JagexHooli

JagexHooli



27 Aug

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Originally posted by JagexHooli

Checking with the team on this. I'll post back once we have confirmation.

Yes they can. They'll be renamed to Lucky Dip Tickets, but they will work with this event.

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Originally posted by Jchaplin2

Comment: Do previous years raffle tickets have any use here? we were told they would be usable in future raffles, and then nothing came last year, and this year seems to be a spiritual successor, will they have any use? or will they be removed as they'd be useless otherwise?

Checking with the team on this. I'll post back once we have confirmation.

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Bit of an added note - for those of you waiting for more details on the rewards found in The Glacor Front, we're dropping that news later this afternoon too in a separate blog.


26 Aug

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Checked in with the team on this - this was unintentional and we have indeed hotfixed it as of 10:30am Game Time today.

The +25% XP boost reward from the Path of the Creators now shares the same limitations as DXP LIVE.

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Originally posted by siddesloth

Feels pretty bad if you're not one of the lucky ones who have 50m on their track... So some people's track is pointless

The track keeps going infinitely, so if are someone choosing to use higher volumes of keys on this, there may be more opportunities.

That said, what you mentioned is definitely part of the trial here. By seeing what's ahead of you, on top of the guaranteed Stars/Lamps/Proteans, you can see if the Rewards Track contains additional things you want.

In your case, you know it doesn't have something you feel is worth your keys - and that's part of why this is very much a trial to see how that feels as an experience.

Please do let us know any other feedback you have as you use it, as we're trying to capture everything we can to pass to the team.

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We've seen a few questions on this since it went live so just to confirm - the reward track lasts for the duration of the promotion. There's no daily resets or anything.


20 Aug

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Originally posted by duskfinger67

Is this going to be unique to this boss as part of the “teaching people to boss” aspect, or will this be deployed more liberally to other bosses?

Are death costs being fixed by removing them?

Death costs are a much bigger conversation - one we're actively having here often as I'm sure you've gathered from the many opinions shared on our streams!

This is just a decision for this boss right now. We want to do everything we can to make sure this boss is the ultimate on ramp to learning PvM.

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Originally posted by CryptographerTall652

Hang on, deaths in normal mode are PERMANENTLY SAFE?!

Correct - only Hard Mode isn't (though we are running a global Free Death Week for when it launches).

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Originally posted by criipi

Any combination of these mechanics is the Normal Mode experience. In Normal Mode, all deaths are safe, so there are no costs or penalties for failure.

Even for hardcores?

Yup!


19 Aug

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We have a statement to share on this post:

"Jagex expects the highest standards from its staff and we act decisively if those values that we hold dear are not reflected in the behaviour of employees. The person in question no longer works at Jagex, and was dismissed when the circumstances of the allegations came to light in March 2021.

“We have conducted an internal review of the employee's interactions with staff and any players he may have come into contact with during his time at Jagex. We have found no evidence that might prompt further investigation at this time."


26 Jul

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Originally posted by hajutze

Whoever made the cutscene should be fired.

It fires up and doesn't prevent your character from taking damage.

So I clicked to go to the front, decided to watch the cutscene, almost died in the process....

It fires up and doesn't prevent your character from taking damage.

So I clicked to go to the front, decided to watch the cutscene, almost died in the process....

Reporting this to the team now - thanks so much for alerting us to this.

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Originally posted by Kumagor0

We think it looks great, but let us know your thoughts too!

I much prefer being able to just scroll and read instead of clicking 10 times. If you intend to keep this new format (I hope you don't, but I don't believe you won't), at the very least add "expand all" button.

We discussed this when we were looking at changing to this format actually! We'll see if we can make it happen.

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Just to confirm, this is a bug - thank you for sharing this! We've made the team aware.

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We've alerted the team to take a look. Thanks for reporting this!


20 Jul

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Originally posted by Odd_Link_7231

Im a little confused on the wording, do the cannon/oldak/kinetic upgrades drop from the slayer monsters or have they got something else going for them like other uniques or xp or good drops? This exceeded my expectations tbh, might have to actually start grinding on the ironman to play it sooner rather than later.

The cannon upgrades drop from the Nodon Dragonkin slayer mobs. They also have a few drops relevant to some of the other Nodon Front content but we're leaving that for all of you to discover on day one.

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Originally posted by RS3_ImBack

Yeah i hope they acknowledge lore.

Ill try and probably fail miserably amd maybe couple 50m of death costs later ill mihht get a kill 😂

There's definitely Lore behind this. We'll leave it for all of you to discover when you play though.

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Originally posted by learn2gate

Will the staff pieces be dropped exclusively from this boss? Or will it be pieces from all fronts combined to make the staff? Will it require an Arma battlestaff and the pieces or just the pieces alone?

Just from Kerapac HM.

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Originally posted by dc1222

Will hard mode need a group or is it too early to speak on this?

It won't. For both, we recommend Solo.

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Originally posted by rGamingMan

Can you guys share the different artworks seen in the video? I love them so much!

We'll look into doing this!