JagexHooli

JagexHooli



23 Sep

Comment

Originally posted by gordon_bennet_65e

Are there any specific plans following the overwhelmingly positive feedback to assign a portion of the budget and/or dev team to a continuous effort to graphically revitalize older existing areas in the same manner mod Blkwitch did with a large chunk of the free to play area?

Are there any plans to extend the log-out timer?

Will the announced Jagex launcher offer additional security features such as more complex passwords or countermeasures against account "reclamations"? Are there plans to implement multiple characters per account similar to how many MMOs do?

Are there any plans at all to offer in-game or more... live customer support similar to that present in World of Warcraft? I often find myself completely lost as to who to contact for account related issues.

Given the recently re-emphasized claim by mod Ramen that old content should eventually become obsolete, are there plans to make that happen with content such as Raids and Vorago which are m...

Read more

RE: In-Game Live Customer Support

This isn't something we're considering at the moment. - Mod Kalaya

Comment

Originally posted by JeSuisMouchoir

  1. Can you publish a statistic on how many ideas posted in the Discord suggestion chat actually made it into the game?
  2. Will you consider making pets such as Corgis be able to override familiars? The Ninja team would have to give them attack animations for this to work.
  3. Anything on RuneFest 2023? Planned, if so where and approx when?
  4. Mod Shogun said he likes frogs. Will there be any frog boss or frog related items in the future?

RE: Pets like Corgis as Familiar Overrides

We're getting closer and closer to being able to do something like this, it's a little personal passion of mine. Watch this space. - Mod Kalaya

Comment

Originally posted by rosegold_diamond

Probably a long shot. But still want to ask.

  • "Can we expect more CD Soundtracks in the future? Like the Archaeology OST or God Wars Dungeon OST?"

Like this idea a lot! - Mod Mic

Comment

Originally posted by run-escape-3

Are there any plans to include dating in the game?

RuneScape is not a dating site - The RuneScape Team

Comment

Originally posted by garl12

Could you add the Lunarfury armour and weapons to Vic's Store or the Oddments Store?

Yep, we'll take this suggestion to the team! - Mod Mic

Comment

Originally posted by Aviarn

When will we actually see anything about Camdozaal and Arposandra? Either as visitable city, or perhaps two Guthix-related digsites (As guthix still has none)

Nothing currently in development, but we bring them up in design pitches frequently.

The initial Elder God Wars Dungeon pitch I wrote was in Camdozaal rather than Senntisten, and one of the early Extinction concepts considered including Arposandra (we quickly vetoed it as we couldn't do it justice). - Mod Jack

Comment

Originally posted by Bazzaminxer

If there is no 200m all cape. What is the reason?

Because it seems efficient to make it when the 120 cape is being made. There isnt much difference between the two and one is essentially the trim of the other. So the equivalent of comp and trim cape by comparison.

It's always a compromise between what's accessible and what's reasonable.

10 years ago we probably wouldn't have made a 120 all cape because attaining it was unrealistic for a vast majority.

Right now, 120 all isn't too unrealistic for someone who wants to get there - but we still feel 200M all is a step beyond that. - Mod Jack

Comment

Originally posted by Suehtam99

Runescape will make more collabs with other franchises besides Smite?

Nothing that we can confirm or announce today! - Mod Mic

Comment

Originally posted by GigaGnome

With 120 in all skills unlocking the master max cape, will we see unlocking this cape added as a requirement to either of the comp capes?

No, as we see this cape as a recognition of those who want to pursue the 120 all goal, rather than an expectation that completionists will have to do so. - Mod Jack

Comment

Originally posted by Ner0reZ

Could there be some consideration for a matchmaking system? Grouping in this game can be an abysmal experience.

We are always, always always looking for new ways to improve the opening experience in RuneScape, and certainly about how players are added to communities when they first start the game, including automatic adding to clans or similar. This is a long ways off development for now though.

Aside from that, we're aware the grouping system isn't in the best spot and is in need of improvements. This needs engine work and so will require a not-insubstantial period of development, which isn't planned at the moment, but is 'on the list'. - Mod Kalaya

Comment

Originally posted by TheMichaelScott

Over the last few years, there have been talks and demonstrations of a faster tick rate for the game. Could you share any information about this?

I'm a big believer in improving our technology for the game, and tick rate has been mentioned in our high level conversations. This isn't in active development though. - Mod Keeper

Comment

Originally posted by JoshOliday

Ok, this all sounds nice, but my one question is: Realistically, how likely is all this stuff to actually come out at all, let alone on time? I'd like to give the benefit of the doubt, but too many times, things get moved or cancelled or shelved after being talked about. I welcome the transparency, but what planning and precautions have been investigated to make sure all of this is feasibly doable in this time frame, especially next year's content?

We are always working on improving our development pipeline and have made some good progress - but making games is a creative process with sometimes unknowns popping up.

Just a few months ago we had a situation outside of our control that disrupted our external QA support - which then impacted our development timelines. That impact meant we had to re-evaluate some of our releases to ensure quality, which you've seen with us moving Wilderness Events to October and the Death Cost Rework to early 2023.

I hope you felt the Development Update showed our continued efforts to be transparent, even in situations where we can't commit to more specific timelines like we could with the initial roadmap announcement in the Summer. - Mod Keeper

We can't ever guarantee anything in development. We never plan to fail, but we also can't expect the unexpected. Unfortunately the QA surprise hit us hard this quarter. - Mod Jack

Comment

Originally posted by gordon_bennet_65e

Are there any specific plans following the overwhelmingly positive feedback to assign a portion of the budget and/or dev team to a continuous effort to graphically revitalize older existing areas in the same manner mod Blkwitch did with a large chunk of the free to play area?

Are there any plans to extend the log-out timer?

Will the announced Jagex launcher offer additional security features such as more complex passwords or countermeasures against account "reclamations"? Are there plans to implement multiple characters per account similar to how many MMOs do?

Are there any plans at all to offer in-game or more... live customer support similar to that present in World of Warcraft? I often find myself completely lost as to who to contact for account related issues.

Given the recently re-emphasized claim by mod Ramen that old content should eventually become obsolete, are there plans to make that happen with content such as Raids and Vorago which are m...

Read more

RE: Log-out Timer:

This is something I'm looking at from a design standpoint!

We need to find the right solution while also taking into account potential enticement of bots, impacts to existing AFK training methods, etc. - Mod Jack

Comment

Originally posted by Mewrulez99

Are there any plans to release an RS3 leagues?

Leagues or something like it is something I'm personally very interested in. In general we're very keen on finding new ways to experience Runescape.

I do want to be clear that FSW is not intended as a substitute for Leagues, even though there are some similarities in places. - Mod Jack

Comment

Originally posted by JeSuisMouchoir

  1. Can you publish a statistic on how many ideas posted in the Discord suggestion chat actually made it into the game?
  2. Will you consider making pets such as Corgis be able to override familiars? The Ninja team would have to give them attack animations for this to work.
  3. Anything on RuneFest 2023? Planned, if so where and approx when?
  4. Mod Shogun said he likes frogs. Will there be any frog boss or frog related items in the future?

RE Suggestion Statistic:

Love the idea of providing more insight into how community suggestions and ideas inspire our work! Something we'll cook on for sure. - Mod Keeper

Comment

Originally posted by Z3ntetsu

Can you please give an ETA on when the new protean items will be converted from the old ones?

We don't have a date set for this yet, so don't expect it in the next couple of weeks - but it will happen. - Mod Mic

Comment

Originally posted by SerZaku

Q1: Seeing as we're getting new skilling locations, is there any chance of getting better skilling areas for Agility? The current ones aren't the best for experience gains, so with that in mind could we get new areas with better experience perhaps?

Q2: Certain Augmented Items such as the inquisitor staff are mispriced in the wealth evaluator. Any chance of the Ninja team working on this at some point so they display as the current market value?

Q3: Seeing as we're getting a Master Max's Cape, will there ever be a day when we'll see the current experience cap of 200M be improved? I'm sure many would love to continue the grind without having to start a new account. Perhaps a prestige system or something if the current limitation can't be bypassed?

RE: Question 2

We'll look into this! - Mod Kalaya

Comment

Originally posted by 5-x

  • What can we expect of the Death Cost and GE Tax update? It got pushed back a few months, did the design/scope change, or did you hit technical issues?

  • Why did you remove bad luck mitigation from Zamorak at low enrages? This ruined the boss for many players.

  • Tell us a little bit more about "master max capes", please.

  • When will past cosmetics return to the Marketplace? For example the Cherry Blossom Pack, or the Agama pet?

  • When will we hear more about the next skill?

  • Will Ninja strikes continue moving old pets to the pet interface as previously?

  • Any chance for more free death weeks to bridge the gap before the update?

RE: Old Pets to Pet Interface

Based on the reaction to our initial run of this, we're not quite sure whether to continue or not - or prioritise other Strikes instead. We're open to it, though we couldn't restart this year.

We'd love some feedback on how valuable you find this! If you're reading, feel free to drop a reply - would be great to know how many of you want to see us keep going with the Pets changes. - Mod Kalaya

Comment

Originally posted by MyCabbagesHelp

  • will winter weekends return this year?
  • if we can't get a 6th action bar on screen, can we get a 6th action bar's worth of keybinds to assign to things that doesn't have to be visible? I'd love invisible action bars.
  • what's the drop rate of the lucky dragonkin coin from nodon dragonkin?
  • what's the drop rate of amulet of the forsaken from barrows?
  • could we get strange/golden rock drop rates?
  • when is the ninja dojo returning?
  • jagex used to release the drop rate of boss pets on release. Can we go back to that? Why was that changed?
  • when is the next parcels from the hedge/travelling artisan event?
  • can we get mod ramen's aod gamejam project (about the chest drop rates) released?
  • can we get mod deg's gamejam project from last year (about vorago accept dialog showing who accepts in chat) released?
  • can we augment skilling offhands?
  • can it show the pylon and rex% in arch journal?
  • ...
Read more

RE: Ramen's Gamejam Project

There is a plan to release some of Ramen's changes in a future Ninja Strike. Not confirmed which one yet though. - Mod Mic

Comment

Originally posted by MaxedPainRS

Will any of the upcoming ninja strikes finally fix/improve some of the long standing dungeoneering bugs? And hopefully add some qol.. I'm talking mostly graphical bugs like colour tiles which has been reported multiple times on this sub already

We tend to not drop info about Strikes in advance, but we've definitely noted this as a potential future Strike idea! Thank you! - Mod Kalaya