I still don’t think they should make any nerfs mid-league. If you see other people abusing something that seems broken, you should be able to too. All jagex has done with these nerfs is punish the people who are playing at a more casual pace. The people who jumped ahead early and exposed these “bugs” both benefited from them the most and probably influenced others to follow the path they chose - only for the followers to get screwed by the nerf. All of my time in this league was spent getting ahrims (~200 chests) and ice barrage because I saw what other people were doing with it. Obviously, now my build is way less powerful than I expected and I essentially wasted a bunch of time.
If jagex really feels the need to make changes mid-league, they should instead buff other relics to match the strength of the accidentally “broken” relic. (Or better yet catch the bugs before the league is released, but I’m not holding my breath...)
I don't agree with you for a few reasons and I'll try to explain why but we might just end up with agreeing to disagree.
First up, bugs are unfortunate and we do our utmost to catch this stuff before launch but if something is clearly bugged/busted and it is not part of the relic description then we should change it because otherwise players who picked a specific relic will feel cheated because the bugged effect wasn't known to them when they made their relic choice.
Your response to this is saying "to buff the others to match" but that's a really really hard thing to weigh up mid-league and could result in even more drastic changes, so much so that you could end up re-writing an entire tier of relics and upsetting everyone and suddenly everyone is demanding to be allowed to re-choose their relics, it gets very messy at that point. This is why my preferred stance is "relic descriptions are law" as I stated in my post above.
As I said, the biggest issue was t...
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