JagexHusky

JagexHusky



13 Jan

Comment

Originally posted by BioMasterZap

The message which tells you to bring a lockpick, or that you’ve failed to pick a lock on various doors around Ardougne and the deep Wilderness, will no longer be filtered.

At long last. I know I've been running into this for years. It is never good when you interact with an object and you get no feedback and nothing happens. So many times I go to a door and pick the lock a few times, just to need to unfilter my chat to see if I was failing or if it needed a lockpick. Those sorts of messages should have never been filtered, to begin with.

Also, the monkey clue reminder is a godsend for anyone trying to cross that off for comp.

Honestly I didn't know they were a thing until I had to access them regularly in TBL. My first thought was "I was sure I clicked pick-lock" then I investigated and was like no animation, no anything just a filtered message.

So I found the other doors which do the same and moved them from filtered to un-filtered. From what I can tell the filtered messages were just done using search and replace on messages containing "you*" without determining if each individual one needed to be filtered so if there are any more out there, let me know and I'd be happy to fix them!

Comment

Originally posted by Gamer_2k4

You need a bank PIN to get league rewards now? What in the world prompted that?

Given how infrequently league rewards are obtainable it's quite likely that a player will want to save points for the next League if they don't like any of the rewards currently available.

Because of this it would be quite unfortunate if an account was compromised and someone then spent all of someones league points to get rewards to sell.

Comment

Originally posted by quenox

Do items on the ground in the iron instance have the normal despawn time or the instance despawn time?

Normal despawn time (2 mins)

Comment

Originally posted by Hourglass_

I don't know if it's intentional or not, but you don't get "godwars KC" in the instance (The counter in the top right corner)

I heard reports that this was only in the boss rooms? Or are you getting the issue throughout the rest of the instance?

I know we have people looking at the issue currently so hopefully it'll be fixed before long!

Comment

Originally posted by Lord_Top_Hat

Still no update on getting the leagues emote from having the T3 outfit mounted in leagues hall?

From the poll blog: "Relic Hunter Outfit stand: Displays your choice of Relic Hunter Outfits, of any tier. If a Tier 3 Relic Hunter Outfit is displayed, it will allow players to use the Relic Unlock animation from the relevant League through the Emote interface."

So I was going to respond to this in the other post with "That was a nice to have which I didn't have time to do"

But then I looked back and you are right, we did promise it in the blog. I was developing under the assumption that I'd do it if I had time.

Anyway, tangent aside, I've raised it internally and I'll see what the rest of the team thinks. No ETA on it but I'd like to think we could get it done unless I get pushback for some reason


12 Jan

Comment

Originally posted by Persocom

Isn't the main issue that it would be time consuming adding a property to every piece of content to include the date it was added?

Not necessarily. It wouldn't be too hard to add the check to every piece of major content. I think part of the design would be evaluating all the content in the game and deciding what we can and can't lock off and then only doing those ones and if anything is too complicated we leave it as is


11 Jan

Comment

Originally posted by Lunar_Mongoose

This was talked about on Q&A a bunch a while back. They said it would be nearly impossible to gate content based on time of release.

Neat idea don't think its even possible

Definitely not "impossible".

I guess it depends what you determine as content. Locking key pieces of content would be much simpler than bringing back unidentified herbs for example or disabling a bunch of QoL stuff we've done over the past 7/8 years. A good example of this is we could unlock Chambers of Xeric as part of 2017 but it would be the Chambers of Xeric you know now and not the version we had back on launch. So in short, we could do it with only major pieces of content and it might work?

I think to me the idea needs something a bit more to entice people into trying out the league. Perhaps a way to gamify the unlocking of years helps that similar to what OP suggested where it's determine on tasks completed instead of unlocked week by week?

Edit: Just wanted to say it's an awesome concept though and these are the kinds of things that I'd love to see the community come up with for the next League. I think Trailblazer really opened up what a League coul...

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10 Jan

Comment

It's an oversight sorry about that.

I'm kind of confused how it happened to be honest, I didn't manually set the xp it's usually calculated from the resources directly but something is clearly at play here. Globe should be 0xp.

Still, I should've checked the xp values more thoroughly before launch!


08 Jan

Comment

Originally posted by Village_People_Cop

I fully get it. You made something out of nothing which is a really creative approach, that's what I meant with "its not a bug... "

Haha was just making sure! Glad you see it as creative since that's a significant part of this job :P

Comment

Originally posted by Village_People_Cop

So the "it's not a bug, it's a feature" approach to development. You gotta start working for Bethesda

I'm fine thanks, I quite enjoy working at my current job!

I don't agree it's a bug though, a bug is doing something which the developer doesn't want to occur or not as it should.

I had the choice of removing the option or adding funny dialogue, I chose the latter.

Comment

Originally posted by campfirecrucifix

I can't believe they missed the opportunity to make a flat earth joke. Especially since runescape is technically flat...

Try examining the globe instead

Comment

Haha I was expected a post like this.

I requested it but the artists didn't have time to make the animation for the statue so I left it in and came up for a reason in-game as to why it wouldn't spin instead of removing it.

I just thought it would be humorous and help stave off any requests in the future to make it spin!


06 Jan

Comment

Originally posted by masterofthecontinuum

Can you please update the maximum house rooms by one to accommodate the existence of the new league room? People with large houses are having to remove rooms they have built in order to fit it in.

I'm going to try and find time to look into it. Ash said it should be easier than I thought it was so I'm hopeful but I won't make any promises to do it, just to look into it and consider it if I have time if that makes sense

Comment

Originally posted by LoLReiver

You've actually got that backwards Husky.

The original blog pitched them for dragon tools and didn't mention infernal tools at all.

The wiki still has the pre-edit version of the text before you updated it to add infernal versions of the tools.

I mean you're not wrong but you'll have to take my word on this but the original blog got it wrong that they were about infernal tools and when I pointed this out several members of the team felt like we could do it for both so we updated the blog accordingly

Comment

Originally posted by Cowslayer87773

Thanks, could you ask that the Graceful kit buy limit be increased from 5 to 6 too, wierd not being able to buy a full set!

It's on the list of things to fix for next week :)

Comment

Originally posted by killer3james

Any chance we can get an additional room added to the PoH cap?

make it 34 instead of 33

Please

I believe that would be a substantial amount of work instead of just changing a number from 33 to 34 and we didn't have time to do that amount of work. Sorry!

Comment

Originally posted by Cowslayer87773

The new league hall in the POH doesn't flatten the terrain when using the winter/cabin decoration. My rug is not happy..!

https://imgur.com/a/d0NJcMk

This appears to just be the case with the snowy theme in houses without a dungeon.

We won't be able to fix that until next week, until then you can change theme or build a dungeon!

Comment

Sorry, it's just an issue in the messaging and dismantling the item will still correctly give back normal graceful item and the kit instead of two graceful items!

Comment

From what we can tell this only appears to affect houses in the Snowy Theme without a dungeon. It wasn't caught because I didn't realise me having a dungeon my test worlds would matter for this.

We'll fix it next week, apologies for the inconvenience!

Comment

Originally posted by BlueEyesWhiteShark

Why do the tool ornament kit rewards look different to the original designs? The red part is no longer there. Makes my dragon pickaxe look rune :(

The red stone is for the infernal versions.

The original blog pitched them as rewards from infernal tools which we then opened to dragon tools too so we removed the stone from the dragon version to differentiate between them