JagexHooli

JagexHooli



08 Aug

Comment

Originally posted by IceLeathead

I thought using an unintended method was considered bug abusing?

It's not unintended method, it's unintended design balancing.

There's always a risk when working with 22 years of content relevant to a new Skill that we can miss older content methods that are outside our intentions for the XP balance of the skill. There was nothing wrong being done by doing this.

Essentially it was a nice find, but something we wanted to close off for balance reasons rather than being a bug that was abused.


07 Aug

Comment

This is a known issue that's affecting a small subset of players. Sorry you've been affected.

If you log out and retry the cinematic, you should be offered the option to skip. This is a workaround for anyone running into this - let us know if it helps you progress.

Comment

We're consistently monitoring XP earn rates across the Skill to ensure all methods are within reasonable expectations for progression.

It was valid, you absolutely didn't break any rules or doing anything untoward. We addressed the rate because it was as outside of intended experience rates based on our designs - partly due to it being an outdated method.

Anything you earned is legitimate, even if we needed to address the XP rate, so you've still got the gains from the method even if it's not viable anymore.

Comment

Originally posted by James9401

Black screen for me too on mobile, I’ve reinstalled app but no luck. Keep getting insta kill animations popping up too. Any fix?

Have you tried recently? We deployed a Hotfix that lets you skip the cinematic, which we believe will be a temporary workaround for the issue.

Comment

Thanks for reporting this. We've got this logged and are investigating a fix.

Comment

Originally posted by TheGholaUK

4 tries, black screen for me too. Cant get in portal

Sorry to hear this. We're looking into it and we'll keep you updated.

Comment

Thanks for the report. We're looking into this as a potential bug immediately.

We recommend submitting a Lost Item report asap for the team to look into restoring this: https://support.runescape.com/hc/en-gb/articles/209366569-Lost-items


06 Aug

Post

https://preview.redd.it/kuoaig3ochgb1.png?width=1113&format=png&auto=webp&s=90ad93357f6d8787a51b33912b50bb6a6190257c

Zone out skilling Necromancy with this Lofi mix of music from the City of Um and a host of RuneScape classics by talented community composer @Gawkie!

This also features some stunning art by community artist Suizzy, with animation by Frosty Anthony.

Check out the mix here: ...

Read more External link →

05 Aug

Comment

Originally posted by RegiSilver

Thanks for the reply Hooli, may i also ask if new Items will be added to the RuneScape Merch Store?

I'd love to rock some Necromancy Flair with a T-shirt :D

And perhaps add the OST too? I'd love to have a digital copy because I'm sure the Tracks will be amazing as always.

There is some new Necromancy merch on the horizon!

Comment

Originally posted by Fluid_Caterpillar_48

Must be. This definitely is not a feature of Necromancy.

Comment

Originally posted by Zaratana

It was extremely low post zamorak

Post Zamorak was different though, and I'll explain why.

We were operating in a bit of a 'hanging in there' style on the CM side at that time.

I've talked about this on some recent community podcasts, but to put it honestly, there was a lot of change needed across the team that needed to be in place to improve our communications (including the CM team).

The way we operated, processes, how we stay a lot closer to dev in remote working environments - we'd been so fixated on just keeping up with everything that we hadn't spent the time to rip the band-aid off, step back and make big fundamental changes.

In the last half of year, it was rough for us - we had to spend the time to step back massively so we could put the right things in place to get to where we are today, knowing how much that would be a noticable drop off for all of you while we did so.

I say this a lot which is "judge us by what we do, not what we say". But what I hope is you've f...

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Comment

They won't due to the embargo. Likely will after that ends, but that won't be anytime soon.

Comment

Originally posted by RegiSilver

IIRC Jagex mentioned they have plans to do so, but not directly on release, but more so later down the line. Keep in mind the only Dyeable gear will be the T95 and not the Upgradeable one.

Rubic has a TL;DR Post where he mentions this.

Yeah this is correct. Being able to dye the T95 gear (which will be the only Necromancy gear to support dyes) will come after release.

We don't expect it the wait for that to be long, but with the amount of art going into this release, we had to push it back slightly to make sure we could spend the time on it that it deserves.

Comment

Originally posted by So_

This new boss isn't necro only right?

I wonder what we're going to get. Ranged still needs a t95 crossbow, magic needs t95 wand/orb, maybe t95 armors for magic/range...

Or just be necro stuff, ig we'll see!

We can confirm the boss in November will not be Necromancy only.

The bosses releasing with Necromancy are that way to make sure they are a test of what you've learned in Necromancy - and lore wise, the only way to truly defeat them is to destroy them with Necromantic energy.


04 Aug

Comment

Originally posted by getabath

Jagex, please for the love of god, don't give us copy and pasta halloween event

The good news is it specifically says "New Halloween Event" for that reason!

The team are working on something fresher for this year's Halloween Event.


31 Jul

Comment

As a note on Necromancy launch -

While the update time is 12:00 Game Time on August 7th, we expect 10-15 minutes of downtime while it deploys.

Comment

Originally posted by fireclod34

Edit: The 404 link mentioned below has been fixed, but the all caps text mentioned here was just removed; no video was added.

______________

On the "Necromancy Insights: Combat" category, there is a part in all caps which says "EMBED VIDEO".

https://preview.redd.it/vj57o1dw0afb1.png?width=1713&format=png&auto=webp&s=2c3f41c9eb870ceb2de72e1350d3353102ed3d2a

I assume a video was meant to be there?

Team are getting this in now. Got overlooked on the upload.

Comment

Originally posted by RSMinior

Is it me or seem the update times for next week slightly off? It says 13:00 game time, but then after it says 12:00 BST. It would seem to be the other way around, as GT is currently 1h behind BST?

Team are getting this updated.

It will be 1pm UK time, which is 12pm Game Time.


28 Jul

Post

Thank you everyone for your detailed feedback and discussions on the Clan Avatar XP Boost being enabled for Necromancy Launch.

Based on the feedback, we have decided the Clan Avatar Experience Boost will NOT apply to Necromancy during the XP embargo. We have updated the post to reflect this change.

Ultimately, we agree this is the fairest move to make given the time remaining till release for capping, as well as for those who may not have found a clan to call home yet.

External link →
Comment

Originally posted by JagexHooli

Thank you (and everyone else) for the feedback on the Clan Avatar Boost.

There's some points being raised around this that are worth further discussion. When the team are back in tomorrow, we're going to take a look at the feedback and consider it fully.

That's not a promise of change, but we did want you all to know your comments are being heard and will be addressed with a response either way.

Thanks everyone for your patience.

Based on the feedback, we have decided the Clan Avatar Experience Boost will NOT apply to Necromancy during the XP embargo. We have updated the post to reflect this change.

Ultimately, we agree this is the fairest move to make given the time remaining till release for capping, as well as for those who may not have found a clan to call home yet.