is TBD right now. We haven't Yay or Nay'd it either way as yet.
I'm just going to come off as really cynical but I can't help but feel it's worded in a way that it's the players fault somehow.
Like "Hey, you're the ones who wanted better seasonal events, so we were doing that but you're still not happy, so we'll stop them!"
Why is it one or the other? Why's it difficult to have a average-good seasonal event (not just some cash grab, but a 5min quest would be wonderful), as well as monthly updates?
The new matriarch has been discussed for months now. Why wasn't it and the archaeology site not active in development?
Genuinely worrying as that would have implied that after the summer event, there still wouldn't have been content after June...
That's not the intention of the post for sure, we're not putting anything on players here. We just wanted to provide context on why we had this in plan for Summer in the first place.
From our perspective, listening to that feedback has been great given the positivity we've seen for Christmas and Easter. We simply made a misjudgment to prioritize another better seasonal event for Summer over a new piece of persistent content for June.
It might be an idea to return to next year, but the feedback clearly said our near-term balance was off - which is why we changed plans.
Will the summer skilling event be revisited in the future, or is it scrapped permanently? Iād hate to see the dev time go to waste when Christmas and Easter have been great.
Too early to say right now. The only decision we've really made today is to move our development efforts from that project to these two.
We may very well come back to it for next year, but based on the feedback, we'd look at it in context of the balance of the amount of persistently available content released around it.
Since we are getting another Archeology digsite, are we going to get something we can store damaged artifacts in? Even if it's only possible to store when standing at a bank... At the moment, my (and probably many others) bank is littered with random artifacts.
We'll pass this to the team to consider. I think I recall seeing a good few mentions of this in the Community Hitlist submissions as well!
Runefest coming up in the fall is where they are presumably planning to do reveals of bigger things planned.
I can promise this isn't the case for 2024 content. We want to give you a look ahead beyond June as soon as we can.
When it comes to this year, we won't hold any announcements around our 2024 plans for the sake of making a moment at RuneFest - we know you want that news sooner rather than later, and holding it for that would be a mistake.
If we do end up having some 2024 news shared at RuneFest, it would only because it was the right time to announce it for other development based reasons. But that isn't our intention or what we're aiming for right now.
New seasonals that BECOME permanent, are okay. Such as the beach that comes back each year.
But also, seasonal events and the dev around it cannot impact the cadence of standard permanent content releases.
Great update, thank you for shifting - GameJam almost always produces some of the greatest content for the game
So the latest Seasonal Events (Christmas & Easter) have been designed to be just that - something we can bring back each year and hopefully build upon with each iteration. Any time we put into those benefits us for years ahead.
Building that foundational level event takes as much work as any other content release though, so there's a balance to strike with our development time. From player feedback, that balance was clearly wrong for our near term content plans - might be more appropriate in future years, just not this one.
To add-on to this sometime, the fire still doesn't spawn.
I'll add that to the disconnect report.
Yes, this has been going on for ages. 1 year I reckon. 100% unplayable atm.
Reporting this to the team to see if it's scheduled at all. Thanks for sharing it.
What about cabbage face punch?
Just to confirm - is this related to disconnecting when you start the mini-game?
If the fix is already developed and tested, why can't this be a quick fix? Is it too rooted into the other untested implications in the engine update so it can't be a standalone update?
I tried replying to this before you reposted, glad you did!
It's a good spot, and bad wording on my part rush typing this. Engine Updates in general are a lot more complex with a lot of testing / lead time - especially given we have to consider Mobile platform submissions.
Generally we target batch releasing Engine Updates to avoid knock on effects to our other Engine deployment timelines or creating bigger issues by rush testing. Even without rushing, this slipped through the net on our last one which shows the unintended impact any Engine Update can introduce when you have a game with 23 years of content to account for.
This fix itself has been prioritized for that next batch for April, but there isn't an intention to push it live as a standalone update earlier - at least right now - given we've been able to find a hotfix route.
EDIT: Worth mentioning the team are also looking into how this was missed and considering solutions for how we better cat...
Read moreDoes this fix also fix the Sunfreet fight?
This is just a specific fix for the Zuk effects at present as it's one of the highest reported. We'll mention this to the team and see if we have plans to address it - either with the Engine Update or as a hotfix.