You should receive this in your RuneScape Message Centre. Did it appear there?
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This is an automated system designed to stop discord raids. The server is having thousands of people join currently, it just kicked itself in.
This.
Really sorry about the initial issues you faced on this.
The somewhat good news is once, we complete our rollback, you'll be able to log in on this account and pick Fresh Start Worlds as intended. You won't need to fire up a ticket or get any further support.
We'll post on the News Post and on Social once everything is back online.
When can we expect the new skill to come out?
It's been over a year since death costs have been acknowledged as a problem and said to be worked on, and they have been an issue for much, much longer. Why can't we get at least some holdover balance changes to death costs since it keeps being delayed, such as capping them?
We are wary of removing a significant gold sink from the game without replacing it. We are looking at running Free Deaths at some point again later in the year if possible based on all the feedback we've seen on it. - Mod Jack
Why does it take 6 months to change a few values in the death cost calculation?
The delay isn't with the Death Costs, but with the changes to the GE to support tarriffs and remove the price cap. These are important economic balances to launch alongside changes to Death Costs. - Mod Jack
What can we expect of the Death Cost and GE Tax update? It got pushed back a few months, did the design/scope change, or did you hit technical issues?
Why did you remove bad luck mitigation from Zamorak at low enrages? This ruined the boss for many players.
Tell us a little bit more about "master max capes", please.
When will past cosmetics return to the Marketplace? For example the Cherry Blossom Pack, or the Agama pet?
When will we hear more about the next skill?
Will Ninja strikes continue moving old pets to the pet interface as previously?
Any chance for more free death weeks to bridge the gap before the update?
RE: Death Cost date change
Technical issues and the impact of our external QA disruption that Mod Keeper mentioned. - Mod Jack
How do you currently feel about the combat style balance? As it stands, Magic is significantly better at both the other styles than almost every form of content in the game. Melee in particular suffers from a large amount of extra effort input to compete with the other styles.
Where do you stand on the current style balance dynamic? Do you have any plans that you can mention?
I don't think the balance of the styles is in the right place.
However, I don't think this is as simple as just bringing all three into parity - we need to more clearly define the purpose of the styles and why you would want to play them. - Mod Jack
I'll ask it here because at this point I guess we've just accepted it and I don't see anyone else asking.
What are your plans for melee? We've repeatedly seen that melee won't be fixed by a single update, but there's been very little progress on doing anything for melee for quite some time now, and it's still by far the weakest combat skill.
Personal opinion - I feel even if we brought melee up to equal damage performance, this wouldn't resolve the problem. Meleers need to be close will always give it an inherent disadvantage. Melee needs a clearer purpose in the game. - Mod Jack
What happened to the tick reduction shown off at the last runefest?
We prototyped this, but so far we've concluded that it changes the game so much, and requires so much of the existing content to be re-made to make it work properly, that we are not likely to pursue this further in the forseeable future unfortunately.
Changing the tick would also have significant impact on the existing server performance and capacity which would also need addressing. - Mod Lopes
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- Will the official RuneScape APIs ever get the rework they deserve? Request throttling is pretty harsh, output formats aren't consistent, some data is poorly formatted or truncated, none of the APIs allow for directly tracking a player who changes their name despite name changing having been a thing for nearly 13 years, and there are no APIs for achievements.
- Text rendering in the "Report An Issue" interface has been broken for years. Can this please finally be addressed? It's pretty annoying having the text cursor jump about, and it just feels really bad that the bug report interface is buggy.
- Most guilds are either nearly or completely dead. With Artisan's Workshop being a good example of how a guild can be used as a hub for players that want to train a given skill in a social setting, is there any chance of other guilds being repurposed to work similarly?
- Araxxor's enrage mechanics do not affect noxious drops, unlike other bosses with enrage mecha...
RE: Text Rendering in "Report An Issue"
Also a bugbear of mine. Totally agree and something we want to get to. - Mod Kalaya
The UI, and in particular the default UI, is very complex and confusing. Are there any plans to improve the UI?
Can we expect more updates like the gamejam graphics update? It went a long way towards making the game look more consistent.
There are a lot of yak track models (and marketplace) that are higher quality than existing models. Will these ever be used to update the game? Things like desert wyrm, kyatt, giant rat, unicorn and so on.
Any thoughts about reducing the dailyscape?
Any thoughts about changing how auras are earned?
RE: Default UI
What a bugbear. I totally agree with you, it's just not a simple fix. Various ideas have been toyed with on how to improve interfaces, we just have yet to find the right ones - Mod Kalaya
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- will winter weekends return this year?
- if we can't get a 6th action bar on screen, can we get a 6th action bar's worth of keybinds to assign to things that doesn't have to be visible? I'd love invisible action bars.
- what's the drop rate of the lucky dragonkin coin from nodon dragonkin?
- what's the drop rate of amulet of the forsaken from barrows?
- could we get strange/golden rock drop rates?
- when is the ninja dojo returning?
- jagex used to release the drop rate of boss pets on release. Can we go back to that? Why was that changed?
- when is the next parcels from the hedge/travelling artisan event?
- can we get mod ramen's aod gamejam project (about the chest drop rates) released?
- can we get mod deg's gamejam project from last year (about vorago accept dialog showing who accepts in chat) released?
- can we augment skilling offhands?
- can it show the pylon and rex% in arch journal?
- ...
RE: 6th Action Bar
I personally believe we need to reduce the number of things that need keybinding rather than introduce ways to keybind more things. - Mod Jack
Any word on increasing the log out timer?
This is something I'm looking at. I agree with the feedback but we need to find the right solution taking into account how it could facilitate bots, impact existing AFK training methods and so on. - Mod Jack
Can players who opt into pvp in wildy not have pve threats attacking them? This makes it annoying for players to deal with both pvp and pve threats at the same time.
Why is solo Solak and Vorago made much harder than doing them in teams? Why can't they be scaled to match the difficulty of duos, like 1.5m HP for solo Solak instead of 2m?
Will RS3 be getting better servers like OSRS will be (based on Mod Ash's tweets)? A longer logout timer will make servers laggier when more players afking in the game unless servers improve.
RE: Better Servers
Yes. - Mod Keeper
Can we get an update on the account security upgrade? It was mentioned earlier this year... Are we still getting that this year?
The Account teams are still working on the new Jagex account system ("One account to rule them all").
It is rapidly approaching its Open Beta launch with the team frantically working to get this ready this year. This is the vehicle for the enhanced security features such as improved password complexity, verified emails etc.
At launch, you will be able to create a new Jagex account and then import existing Characters into it, giving a single set of secure account credentials for all you characters. Through the launcher you'll then be able to play all characters simultaneously with remembered authentication on them all. We will also have 1 click character creation so you can add new characters really easily. In the launcher you just choose the character you want to enter the game with and away you go!
Our current status is that much of this functionality is being tested internally at the moment. There is more development work required on both the launcher a...
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- Going forward with the new launcher and account system, would it be possible to create multi-account subscription plans to give players with alts/ironmen a discount on playing more than one account?
- Are there any plans to bring back Runefest next year? I would love to be able to finally attend one.
RE: RuneFest
We really, really miss it.
We're discussing options for the future of RuneFest. When it returns, we will want to make sure it's done in a way that's as accessible to as many players as possible - whether virtually or physically. - Mod Mic
Are you adding new options to Premier Club Tokens, like Dragonkin Imperial?
Asking again since last time they told us to wait, only to learn that only the Bullsmith outfit was to be reintroduced and then only through a Mobile promotion instead of Premier Club Tokens.
I don't see why not. I'll chase this! - Mod Kalaya
Why don’t you include in game polls for opinions on new content anymore? Those were always so fun and interesting to participate in!
We recently tried reviving it with CM's help for the Retro Overrides project and it worked great. We should definitely be using this more! - Mod Keeper