JagexHusky

JagexHusky



14 Jul

Comment

Originally posted by Amaranthyne

It just kind of boggles the mind. It takes 2+ months to get small changes like this, but we've also had completely skipped weeks with no updates & long stretches with no/low-effort content. What is the team actually doing?

Sure, I can take this one.

So first off, the dev team is split into several groups each with their own projects and responsibilities.

Wardens - Recently did AKD and ToB Modes, currently working on the A night at the theatre rework

Juggernauts - (The team I'm on), Recently did Clans and ERB and are now finishing off Combat Achievements for next week

Unknown - Working on the New client features, you recently got batch 1

Operators - Recently did the work to take Phosani's Nightmare from ideation into a real project and also work on the polls and things you see week to week outside of actual projects

??? - We have another team working on things which haven't been announced.

And naturally each of the project teams have unannounced projects we're working on whether that be design work/creative briefs/design documents etc. or being further along doing implementation work.

The Operators currently have the least amount of devs ...

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07 Jul

Comment

Originally posted by CQQB

How will the slayer helms work with new tasks being added? If I have a Verzik slay helm (originally unlocked via Master diary completion) and a new task is added to the master tier, do I lose access to my slay helm a la quest cape on new quest release? Or will it revert to a regular slayer helm? Or will it still be useable as is, regardless of whether that new task is completed?

Thanks! I'm pumped for release.

I think we'll just unequip them, I can't remember. Regardless the point is you'll have to re-earn the tier that is now uncomplete similar to how quest capes work

Comment

Originally posted by BossHighscores

Why is there no Phosani among the speedrun tasks? Might as well dump the normal Nightmare and replace it by phosani.

We'll release Phosani tasks after the CA launch. It's still a little close to it's release and we couldn't fit it in with the dev time we have without delaying it anymore anyway.

Moving forward when new content gets released I'd imagine the tasks might take anywhere from a few weeks to maybe a month or just over to release. Mostly due to wanting to fix any bugs/evaluating the player metas for the content before coming up with tasks for it.


06 Jul

Comment

Originally posted by Falchion_Punch

Since nobody linked Husky's twitlonger:

https://twitter.com/JagexHusky/status/1412414897095389188?s=19

A couple things to note:

Thanks for the summary I gave on twitter! :D

Hijacking this a little, looking to have a changelist out at some point tomorrow (or the day after if time is stretched) which will include the Vorkath task being changed along with a few other changes here and there.

Grandmaster really is supposed to be that tier of difficulty beyond what we've got in the game. I see people who can currently do the Inferno as being able to do the Master tier pretty comfortably if that's any reference.

Elite still has a ton in it, it's our biggest tier by number of tasks so this piece of content should hopefully hit a super wide-range of players and I'm definitely excited to see how you all do, how many completions per tier etc.

I really do want to emphasise that it's good to have aspirational content in the game and this kicks it up a notch. Future content will come out which may introduce rewards to make some of these tasks easier too so that's something to bear in mind....

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14 Jun

Comment

Originally posted by bobly81

So bow is absolutely not worth using without armour, got it.

Kind of? It's still decent. Worth noting that Crystal Bow in the proposal (with armour) is about 3 max hits higher than in game right now.

Comment

Originally posted by BestMudkip

So does the Bow of Faerdhinen not work with Armadyl? Or is the DPS just so bad it’s not worth showing on the graphs.

If it helps, the power of them goes as follows:

BoF with armour > Crystal Bow with armour > BoF with Armadyl > Crystal Bow with Armadyl


30 May

Comment

Originally posted by gon_ofit

And the new bow? Can we have an estimate of when can we expect it to be polled?

Nope because I don't know the answer! All of this stuff is very much in the proposal state and I want to make sure we've addressed all the feedback we can before committing to what gets polled and when

Comment

Originally posted by GodricLight

Links to the blog post are dead ends? Both here and the twitter?

Fixed! (here, not on twitter)

Comment

Originally posted by Bismalz

Is the rebalance still estimated to be released late this month?

We don't have a date set for it currently, we have an idea of when it could come out based on an estimation of how long the work would take at least

Comment

Originally posted by Sir_Suh_Dude

Thanks for your work on this Husky, even posting on a Sunday.

No problem! I just want to make sure I have a full picture of all the feedback before our meeting next week :P

Post

Hey Reddit!

Just wanted to say that I've loved reading all of the feedback so far in the main Equipment Rebalance thread but there are lots of smaller points which get drowned out amongst the discussion around the Toxic Blowpipe, the Bow of Faerdhinen and the Amethyst Darts.

To ensure that we address everything when we discuss the feedback next week I'd love it if you guys could give some feedback on this thread regarding some of the following other changes!

Link to the blog here: https://secure.runescape.com/m=news/equipment-rebalance-ranged-meta-proposal?oldschool=1

I posted the same thing on twitter too, you can leave feedback on either one! ...

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28 May

Comment

Originally posted by FlyingVulpix

/u/JagexAyiza /u/jagexhusky

Just a heads up the regular crystal bow stats in the blog are incorrect. Regular crystal bow as of right now has +100 Range Accuracy, and +70 Range Strength, not +100 Accuracy, and +78 Range Strength as listed.

It's a proposed buff! From the blog:

"Lastly we want to increase the Ranged strength of the basic Crystal Bow. This small change has a big impact, providing +2 points of damage to the Bow’s max hit rising to +3 points when used with the full Crystal Armour set. A helpful little nudge to universal viability!"

Comment

Originally posted by raids3when123

Can we see what the inferno difference is when you are not range potted or using rigour? Its weird to say you busted the myth wide open when your assuming an accuracy and range level people wont have. For a first cape most people are killing rangers without range pot or rigour for most of the inferno.

Also most people are wearing suffering/rog for ring slot, kind of small but the +8 range accuracy that you would lose when we are comparing how accuracy changes impact the inferno matters

The comparison at the Inferno was purely for the Zuk minions, yes waves will be harder but not by a significant amount, it's on average one more hit every other kill, sure it'll add up but that's not a huge deal.

However, during the waves you have a limited amount of hits to begin with as you have to keep up with the shield so that was where our focus was and I don't think it's too far-fetched to assume people will save ranged pot doses for killing the rangers/healers during Zuk

Comment

Originally posted by Merdapura

Husky why are you nerfing ddart bp when its the most expensive item in the game to use? Arclight is on the same mindset of a very powerful weapon but a harsh upkeep.

Secondly, as a developer let me ask you how hard would it be to rework range STR bonus to only affect bolts, arrows and javelins? This would exclude chins, knives, blowpipe and crystal bow from being powered up by new range gear.

Lastly let me ask you about amethyst darts, I've done ballpark numbers on the supply of amethysts in game and it's bad, the influx of amethyst darts will be around the same if not higher than the current influx of rune darts in the game, why did you go with amethyst darts and not amethyst add on for darts to make them stronger? (as in, ironmen can use amethysts to turn their rune darts into dragon darts)

  1. Cost isn't the only issue with the Blowpipe and it's not even the most important fact about it, a basically one weapon ranged meta is never healthy for the game and the biggest reason for the change is to offer diversity in the ranged meta.

  2. Not hard at all, however, that would be a pretty significant change to how people expect the game to work and I don't see how that proposal would be better

  3. Yeah we were aware of the Amethyst darts coming into the game being higher than rune but Rune/Amethyst are still weaker than main-game so comparing them to main-game costs when the nerfed version would be weaker seems a little off, if they're weaker perhaps it's ok if the ammo is also slightly cheaper? Happy to open Amethyst darts open for suggestions though (just like anything else in this blog)

Comment

Originally posted by icehero0003

I have one question. In the write up it says crystal bow and bow of faerdhinen are 4 attack speed is this an update for crystal bow or assuming theyre on rapid?

The assumption about them being on rapid is correct!

Comment

Originally posted by Merdapura

It just show how out of touch they are with reality, they're taking the survey results as the absolute truth and will make bad decisions because of it. Amethyst darts are a mistake and will come back to bite them in the ass.

Sorry, it was a complete oversight on my part in forgetting about the ring slot and it is wildly inconsistent for me to use a veracs helm/archers when either armadyl/archers or veracs/suffering would've been better.

I took the time to make the table for you including a ring of suffering: https://imgur.com/a/3yi9Xnc

And whilst running the numbers again I found out for some reason the wrong TTK numbers are in the blog. It doesn't generally matter they're just off by a smidge but I've asked for them to be updated.

Comment

Originally posted by PM_ME_UR_STATS

Crystal rebalancing good, new bow good, bp changes pretty negligible where it actually matters, crossbow changes are fine

personally i think the crystal armor + new bow changes are the best and most critical to the proposal. having an upper-mid/high tier weapon to smooth out the gap between tbow and everything else has been a really important point to address for a while now, and its nice it will have its niche in being better than tbow in some areas too. i'm also glad crystal armor will be viable now, because its my favorite looking armor in the game

as a decent cynic over playing 15 years this is probably the most impressed I've been by the Jmods competency in communication, transparency, and understanding their game. finding these niches and actually addressing peoples concerns word for word is not something I'm used to, not just from jagex, but from any game company. we're pretty lucky to have this group

Thank you so much! (I might just cry)

As a team we worked really hard to try and get the best proposal we could to present to the community


19 May

Comment

Originally posted by [deleted]

[removed]

I think "Not malicious ones or laziness" covers the counterpoint to what you have said.

We have reasons, I can't share those reasons and that's all I can say

Comment

Originally posted by PiMpAct

How have you not even fixed scrying pools yet.... seriously

There are reasons why it hasn't been fixed and not malicious ones or laziness. We do intend to fix it, it's just not as straight-forward as you might think!

It's definitely on our agenda, I just want you to know that we haven't forgotten about it at least!


11 May

Comment

Originally posted by Ramonhal

No update again? I’m sorry but what is happening, you say the development team has never been bigger but the lack of content updates the past few weeks is just sad.

It's worth noting that the development team are still working away whilst there is a no update week, the quantity of content you receive isn't changing just the cadence momentarily :)