Read more"You need to unlock Lunars, have a high Magic level, and a collection of Binding Necklaces. It's also click-intensive and causes players to lose GP rather than make it. These are all things we're taking into account when it comes to balancing."
I keep seeing misinformed players, and its apparent members at Jagex as well. You do NOT need a high magic level, nor lunars to do lavas/steams, unless you're an ironman, as the limited amount of talisman drop tables. I prefer if we don't introduce the new pouch, and instead make the minigame a profitable minigame, with little to NO XP. Make it on par with natures (20-25K/h). Natures with POH is ~32K(?). Also, as I did some reading, it appears that you are solving the talismans shortage with a reward shop offering the talismans that people would need to make combo runes.
EDIT: Also..."causes players to lose GP rather than make it. "
Steam Runes exist, for a...
I think the main point is that Lunars/Magic/Binding/Runners/Click intensive ness etc is what makes Lava RC offer the highest rates at maximum efficiency? I am aware that it’s possible to craft them without such requirements but the benchmark XP rates are based on players doing them at max effort. Which is why we wouldn’t want to offer a minigame that gives comparable XP rates to that method.
I understand the feedback about XP - it’s runecrafting after all - but if players generally dislike that method that’s another issue. It is obvious from the feedback on Reddit that you’d like it to become dead content. However that issue is outside the scope of this project and it’s probably better to take a look at it separately. The focus of the minigame is to offer an engaging and fun alternative runecrafting method