JagexLight

JagexLight



14 Jul

Comment

Originally posted by florian_peelsteg_AMA

thank you very much!

I've found out that there should already be a sound added but it's quite faint. We can review feedback on it to see how players find it and whether it needs to be adjusted.

Comment

Originally posted by Marrth93

Thanks for the reply!

That’s good to know, thank you. Do you think it would be worth having a stream schedule on a news post? Something you could update when there’s a change like this? I understand the streams are already a bonus for us and I’m grateful for them, I just didn’t know why it wasn’t taking place. I was wondering whether it was Twitch not being on BST or something and I had the wrong time!

Buzzing for the summer reveals!

That's a good suggestion and I'll most certainly pass it on.

We are pretty regular with our schedule (most Thursdays at 5pm) and will typically only cancel if we don't have staff available. I appreciate that we could announce our schedule better though especially for extra streams.

Schedules can be moved, sometimes at last minute, depending on staff availability. Staff may have to be pulled at last minute to work on a project or deal with an issue. If players were cool with the fact our schedule may move around, and it doesn't create negative sentiment to do so, I don't see why an 'official' schedule on our newspost wouldn't work.

Comment

Originally posted by mrcobbb

Awesome! Been looking forward to the Hydra update, you have no idea. All this kc and no pet, it really will help a lot lol

Thats awesome :) Yeah I collected a lot of the suggestions for Poll 75 so I am really glad it went through. We'll make sure it's fixed as soon as possible!

Comment

Originally posted by mrcobbb

I love the idea of the hydra boss update but I'm disappointed it was released with obvious bugs, like Phosani's Nightmare last week. Shouldn't these be bug tested more? Or maybe released on beta worlds early so players can test en masse.

Everything else is great this week. Love the helm recolors and can't wait to store this Zuk task I've been sitting on!

Thanks for your kind feedback. I can confirm, this bug was not present in testing. We'll review in our Game Update Review on Thursday morning when we have more information about where it came from and make improvements once we've identified why. :)

Comment

Originally posted by CAREFACE720

Alchemical Hydra is buggy af. I was getting random Range<>Mage attacks before the 3 count on her first phases. And when transitioning to her last Phase she no longer was using the opposite last attack she did ¯\_(ツ)_/¯

Long story short, I got clapped.

Suggestion: Just make the projectiles different, like Range attacks would start with 1 Spike, then 2, then 3 spikes so we would get an idea when to switch prayer. Animation seems bland with no sfx. At least make it like Hunllef.

Thanks for raising this to us. It looks like a side effect to an issue we're already investigating. A second hotfix is being readied for deployment now to fix this and we'll update the Newspost once it's out.

Comment

Originally posted by florian_peelsteg_AMA

is there any chance of a sound being added to the animation similar to hunllef? I'm visually impaired and rely heavily on game sounds

thanks for all your hard work!

We have a Game Update Review meeting on Thursday mornings so I'll add this as a suggestion and see what the team say. If it's not something we can get in straight away, perhaps something we could look at long term in our player suggestions process.

Comment

Originally posted by Marrth93

Any news on why there was no Q&A stream last week? And is this week’s definitely going ahead?

Updates are nice though 👍

This week is should be going ahead, unfortunately last week we didn't have enough guests available to be on so we decided to cancel. Lots of interesting streams coming in the next few weeks though! (Summer Summit reveal this month).

Comment

Originally posted by SikenAdam

PS: Submitted bug-report in game.

Thank you! :) We'll update you on the Newspost once we've deployed a fix. For the meantime, it is looking like we're going to revert the changes made this week so that the Hydra is working as intended. This will give us a bit more time to fix the underlying issue and then we'll put the changes back in once we're satisfied that it's working properly.

Edit: It should be resolved now. Thanks again for raising it to us.

Comment

Originally posted by lunch0guy

Happy for the grotesque changes, I was putting off completing my task for this update!

Glad to hear it! Good luck with your task!

Comment

Originally posted by florian_peelsteg_AMA

hydra is bugged, goes invisible in blue phase, also the animation is nice but why isn't there a sound like hunllef?

We're investigating issues with the animation of the Hydra now, it looks like it's disappearing when it changes colour to swap attack style. We'll update the newspost once we've deployed a fix. Thank you for raising it to us.

Comment

Originally posted by Smithe37nz

Uh oh, looks like hydra is bugged. Disappeared on my during blue phase when running away from lightning.

Hey there, thanks for raising this. We're investigating this now, please check the Newspost for more information once we've deployed a fix.

Comment

Originally posted by ThiceH2

Alchemical hydra just disappeared on me when it was changing to blue phase, very strange

We're investigating issues related to the animations of the Hydra now. Sorry about that! Thanks for raising it to us, we'll update the Newspost once they're resolved.

Comment

Originally posted by Amaranthyne

It just kind of boggles the mind. It takes 2+ months to get small changes like this, but we've also had completely skipped weeks with no updates & long stretches with no/low-effort content. What is the team actually doing?

I appreciate you're looking for more information from us and it feels like a long time since you've had something to look forward to. Small changes can still take time to develop and QA, and hopefully these changes are quite impactful still to your day to day gameplay. As for what we've been working on, the Summer Summit (happening this month) should give more details on what's in store regarding upcoming content this year.


13 Jul

Comment

Originally posted by DADtheMaggot

Can you track how many shooting stars a player has found? Maybe let us get a cosmetic cape at 1k or something? Also, thanks for adding shooting stars, I love them!

(Sorry if this already came up, I’ve been away from the game for a while)

Added this to our ever-growing player suggestions spreadsheet :D Will see what the team say.

Comment

Originally posted by Burdenedd

Minor QOL suggestion: Can we get a right-click option "Reclaim Cannon" for Nulodion NPC ? Currently, you have to go through a conversation to get your cannon back and thought this could be improved. It'd help for slayer and wildy slayer.

Feasibility Question: Can we have multiple rune pouches? I assume this would require some work on the engine side, but was wondering if this would be possible. It'd really help players when switching between activities (e.g. Ancients with ice barrage to regular teleport runes). Also, can it be on the default that your runes in the rune pouch aren't taken out upon death?

Reminder: Fossil Island Rare Fossils

Added the minor QoL suggestion to our player suggestions spreadsheet! I can't speak for the other question though but I'll try to find out.

Comment

Originally posted by MutedKiwi

Minor QoL: Can we get a "deposit inventory" at the tool leprechaun like the bank and seed vault has?

Added your minor QoL suggestion to a spreadsheet we look at weekly within the Operators' team! Thanks


08 Jul

Comment

Originally posted by AffectionateNorth60

There are a bunch of LMS bugs I reported ingame weeks ago. They shouldn't require engine work to fix and are simple enough to not take up a lot of time.

How often do you look at bug reports and are they all at least noted for future updates?

We usually do check the in-game reports but if you want to you can always send it over to me and I will ask our QA team to check it out. Feel free to DM me here or on Discord. My Discord is Mod Light#1353


07 Jul

Comment

Originally posted by 33Lemon

I'm a little biased, but this is my favorite update of all time

Thank you for raising this very important issue to us :pray:

Comment

Me on a Monday tbh.

We're rebooting the game with a 30 minute timer to resolve this issue. It was a bug with an engine fix we put out this week that unintentionally affected NPCs. Sorry about that, and thanks for your patience whilst we work on resolving this.