JagexHooli

JagexHooli



31 Aug

Comment

Originally posted by JagexHooli

As we're getting near to the end of the day, here's a quick roundup of Hotfixes we've released so far all in once place.

Hotfixes

  • The Bolstered Glacytes no longer sets the Arch-Glacors health when it dies. (This was the cause of some of the quick kills you may have seen in some clips).
  • The Arch-Glacor’s attack rate has been slightly adjusted to ensure special attack animations appear correctly.
  • Players can no longer rejoin the Arch-Glacor's Hard Mode encounter after turning it off, unless they re-activate it.
  • Triskelion keys dropped from the Arch-Glacor will no longer be multiplied by enrage or mechanic modifiers.

Confirmed Upcoming Hotfixes

  • Fix for a bug that is preventing the Scripture of Wen from dropping. Release TBC, target is today.

As I mentioned earlier, we're reporting and capturing every bug we see. We're also looking at what fixes we can...

Read more

Just as an update to this, we're looking to deploy the Scripture Hotfix as soon as we can in the morning.

Comment

Just wanted to hop in and say we're passing the font size feedback to the team, including on the default size and the desire for 'in between' sizes (ie. 11pt, 13pt etc). Thanks for all the thoughts on this today.

Comment

As we're getting near to the end of the day, here's a quick roundup of Hotfixes we've released so far all in once place.

Hotfixes

  • The Bolstered Glacytes no longer sets the Arch-Glacors health when it dies. (This was the cause of some of the quick kills you may have seen in some clips).
  • The Arch-Glacor’s attack rate has been slightly adjusted to ensure special attack animations appear correctly.
  • Players can no longer rejoin the Arch-Glacor's Hard Mode encounter after turning it off, unless they re-activate it.
  • Triskelion keys dropped from the Arch-Glacor will no longer be multiplied by enrage or mechanic modifiers.

Confirmed Upcoming Hotfixes

  • Fix for a bug that is preventing the Scripture of Wen from dropping. Release TBC, target is today.

As I mentioned earlier, we're reporting and capturing every bug we see. We're also looking at what fixes we ca...

Read more
Comment

Originally posted by JagexHooli

Hey everyone. If you're finding the new default chat text size a little too small, you can click the + button in the chatbox to change the Text Size to something larger.

Just to add to this - we're also passing the feedback on regarding the size options in general as well. This is a great step to try out first if you haven't already though.

Comment

Originally posted by AuryxTheDutchman

Currently I’m running into an issue where it is difficult to move on the center of the bridge unless your camera is directly facing the boss. If your camera is off to either side, you cannot move on the center of the bridge because the clickbox for the boss covers that entire area, making avoiding the three beams when you’re hemmed in very difficult.

We'll get this feedback to the team.

Comment

Hey everyone. If you're finding the new default chat text size a little too small, you can click the + button in the chatbox to change the Text Size to something larger.

Comment

Hotfix: The Bolstered Glacytes no longer sets the Arch-Glacors health when it dies. (This was the cause of some of the quick kills you may have seen in some clips).

We're reporting and capturing every bug we see - and the team are hard at work addressing anything urgent. Thanks for all your reports which are massively helpful for the team.

Comment

PSA: If you aren't unlocking Hard Mode after killing the boss solo on Normal with all 5 mechanics, make sure your instance player limit is set to 1. This is intentional to prevent abuse.


27 Aug

Comment

Originally posted by Rab-z

Will there also be a further upgrade to the pontifex shadow ring?

Yes, but we tend to leave the specifics to be discovered.

Comment

Originally posted by JagexHooli

Checking with the team on this. I'll post back once we have confirmation.

Yes they can. They'll be renamed to Lucky Dip Tickets, but they will work with this event.

Comment

Originally posted by Jchaplin2

Comment: Do previous years raffle tickets have any use here? we were told they would be usable in future raffles, and then nothing came last year, and this year seems to be a spiritual successor, will they have any use? or will they be removed as they'd be useless otherwise?

Checking with the team on this. I'll post back once we have confirmation.

Comment

Bit of an added note - for those of you waiting for more details on the rewards found in The Glacor Front, we're dropping that news later this afternoon too in a separate blog.


26 Aug

Comment

Checked in with the team on this - this was unintentional and we have indeed hotfixed it as of 10:30am Game Time today.

The +25% XP boost reward from the Path of the Creators now shares the same limitations as DXP LIVE.

Comment

Originally posted by siddesloth

Feels pretty bad if you're not one of the lucky ones who have 50m on their track... So some people's track is pointless

The track keeps going infinitely, so if are someone choosing to use higher volumes of keys on this, there may be more opportunities.

That said, what you mentioned is definitely part of the trial here. By seeing what's ahead of you, on top of the guaranteed Stars/Lamps/Proteans, you can see if the Rewards Track contains additional things you want.

In your case, you know it doesn't have something you feel is worth your keys - and that's part of why this is very much a trial to see how that feels as an experience.

Please do let us know any other feedback you have as you use it, as we're trying to capture everything we can to pass to the team.

Comment

We've seen a few questions on this since it went live so just to confirm - the reward track lasts for the duration of the promotion. There's no daily resets or anything.


20 Aug

Comment

Originally posted by duskfinger67

Is this going to be unique to this boss as part of the “teaching people to boss” aspect, or will this be deployed more liberally to other bosses?

Are death costs being fixed by removing them?

Death costs are a much bigger conversation - one we're actively having here often as I'm sure you've gathered from the many opinions shared on our streams!

This is just a decision for this boss right now. We want to do everything we can to make sure this boss is the ultimate on ramp to learning PvM.

Comment

Originally posted by CryptographerTall652

Hang on, deaths in normal mode are PERMANENTLY SAFE?!

Correct - only Hard Mode isn't (though we are running a global Free Death Week for when it launches).

Comment

Originally posted by criipi

Any combination of these mechanics is the Normal Mode experience. In Normal Mode, all deaths are safe, so there are no costs or penalties for failure.

Even for hardcores?

Yup!


19 Aug

Comment

We have a statement to share on this post:

"Jagex expects the highest standards from its staff and we act decisively if those values that we hold dear are not reflected in the behaviour of employees. The person in question no longer works at Jagex, and was dismissed when the circumstances of the allegations came to light in March 2021.

“We have conducted an internal review of the employee's interactions with staff and any players he may have come into contact with during his time at Jagex. We have found no evidence that might prompt further investigation at this time."