JagexHusky

JagexHusky



21 Nov

Comment

Originally posted by Subterranean_Smiff

I still don’t think they should make any nerfs mid-league. If you see other people abusing something that seems broken, you should be able to too. All jagex has done with these nerfs is punish the people who are playing at a more casual pace. The people who jumped ahead early and exposed these “bugs” both benefited from them the most and probably influenced others to follow the path they chose - only for the followers to get screwed by the nerf. All of my time in this league was spent getting ahrims (~200 chests) and ice barrage because I saw what other people were doing with it. Obviously, now my build is way less powerful than I expected and I essentially wasted a bunch of time.

If jagex really feels the need to make changes mid-league, they should instead buff other relics to match the strength of the accidentally “broken” relic. (Or better yet catch the bugs before the league is released, but I’m not holding my breath...)

I don't agree with you for a few reasons and I'll try to explain why but we might just end up with agreeing to disagree.

First up, bugs are unfortunate and we do our utmost to catch this stuff before launch but if something is clearly bugged/busted and it is not part of the relic description then we should change it because otherwise players who picked a specific relic will feel cheated because the bugged effect wasn't known to them when they made their relic choice.

Your response to this is saying "to buff the others to match" but that's a really really hard thing to weigh up mid-league and could result in even more drastic changes, so much so that you could end up re-writing an entire tier of relics and upsetting everyone and suddenly everyone is demanding to be allowed to re-choose their relics, it gets very messy at that point. This is why my preferred stance is "relic descriptions are law" as I stated in my post above.

As I said, the biggest issue was t...

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Comment

Originally posted by Charl3magne

Hey Husky, loving the league!

I'd honestly quite like to go with "whatever is in the relic descriptions is law" but then we have cases like with double cast which I described above in which we were praised for going against that so perhaps there is a line with what is acceptable to change and not.

I think this stance creates problems for you because it completely handcuffs you guys in terms of fixes. I totally understand that you want to preserve the competitive integrity as much as possible, but you've already made two pretty substantial changes to the league (GWD KC and clue scrolls) and the second in particular has a huge impact on relic balance (I think you guys 100% made the right call and I'm a TS picker). This is only the second league you've run and you're forcing yourselves to try and balance the relics perfectly from the start. Give yourselves a bit of wiggle room to change relic descriptions to fix oversights and perhaps even m...

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Yeah I agree it hand-cuffs us a little bit, as I said though that's my personal opinion that relic descriptions are law but it does have it's downsides.

Another way to go about it is to leave the relic descriptions slightly more open, for example Eternal Jeweller could've said "All jewellery" and then if we missed any we add them later mid-league

Comment

Originally posted by JustifiedComplainer

Silent hotfixes are not the way to go in this gamestyle. Most people will plan ahead with some degree so changing stuff on the fly so constantly can really be off putting. Anecdotal experience comes from the double cast change. As you said, it was an obvious and clear bug. Many players such as myself were waiting for it to be addressed but all we received was a silent hotfix. So that was enough to say "desert is not good for my relic anymore, lets go somewhere else"

Some other mod said I should have been patient and waited for real news. But its not like the bug was not known for a while. And it being a bug was enough of a reason to wait before picking a potentially game ruining area for a bug. The silent hotfix, normal to how problems have been handled, should have been the end of it. However, when you start silent hotfixing things, then reverting it and not explaining anything throughout, it can be really difficult to not get upset.

Still upset you guys ha...

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The double cast one was an interesting case, we did not intend to be malicious or stealthy about it. The bug was brought to my attention at around 11pm at night and I called another dev with hotfix permissions to get their opinion on whether or not we should change it and they agreed we should since it was very powerful.

It didn't seem necessary to call out a CM just to notify players of it at that time at night so we decided we would do so the following morning. However, upon starting work that morning we had a follow up meeting with more members of the team and decided that due to the backlash we would partially revert the change, we then of course had to wait for that dev work to be done properly and tested (and to ensure we could do that) so that we could communicate accordingly.

All in all, it was addressed within around 12 hours of the hotfix. I still personally disagree with us reverting it but that's why we make decisions as a team. We are never going to be...

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Comment

Originally posted by Shasan23

Perhaps you should release tasks and relics more than 2 hrs prior to league release. That way, all your oversights that end up punishing players can be attempted to be fixed before the holy start period that (sometimes but not always) prevents you from making any changes.

Edit: I know you guys are hesitant to do that to prevent "meta" strategy from dominating, but as it is now, people who pick the meta strat are conferred the most benefits with regards to changes anyways (you admitted yourself that ultimately you "have to go with the majority")

Anyways, on a more positive not (eventhough I cant hide my saltiness regarding TS) this was an incredibly good, inspired update for runescape. I am greatly looking forward to the future!

It's an interesting idea to release them earlier but honestly it would have to be 2-3 weeks early to make any real difference. Even 2 days earlier it's hard to make significant changes because we aim to have the release in a stable state with no more development work on it for at least a week beforehand sometimes more (unless any major bugs are found)

Comment

I've seen a lot of comments talking about contradictions between what we have changed and what we haven't and you guys are absolutely correct, I cannot deny that.

I hope I can shed a little more light on the discussions we've had internally even if it won't really make the players who are unhappy suddenly happy about it, maybe they can understand where we're coming from and why we've made some of the decisions we have made.

So I kind of touched on it in this blog but let's break down some of the things we first changed and why and have a look at community reactions to them. I also want to stress that this is all my own personal perspective on all of this and it doesn't represent everyone on the team even if all of the decisions made below were made as a team.

  • Fluid strikes adjustment so that the damage reduction happens after determining if you die or not. This one was pretty much just an unforeseen bug that allowed players to never die against some...

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Comment

Originally posted by wtfiswrongwithit

there are none, because jmods don't understand DPS vs max hit. if you go morytania to get a sang staff or nightmare staves, you can't compete with the other relics and don't get any VIPs, even with desert

i'd love to see any magic user get a 1 minute vorkath or 0:42 zulrah. it's a terrible relic and does not compete with the other choices.

I spent a couple of days in a modified dps calculator to take into account relic effects then another couple of days testing in the live-game. I was able to get both a 45s Vorkath and a 42s Zulrah with mage (in near-BiS with heart yes). These are possible but mage is weaker for those.

Magic is never the best in a lot of places but it's globally pretty decent in a lot of places and doesn't have that many weaknesses outside of bosses with stupid high magic def like Nightmare


20 Nov

Comment

Originally posted by Serenaded

Did they change the clue scrolls yet? I just did a few and got heaps for Wilderness and Priff.

We did change them, we just changed your progress to not be reset when getting a new one. So if you drop a 2 step clue, get another it will still be at 2 steps!

Comment

Originally posted by JohnytheSloth

Was torn between Misthalin and Karamja in the beginning. Looking at the stats, glad I had picked both.

Thanks, this made me laugh more than it should've haha

Comment

Originally posted by sheet

When can we expect to see the price of the items in the trailblazer shop?

Comment

Originally posted by AffectionateNorth60

Very cool post. A couple things I would love to see are weekly tier placing updates and a cost list for the league points reward shop.

https://twitter.com/JagexHusky/status/1329849292819996672

I just tweeted the cost list if that helps. We missed them this week but we should have the tier placings next week!

Comment

Originally posted by Thermald

does this mean that dragon boots in wilderness don’t get their drop rate boosted unless you also unlocked asg?

Nope, it means Wilderness d boots are unlocked for everyone since it says all sources

Comment

Originally posted by Mylife212

Great read, something caught my eye though.

When asked about the Drop rate buff, Husky says "But do note that something being in the Misthalin section doesn't mean it's restricted only to creatures in Misthalin - we just decided to add them to the areas which seemed to make sense to add them. "

Does this mean that the visage buff from Karamja applies to ALL monsters that drop a visage, IE Mith Dragons or only to monsters that drop visages in Karamja?

That is a correct interpretation. All sources of the visage are buffed this League


19 Nov

Comment

Originally posted by Azerate2016

Please don't.

Sepulchre is ridiculously hard and challenging, and it suffers from a major problem that has been present in other games, such as WoW, for years now. That problem is...the content is designed around the assumption that players are using extensive 3rd party tools. That place is pretty much impossible without multiple runelite plugins and tile marking. Even then it's pretty hard, but without those...good luck.

I mean... I know that 3rd party tools help but I did do all of my testing and balancing for it on the vanilla client, I can also do it consistently on the vanilla client with minimal mistakes. I definitely didn't design it to be exclusively completed on 3rd party clients and I've seen players complete it on mobile (i've done so myself even if it is easier to misclick there generally)

I think the bigger issue was that I never considered how hard it would be on fixed which I've taken that onboard as something I need to check during development since I generally play on resizeable. Although on that note, we've since greatly increased the visibility of projectiles since launch and also added colour to the statue animations so they can be seen clearer while zoomed out

Comment

Just a headsup for everyone!

This should now be fixed for everyone, if you had the treasure seeker relic unlocked you should no longer be getting clues longer than the minimum amount.

We apologise for any inconveniences caused by this.

If however you are (for example) currently on step 5 of a hard clue you will still need to complete just one more step to get your reward unfortunately

Comment

Originally posted by Astatos159

I only collected the boxes. I didn't have any unfinished clue scrolls anywhere when the update went live. I never attempted anything beyond medium before the update and never looted a clue scroll beyond medium before getting the treasure seeker relic in the second week of trailblazer.

And have you never received a hard clue as a drop at all ever? Because if you had that would confirm my theory

Comment

Originally posted by Astatos159

I can't write you a message here sadly. Yes I think that could be it. I didn't count all of them but they all seemed fine to me. After posting this I checked most of the clues I did and it never appeared again.

So just to confirm.

Have you only collected these boxes and never ever opened them since the update?

IF you had received a clue (which set your steps to 6) before unlocking the relic and then dropped that one and opened a new clue from the scroll box while it's still set to 6 from the first clue then the issue is that we don't update your clue steps after selecting the relic.

Comment

Originally posted by theccub

just had this happen to me - have had TS for about a week now. opened beginner (edit: scroll box from before the hotfix) -> STASH step -> complete step -> get hot and cold step -> complete step -> get hot and cold step again -> can't complete -> drop -> STASH step -> complete + casket. so 3 steps for beginner.

EDIT: adding image https://imgur.com/0Id7lHT

From another user on this thread it appears that it might be only the first clue done since the update, can you confirm if this is what you are also seeing?

Comment

Originally posted by Astatos159

I only can recall those:

  1. Heckel funch (the gnome in the first level of the stronghold)
  2. Martin Thwait
  3. Dig in the middle of Mort'ton
  4. Doomsayer
  5. ?
  6. Lumbridge guide

Sorry, I really can't recall what the 5th completable step was... I already finished 6 or 7 clues after writing this post. I have a feeling that it only appears on the first clue box. Maybe even hard clue only since I did exclusively hard clues.

I have unlocked Kandarin, Asgarnia and Morytania.

Possible clue steps on Karamja:

  • Red spiders egg spawn
  • Saradomin mage right on the volcano entry on crandor

Possible clue steps in Asgarnia:

  • goblin general bentnoze

Misthalin:

  • Sir Prysin

I think those are all I could have had. Just in case those weren't it: I had no step in kandarin except heckel. I had no step in asgarnia except martin thwait. I had the...

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Sure, in-game name would be fine so I can look up a few variables in the back-end incase.

Are you saying that the first clue you did since the update had the issue and that every subsequent clue has been fine?

Comment

Originally posted by Astatos159

I already unlocked the relic. They we're all freshly opened from boxes I collected beforehand.

Edit: Welcome back =)

If you can (and sorry to bother you for this) can you provide me with a full list of steps to be able to reproduce this? I've tried to do so myself and it seems to be working for me so I believe I'm missing something.


18 Nov

Comment

Originally posted by GlenWayman

I don’t know if Jagex are aware but many players still can’t complete the fremennik task “collect resources from miscellania with 100% favour”. Is there any update on this?

I personally have tried;

right click collect chat through to collect all resources on miscellania side

We're aware, sorry for the issue, it should be fixed for next week!