The 'Facing Jad Head-on' task is bugged. I just did a melee fight caves and it didn't complete.
We've deployed a hotfix and this issue should now be resolved, thanks very much for raising it.
The 'Facing Jad Head-on' task is bugged. I just did a melee fight caves and it didn't complete.
We've deployed a hotfix and this issue should now be resolved, thanks very much for raising it.
I'm really struggling with this task:
Can't Touch Me - Medium - Mechanical - Barrows
Kill Dharok, Verac, Torag, and Guthan without letting them attack you with melee.
The melee brothers can get a hit off on you at spawn without incredible RNG. I've just jumped in and out of Dharok's spawn 20 times and only had one spawn where he couldn't hit me on spawning.
Now I have a concern: If one brother hits you, does that reset all four? Because I can't even get Dharok to spawn without getting one hit off me.
Hey guys, it's meant to be challenging but certainly not impossible. I'll raise this to the team tomorrow in our game update review and see what the team say about it.
Edit: We've deployed a hotfix now - please check out the Newspost for more info. :)
The "Can't Touch Me" challenge for Barrows is near on impossible as even when you entangle on spawn, they usually always spawn without two squares and thus hitting you before you do anything.
Anyone got any ideas?
Thanks for raising this, I'll let the team know your feedback in our game update review meeting tomorrow and we'll see what we can do. If you do manage to complete it, let me know! It's meant to be challenging but not impossible.
Edit: We've deployed a hotfix to help manage this issue. Please check out the newspost changelog and let us know your feedback. :)
bug.. teleport crystals dont buy in the corrupted gauntlet store. even with 300 shards in inventory
We're working on a fix for this now, thank you for raising it.
Wow, it seems so obvious now that I've been told, thank you.
The category itself is misleading then, it says "quests complete".
I've added this as a bit of feedback to go through with the team :) Thank you!
Phosani nm kills are counting for the regular nm tasks. Also just nm tasks seem to be bugged. Someone got the no prayer point one even though they used prayer. Good stuff jagex. Another update with a shit load of bugs.
We've temporarily blocked regular Nightmare tasks and are currently deploying a hotfix to fully resolve this issue. We'll update the Newspost changelog with more info.
scorpia 150kc task isn't completed even though i have the kc, is this intentional?
3 2 1 - mage and 3 2 1 - range elite tasks have exactly the same description but i'm guessing one is for not taking a range attack and one for not taking a mage attack?
We've deployed a hotfix related to this, let me know if you have any further issues and thanks for raising it to us. :)
the unknown team
what does this mean light?
Oh hey sorry! It's Just the name of our scrum team (developers) that work on the Enhanced Client upgrades (amongst other projects). :)
Thanks for raising this to us - I've flagged it directly to the Unknown team and they will be sorting this out. We don't have a date in mind at the moment for when it will be fixed, but it will be resolved with a client feature drop in future. <3
Let me know if you experience any other issues on Steam and I'll bring it up :)
please fix the hydra bugs before polling more improvements omg
We deployed a hotfix earlier today to remedy some problems we saw pop up. It should be working now but let me know if there are any other bugs and I will pass it on. :)
When I click on the small picture of the additional amethyst mine, my browser shows this error:
<Error><Code>NoSuchKey</Code><Message>The specified key does not exist.</Message><Details>No such object: jagex-6t9p/assets/img/external/oldschool/2021/newsposts/2021-07-14/ProposedAmethyst_Cave_Minimap.png</Details>
(Not exactly because Reddit treats _ and __ as code - and tries to format the picture name. But you've got the idea and I hope you'll check the path.)
Thanks for spotting it might be a problem with my HTML, I will get that fixed now. :)
Will question 4 and 6 be voted on by only UIM accounts, or everyone? I can't remember if y'all have already done targeted polls before
Yes, Question #4 and Question #6 will only be open to Ultimate Ironmen to vote on. Any Question that says (UIM ONLY) in it is targeted for UIM only. However Question #5 is open to everyone.
Hey everyone! This Poll is meant to be short and sweet. We've just created it to take care of some things we've seen pop up in the past couple of weeks.
Following your feedback on this Blog, we're expecting the Poll to go live in-game next week. We're aiming for it to be Monday 19th July, but this may be moved depending on how much feedback we get back. Thanks for taking the time to read!
The rocks have always had shadows under them, even on mobile
There is no plugin for the ggs fight on runelite.
Thank you, I will make sure to raise this with the team and find out more tomorrow.
The indicator for the falling rocks was part of the regular boss mechanics, even without runelite.
Thanks for passing it on, hopefully we get indicators for the orbs soon, as they can be quite annoying due to different projectile speeds.
Ah okay, sorry about that. I will bring it up in our game update review tomorrow. I appreciate the response and clarification
The bug began when the slider was added back to the game. So my assumption is that that update caused the bug in the first place haha.
I'll ask our team about this. How frequent does it happen?
Seems Hydra's last phase got reversed. It used to be she would open with the attack style opposite to the one she had last used in the previous phase, then alternate between range/mage.
Now since today's update she will continue with the saem style her previous phase used for the first attack, then alternate.
edit: also going to mention it'd be nice if we had a sound for when Hydra changes her attack style in the first three phases instead of just a visual
There were a few unintentional bugs with the Alchemical Hydra this week but we've deployed several fixes that should have resolved the issues now.
As for your suggestion, there should also be a faint sound for the Hydra, but it's a bit quiet at the moment. It was temporarily hotfixed out as we worked on some of the animation issues but it's back in game now. We can certainly look at making this louder or more obvious - thanks for raising this.
it's so weird, myself and others in my cc were all talking about it last night and i vividly remember it being a question in poll 75. but alas it's not there. i must have hopped over to this universe last night without knowing
I'll bring it up with the team when we discuss PvM QoL stuff to see what happened there. I started working here in January, so I'm not too sure about stuff prior to Poll 75, sorry about that!