JagexHooli

JagexHooli



26 Jul

Comment

Originally posted by hajutze

Whoever made the cutscene should be fired.

It fires up and doesn't prevent your character from taking damage.

So I clicked to go to the front, decided to watch the cutscene, almost died in the process....

It fires up and doesn't prevent your character from taking damage.

So I clicked to go to the front, decided to watch the cutscene, almost died in the process....

Reporting this to the team now - thanks so much for alerting us to this.

Comment

Originally posted by Kumagor0

We think it looks great, but let us know your thoughts too!

I much prefer being able to just scroll and read instead of clicking 10 times. If you intend to keep this new format (I hope you don't, but I don't believe you won't), at the very least add "expand all" button.

We discussed this when we were looking at changing to this format actually! We'll see if we can make it happen.

Comment

Just to confirm, this is a bug - thank you for sharing this! We've made the team aware.

Comment

We've alerted the team to take a look. Thanks for reporting this!


20 Jul

Comment

Originally posted by Odd_Link_7231

Im a little confused on the wording, do the cannon/oldak/kinetic upgrades drop from the slayer monsters or have they got something else going for them like other uniques or xp or good drops? This exceeded my expectations tbh, might have to actually start grinding on the ironman to play it sooner rather than later.

The cannon upgrades drop from the Nodon Dragonkin slayer mobs. They also have a few drops relevant to some of the other Nodon Front content but we're leaving that for all of you to discover on day one.

Comment

Originally posted by RS3_ImBack

Yeah i hope they acknowledge lore.

Ill try and probably fail miserably amd maybe couple 50m of death costs later ill mihht get a kill 😂

There's definitely Lore behind this. We'll leave it for all of you to discover when you play though.

Comment

Originally posted by learn2gate

Will the staff pieces be dropped exclusively from this boss? Or will it be pieces from all fronts combined to make the staff? Will it require an Arma battlestaff and the pieces or just the pieces alone?

Just from Kerapac HM.

Comment

Originally posted by dc1222

Will hard mode need a group or is it too early to speak on this?

It won't. For both, we recommend Solo.

Comment

Originally posted by rGamingMan

Can you guys share the different artworks seen in the video? I love them so much!

We'll look into doing this!

Comment

Originally posted by CrypticWhale

I prefer written announcements since they're much easier to understand for me. Considering how popular the TL;DWs are, I think a lot of other people do too.

We have something coming on Thursday that covers this plus added detail. Let us know what you think of it when it's out, would love your thoughts (including on timing vs the video!)

Comment

Originally posted by MiscItems

What are the player count capped at for both modes in the kerapac fight?

3 for both.

Comment

Originally posted by Deathcon4111

Is 1-3 ppl also for hard mode or is that solo only

1-3 for both!

Comment

Originally posted by no-this-iz-patrick

They've said before that the main four bosses will be massable, with a higher tier solo boss before. Not sure if anythings changed since then though

Kerapac isn't massable just to confirm.

Comment

Originally posted by Windsofthepast

Does that include hard mode as well?

Yes.

Comment

Originally posted by Innocent_Cuplrit

I've seen the trailer a few times now and I'm 99% sure there'll be 2 new slayer creatures: magic Nodon (yellow wings and head, with staff) and melee Nodon (black wings and red body, with sword).

Edit: Gladly, I was wrong!

There's more than two variants.. 🙂

Comment

Originally posted by Voltorn_Elda

Regarding the difficulty of the 'normal' Kerapac fight... how would it be classified? Inbetween what bosses would it be placed?

I still recall that Raksha was 'supposed' to be around Arraxi/Telos regarding difficulty, but at launch this really didn't seem to be the general consensus.
(Also.. will Kerapac have 'one-hit-ko' mechanics used to artificially increase difficulty, or have you moved away from mechanics like that?)

Kerapac is a step up in difficulty from any of the 4 GWD2 Generals.

That's about as far as we want to go in terms of defining the difficulty this time out though.

As you mentioned with Raksha, us saying that set expectations too high or too low depending on who you talked to. We want to make sure to avoid that this time.

Comment

Originally posted by MtnDoobie

Awesome looking trailer! Super hyped.

Not that it matters for most players, but will the t95 staff be dyeable?

Oh yes. And personally I think they look SO GOOD.

Comment

Originally posted by Avernic

- How many players can take on Kerapac?
- Is killcount required to fight Kerapac?

1-3 for Kerapac, though solo is recommended.

There are no killcount requirements to access the boss. We'll talk about this more on Monday's launch stream, but it's a mechanic the team decided not to bring to this GWD for a variety of reasons.

Comment

Originally posted by UnwillingRedditer

Currently hyped for the update; this is more like it.

From a mechanics point of view, I just want to know if normal/hard mode Kerepac will be feasibly soloable.

From a lore point of view, I'd like to know how the dragonkin have gone from "Dragonkin are so dangerous that even the gods fear their power" to "level 92 Slayer". Interesting that this 'essence' type drop upgrades the new ring over time... I wonder if

1: It will be a permanent buff or if you will need to keep feeding it the fragments
2: Other items will be needed if the upgrade is permanent (e.g. an alchemical onyx for the inevitable upgrade to t4 luck).

Kerapac can be fought by 1-3 players, but we recommend solo.

Comment

Originally posted by UnkoalafiedKoala

That was great, really missed these types of videos! And getting the literal Staff of Armadyl is incredible.

Glad you enjoyed it! We are looking at potentially making this something we do more often if the feedback is good.

Streams are awesome, but they don't always do the best at presenting the really exciting stuff in an update. Ideally we want to find a better balance between the two (rather than one or the other).