JagexLight

JagexLight



30 Mar

Comment

Originally posted by fj186

Refunding pearls and trading dupes but not replacing lost laterns? Why is the player faulted for losing a 1/700 drop due to a bug?

We omitted the part about restoring lost lanterns because we were concerned about the potential for abuse and duplications. However the game update is live now so I'll amend this into the newspost!

Comment

Originally posted by Dubiox

Is the abyssal lantern remaining as a 1 in 700 drop?

We discussed this with the team briefly and we still don't have a conclusion on it (it's still being monitored). We understand that most players see the Abyssal Lantern as a QoL item to help you on the grind through the minigame, whereas I think the devs saw the Lantern as a QoL item to incentivise staying in the minigame after you've got the Runecraft Skilling Outfit.

In retrospect, maybe we could have made the Abyssal Needle rarer (so you're more likely to get it at the end of your grind) and the Lantern easier to achieve (so that you're more likely to get it earlier on to assist you with the grind).

We think that the Lantern serves a good QoL purpose to keep you playing the minigame, as it is a really fun way to runecraft, but we're a bit cautious about making it very easy to achieve because it would speed up the minigame so much more than it is now.

Comment

Originally posted by WasThatThree

Has the team talked about having Raiments of the Eye body give the Varrock armor bonus inside the minigame (if unlocked)? It looks strange having BiS body for mining clash with the rest of the outfit. It also makes the top the least desirable piece to buy.

We talked about this briefly but we felt the current community sentiment was more in favour of having different pieces providing different benefits? I'm happy to bring this up again to the team but generally we thought people might reasonably enjoy the fact that you have different armours with different bonuses. I understand why it might look a bit strange though

Comment

Originally posted by jeremiah1119

Try copy and pasting it in from what he did. Sometimes it'll transfer over the specific character depending on the available fonts

yay it looks prettier now thank you <3

Comment

Originally posted by ArrgsVsZuk

Hey, if you google ios crash osrs app youll find about 40 reports of ios players crashing in areas on the app. Its an ios specific bug that Jagex said they would address about 18 months ago and then never mentioned it again. I think someone on the team knows about it and gave up on fixing it and now its affecting the new mini game. Seems to effect the GE, and spiders room in tob, along with a couple other places.

Thank you for the context, I'll send this to the team. Keen to get you guys access to the iOS Beta to see if this fixes any problems. It's not a magic solution and I know it's not ideal, I'm really sorry, but hoping it helps. News should be shared on that next week.

Comment

Originally posted by fml4real

"Players may now uncharge the Ring of Elements by right-clicking it. This action will restore any used Runes."

This is also supposed to say "unused Runes" right?

Yes! It is. Correcting now c:

Comment

Originally posted by [deleted]

[deleted]

I believe this means that when two players click the same pile to create a Rift Guardians with different batteries, during the cycle that the Rift Guardian is created, the better battery will be prioritised over the weaker one for the actual Guardian. But the weaker one will still gain XP. Please let me know if this needs further clarification?

Comment

Originally posted by Them_Is_Me

‘we'd like to revert her unique drop rates back to their original rate of 1/43 instead of the current 1/53’

‘So to compensate we hope that the adjusted drop rates are a welcome change.’

So have you actually changed this or not? Saying you’d like to and then saying in the next paragraph that the adjusted drop rates are a welcome change seems to be contradicting

It has been changed, I will make this clearer in the newspost

Comment

Originally posted by ragnell56

Can we have a visual indicator of which altars are active? It doesn't seem like you've addressed this. I was thinking some form of an energy bolt that "links the altar to the Guardian"? Something more noticeable, and a bit more readability, instead of having to stare at the HUD the entire time.

That was addressed in this newspost as something our art team is working on at the moment, but I don't have an ETA on when it is likely to happen.

Edit - I'm aware there's a visual indicator but the art team is investigating ways to make this even easier to see especially in larger groups, for those who may not want to memorise their locations. :)

Comment

Originally posted by Habbitatt

Is GOTR finally playable full FPS on mobile ? Has this been addressed ?

We're still looking into this unfortunately. It's only happening on iOS so we think it might be a memory issue. The iOS Beta is still coming up, hopefully in a few weeks' time, and we'll have a better idea on this problem once we can get players testing it on the more enhanced mobile iOS client. More news should be shared next week on the closed iOS beta

Comment

Originally posted by Affectionate-Dirt926

Inventivising

new skill pausechamp

Comment

Originally posted by andreluppers

u/JagexLight alt + 26 to turn -> into → Thank me later

not working how do i do it without a numpad ;_;

Comment

Originally posted by cheeeeeeeeeesegromit

Found some typos /u/JagexLight:

"The first tells you when the open entrances to Runecraft Altars will change, and the second shows youh ow long it will be until the shortcut portal closes"

"Inventivising players to be making Rift Guardians" -> Incentivising

Thank you and apologies, we made some quick edits to the newspost to clarify more info, and I've fixed this now. (づ。◕‿‿◕。)づ

Comment

Originally posted by Mylife212

Are the Nex changes coming this update or are the jmods asking for feedback on the idea?

The Nex changes are coming in this update, but we welcome feedback for it and I'll ensure it's passed to the team!


26 Mar

Comment

Originally posted by notazarosthrowaway

edit: the stall was polled invalidating most of my post, consider it a badly worded reminder to consider polling trading at ZMI.

Hey I see you guys changed the overall stall behaviour when crafting runes (I love it btw). This was not polled and leads to a noticeable increase in runecrafting xp per hour compared to before.

In the spirit of consistency this change should be reverted as an integrity change until you guys decide to poll removing the runecrafting stall (since it would cause an unpolled increase in xp/hr just like ess runners at ZMI did), you can even poll it at the same time as allowing players to trade ess again at ZMI (which jagex ever so gracefully nuked from the game as an "integrity change" many years ago and then proceeded to never mention again)

I know I sound like an a**hat sorry in advance to all the hard working jmods but it just irks me to see jagex flip-flop on what counts as "integrity". This update brought back that bitterness I fel...

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It was polled in poll 76 🌹


25 Mar

Comment

Originally posted by VgGoof

Does anyone else have a problem with the fire altar? I go in when the rift is open but I have no "craft rune" oprion over the altar

I’ve seen this come up several times, and asked our dedicated QA mod curse. can you give any more detail and reproduction steps that I can send over?

Comment

Originally posted by Thelettersender

u/JagexLight Saw a rumor you'll be adding lantern to the shop, are you? and if you do will you be removing it from drop chance as well?

Nothing has been decided on this, it’s just something we discussed and then asked for feedback about. Thematically it doesn’t make sense to come from saradominist wizards but we polled and blogged it as coming from the shop so the solution if any is still not decided yet

Comment

Originally posted by Thelettersender

u/JagexLight How about non-combat accounts will they ever be able to do all the catalytic runes in the game? It's really hard to balance points when there are so many times it lands on a combat quest required rune...

I’ll see what the team think about this. Thanks for bringing it up!

Comment

Originally posted by Pernix7

Hey, really enjoying the minigame so far! I was wondering what your thoughts were about potentially making the amulet of the eye a rechargeable infinite use binding necklace. I think it would be a nice QOL and would be very thematic to the minigame

We discussed a the idea when the blog first released and it was considered a good idea as it’s a useful item (we know players want it) but it might be too soon to do it right now. We need to take a look at how much this could change existing methods and make sure that if it was implemented, it’s polled and it comes from an appropriate place. Definitely a huge QoL item so it needs more consideration and not one we could do in the coming weeks for GOTR feedback. Thank you so much for the feedback on the minigame