JagexHusky

JagexHusky



04 Dec

Comment

Originally posted by RefusesToGiveAShit

Will this be fixed or will it remain unchanged for the rest of leagues?

I don't believe it would make all that much of a difference at that point whether we did fix it or not.

It's a relatively easy drop to get regardless, most people will have gotten it already and only those who are on second accounts or are playing late will really be affected.

I don't mind either way I suppose, I can run it past the team to see what they think on Monday.

Edit: What gothiclogic said below, it's more of the fact that I added it to the interface correctly as opposed to it being bugged and not working when it should've

Comment

Originally posted by FirstTwoWeeks

Thank you, glad this post got your attention! Not sure how long it would take to look through each item, but there aren’t any other items affected like this are there?

Every single drop which was added on launch went through QA testing to ensure that the numbers they saw when defeating a creature had reduced quantity X to X/3. I even self-tested every single instance myself.

GWD had a separate issue in which my debug was actually still doing the X/3 but just wasn't rolling a random( ) check around it to pick a random number and I've already checked every single instance to ensure the random() wasn't missed anywhere else if that makes sense.

So no, I don't believe it is anywhere else unless there's a similar issue to this which I can't remember adding anything else to the interfaces post-release

Comment

You appear to be correct and I can do my best to explain why

I've checked the original job for the droprate modifiers and it was never part of the original list at all so it was never modified on launch.

However, while sifting through all of the week 1 feedback I saw a comment asking if it was increased despite not being on the interface I checked a line of code that used my ~modify_droprate proc and went "Oh it actually is increased" and added it to the interface.

Turns out it has that line of code because I centralised modifying droprates so that leagues and DMM use a more generic system which is easy to plug into so it is currently on the list of DMM items which are increased but not the list of Trailblazer items which are not increased.

I hope that makes sense and it also explains why, this was just me stupidly and incorrectly updating text on an interface after week 1 when I shouldn't have. Sorry for the confusion, that was a busy first week of ...

Read more

03 Dec

Comment

F for the lack of ring.

But Gz on 99!

Hope you enjoyed the content!


21 Nov

Comment

Originally posted by illadelphia_

Disagreements and differences aside, thank you so much for all the community interaction, the changes are not ideal for me but I could not imagine the frustration of going through this without hearing from you guys and not being given the insight of your thought process.

All in all trailblazers has been a breath of fresh air and a blast in these harder times, it’s just as a competitive person and probably the only time in my life I’ll be able to put in the hours to compete for dragon it just felt bad to have these changes where one relic is clearly buffed over the other. I know there’s no easy answer but I do want to make it clear that I am very grateful for having mods like you all.

Completely understandable and no problem! I'm not trying to make everyone see our way of thinking. Just trying to be transparent and involved because even if we don't make any changes, I might get some good ideas to use for the next one!

Comment

Originally posted by mihile2x

Honestly it was shocking to me that you chose 'no changes whatsoever' stance. What good can possibly come out of it? is it your way of trying to preserve game/league integrity? you should always strive to make *good* changes, no matter what.And what's more shocking is that apparently majority of Jagex thinks it's a good decision.

That is my personal stance and it's shared by some other employees, and less so by others.

This post was trying to stress that even though I feel that way, in reality there is probably a line between acceptable changes and not acceptable changes and I want to find that line and have discussions with the team about that for the next league so that we can present that to the players clearly before it starts.

Lots of us internally have differing opinions on things and honestly I wouldn't have it any other way

Comment

Originally posted by illadelphia_

Thanks for always giving your insight even if I do completely disagree with you, you always have said “we don’t want to many changes where possible to anything unless we have too”. I recognized juggling clues would be a pain, I picked my areas and TS around this since many points are locked behind clues, then you go and make the auto juggling so that US gets to complete clues without having to stack superiors. Just absolute bullshit in my opinion.

Yeah I completely understand where you're coming from, it's a valid way to feel given the situation and it's something I'd strive to avoid going forward if I could.

It's just really hard to deal with because not everyone in the community agrees and perhaps there is a line we need to find where there are acceptable changes and not acceptable changes. I want to explore this further into the future before the next league

Comment

Originally posted by Treblosity

I think the disconnect on whether or not to change the burning amulet is players see the decision as a simple pros vs cons of the change, but youre also looking at how important is the change? Is it worth the dev time at this point? Its a tough question to ask because it could be worth it if the problem reaches a lot of people but it could also be worth it if the problem reaches a few people to try to spread the love a bit, but how much of that can you afford to do? I think this is probably why you set the principle of "no changes mid-league," because if you do, then youre forced to make these decisions of who and whats worth it? Sadly i think with the changes so far, people are already feeling like the changes are imbalanced which means you either can keep trying to fix these problems or stand your ground at a certain point.

There are solutions to this for future leagues though, one solution to all of this would be if there was some method of changing relics or areas whi...

Read more

It's less about the dev work and more about "do we really have to change this? or is it just part of the league". For example, not having access to an item because you didn't pick regions which gave it just feels like a natural part of the league rules and part of the planning and that is far more subjective to us changing it at this point.

The issues we did change I've described above and hopefully explained why even if you disagree.

I briefly heard about the mushroom issue yesterday, It seems people are taking it as kicking the mushroom pickers while they are down but that wasn't what we were doing. I don't honestly believe anyone who sees that the mushroom can bypass teleport checks/restrictions such as teleport blocks would expect that to be intended behaviour especially when the relic doesn't have that in it's description.

Also, the things that players are not seeing about the mushroom is not having those standard checks actually causes a lot more poten...

Read more
Comment

Originally posted by Subterranean_Smiff

I still don’t think they should make any nerfs mid-league. If you see other people abusing something that seems broken, you should be able to too. All jagex has done with these nerfs is punish the people who are playing at a more casual pace. The people who jumped ahead early and exposed these “bugs” both benefited from them the most and probably influenced others to follow the path they chose - only for the followers to get screwed by the nerf. All of my time in this league was spent getting ahrims (~200 chests) and ice barrage because I saw what other people were doing with it. Obviously, now my build is way less powerful than I expected and I essentially wasted a bunch of time.

If jagex really feels the need to make changes mid-league, they should instead buff other relics to match the strength of the accidentally “broken” relic. (Or better yet catch the bugs before the league is released, but I’m not holding my breath...)

I don't agree with you for a few reasons and I'll try to explain why but we might just end up with agreeing to disagree.

First up, bugs are unfortunate and we do our utmost to catch this stuff before launch but if something is clearly bugged/busted and it is not part of the relic description then we should change it because otherwise players who picked a specific relic will feel cheated because the bugged effect wasn't known to them when they made their relic choice.

Your response to this is saying "to buff the others to match" but that's a really really hard thing to weigh up mid-league and could result in even more drastic changes, so much so that you could end up re-writing an entire tier of relics and upsetting everyone and suddenly everyone is demanding to be allowed to re-choose their relics, it gets very messy at that point. This is why my preferred stance is "relic descriptions are law" as I stated in my post above.

As I said, the biggest issue was t...

Read more
Comment

Originally posted by Charl3magne

Hey Husky, loving the league!

I'd honestly quite like to go with "whatever is in the relic descriptions is law" but then we have cases like with double cast which I described above in which we were praised for going against that so perhaps there is a line with what is acceptable to change and not.

I think this stance creates problems for you because it completely handcuffs you guys in terms of fixes. I totally understand that you want to preserve the competitive integrity as much as possible, but you've already made two pretty substantial changes to the league (GWD KC and clue scrolls) and the second in particular has a huge impact on relic balance (I think you guys 100% made the right call and I'm a TS picker). This is only the second league you've run and you're forcing yourselves to try and balance the relics perfectly from the start. Give yourselves a bit of wiggle room to change relic descriptions to fix oversights and perhaps even m...

Read more

Yeah I agree it hand-cuffs us a little bit, as I said though that's my personal opinion that relic descriptions are law but it does have it's downsides.

Another way to go about it is to leave the relic descriptions slightly more open, for example Eternal Jeweller could've said "All jewellery" and then if we missed any we add them later mid-league

Comment

Originally posted by JustifiedComplainer

Silent hotfixes are not the way to go in this gamestyle. Most people will plan ahead with some degree so changing stuff on the fly so constantly can really be off putting. Anecdotal experience comes from the double cast change. As you said, it was an obvious and clear bug. Many players such as myself were waiting for it to be addressed but all we received was a silent hotfix. So that was enough to say "desert is not good for my relic anymore, lets go somewhere else"

Some other mod said I should have been patient and waited for real news. But its not like the bug was not known for a while. And it being a bug was enough of a reason to wait before picking a potentially game ruining area for a bug. The silent hotfix, normal to how problems have been handled, should have been the end of it. However, when you start silent hotfixing things, then reverting it and not explaining anything throughout, it can be really difficult to not get upset.

Still upset you guys ha...

Read more

The double cast one was an interesting case, we did not intend to be malicious or stealthy about it. The bug was brought to my attention at around 11pm at night and I called another dev with hotfix permissions to get their opinion on whether or not we should change it and they agreed we should since it was very powerful.

It didn't seem necessary to call out a CM just to notify players of it at that time at night so we decided we would do so the following morning. However, upon starting work that morning we had a follow up meeting with more members of the team and decided that due to the backlash we would partially revert the change, we then of course had to wait for that dev work to be done properly and tested (and to ensure we could do that) so that we could communicate accordingly.

All in all, it was addressed within around 12 hours of the hotfix. I still personally disagree with us reverting it but that's why we make decisions as a team. We are never going to be...

Read more
Comment

Originally posted by Shasan23

Perhaps you should release tasks and relics more than 2 hrs prior to league release. That way, all your oversights that end up punishing players can be attempted to be fixed before the holy start period that (sometimes but not always) prevents you from making any changes.

Edit: I know you guys are hesitant to do that to prevent "meta" strategy from dominating, but as it is now, people who pick the meta strat are conferred the most benefits with regards to changes anyways (you admitted yourself that ultimately you "have to go with the majority")

Anyways, on a more positive not (eventhough I cant hide my saltiness regarding TS) this was an incredibly good, inspired update for runescape. I am greatly looking forward to the future!

It's an interesting idea to release them earlier but honestly it would have to be 2-3 weeks early to make any real difference. Even 2 days earlier it's hard to make significant changes because we aim to have the release in a stable state with no more development work on it for at least a week beforehand sometimes more (unless any major bugs are found)

Comment

I've seen a lot of comments talking about contradictions between what we have changed and what we haven't and you guys are absolutely correct, I cannot deny that.

I hope I can shed a little more light on the discussions we've had internally even if it won't really make the players who are unhappy suddenly happy about it, maybe they can understand where we're coming from and why we've made some of the decisions we have made.

So I kind of touched on it in this blog but let's break down some of the things we first changed and why and have a look at community reactions to them. I also want to stress that this is all my own personal perspective on all of this and it doesn't represent everyone on the team even if all of the decisions made below were made as a team.

  • Fluid strikes adjustment so that the damage reduction happens after determining if you die or not. This one was pretty much just an unforeseen bug that allowed players to never die against some...

Read more
Comment

Originally posted by wtfiswrongwithit

there are none, because jmods don't understand DPS vs max hit. if you go morytania to get a sang staff or nightmare staves, you can't compete with the other relics and don't get any VIPs, even with desert

i'd love to see any magic user get a 1 minute vorkath or 0:42 zulrah. it's a terrible relic and does not compete with the other choices.

I spent a couple of days in a modified dps calculator to take into account relic effects then another couple of days testing in the live-game. I was able to get both a 45s Vorkath and a 42s Zulrah with mage (in near-BiS with heart yes). These are possible but mage is weaker for those.

Magic is never the best in a lot of places but it's globally pretty decent in a lot of places and doesn't have that many weaknesses outside of bosses with stupid high magic def like Nightmare


20 Nov

Comment

Originally posted by Serenaded

Did they change the clue scrolls yet? I just did a few and got heaps for Wilderness and Priff.

We did change them, we just changed your progress to not be reset when getting a new one. So if you drop a 2 step clue, get another it will still be at 2 steps!

Comment

Originally posted by JohnytheSloth

Was torn between Misthalin and Karamja in the beginning. Looking at the stats, glad I had picked both.

Thanks, this made me laugh more than it should've haha

Comment

Originally posted by sheet

When can we expect to see the price of the items in the trailblazer shop?

Comment

Originally posted by AffectionateNorth60

Very cool post. A couple things I would love to see are weekly tier placing updates and a cost list for the league points reward shop.

https://twitter.com/JagexHusky/status/1329849292819996672

I just tweeted the cost list if that helps. We missed them this week but we should have the tier placings next week!

Comment

Originally posted by Thermald

does this mean that dragon boots in wilderness don’t get their drop rate boosted unless you also unlocked asg?

Nope, it means Wilderness d boots are unlocked for everyone since it says all sources

Comment

Originally posted by Mylife212

Great read, something caught my eye though.

When asked about the Drop rate buff, Husky says "But do note that something being in the Misthalin section doesn't mean it's restricted only to creatures in Misthalin - we just decided to add them to the areas which seemed to make sense to add them. "

Does this mean that the visage buff from Karamja applies to ALL monsters that drop a visage, IE Mith Dragons or only to monsters that drop visages in Karamja?

That is a correct interpretation. All sources of the visage are buffed this League