JagexLight

JagexLight



01 Jul

Comment

Originally posted by BossHighscores

Since the update regarding being able to extinguish the flames on olm with ice spells, all forms of flame removal take an extra tick to have the flames disappear. Can this be reverted?

Also, please make seed drops in chambers instantly appear for everyone instead of just for the person who dealt the most damage. It makes it easier to gather seeds as a team.

I'll pass the feedback about the Olm to the Operators team to investigate in our next meeting. Ty for raising it.


24 Jun

Comment

You are very talented and I love these looks :)


23 Jun

Comment

hey

Comment

Originally posted by Air_Yoshi

I tried it this morning and the swarms keep blocking the rats, the only way I managed to make it work is to "dance" them as if they were Dust Devil's so they stacked and let both rats attack me.

Okie, I've put a point in to review tomorrow, we will probably be able to move the Swarms slightly further away

Comment

Originally posted by KnitCat99

So, the features are only for Steam users? Meh.

We're testing them out on Steam before releasing them into the main client and mobile. :D

Comment

Do you have any more information so I can share it with the team? I'd like to fix this to make sure it's back to normal for you but need to understand what has changed.

I've checked with Mod Ed and as far as we're both aware, the Swarms have been there for a while and from our end it looks like we haven't changed anything except bringing the area back to multi. However I'm aware of several complaints about this so I am keen to understand if there is something we're missing. How are the rats behaving differently?

Comment

Originally posted by ParadoxOSRS

Demonsbane spells are so mediocre. They really should be meta for mage, yet they are barely better than a trident.

Please:

  • Remove the 1t delay with autocasting - The few bosses this would be decent at - e.g. Sire - are marred by the need to manually cast this every time. You can just left click with a trident. It's just bad, especially when dodging poison pools/bombs etc

  • Make greater corruption 100% accuracy/do damage/work like charge. Splashing these over and over to achieve the DPS boost that you wont see for several ticks isn't fun.

Check out the AKD Newspost changelog at the top, we updated it yesterday and also made some comments about Demonbane Spells

Comment

Originally posted by Aarrg0

Hello, i have two minor suggestions that would really help for myself as a mobile player.

  1. The tile marker setting that highlights the tile you are walking to, and then dissapears when you arrive. often used on RL for people trying to woox walk.

  2. The standard pc little x that appears when you click, instead of the circle you get on mobile. i find that its harder to pinpoint exactly where ive clicked because the circle icon is so much bigger and doesnt have an intersecting middle like the x.

Are these options you would consider?

I'll note this for feedback in our game update review. Thanks!

Comment

Originally posted by popkornplayer

The XP drops bar isn't there after update

This may be a temporary problem with RuneLite after the update, can you check if this persists on the Steam Client?


22 Jun

Comment

Originally posted by Bob8372

Can you confirm whether demonic gorillas will have their mechanics changed with thralls? Being able to be pjed by another gorilla if your thrall somehow takes aggro is gross

We are treating this as a bug and it should be fixed within the coming weeks, I am not sure exactly when but it was brought up and considered something for investigation so I expect it to be in our newspost in the coming weeks.

Comment

Originally posted by whacky531

Any word on the issue with demonic gorillas trying to aggro thralls during prayer switching? This causes nearby gorillas to attack the prayer and forcing players to switch to a new gorilla.

It was addressed in our feedback meeting and sounds like a bug so we'll be addressing it as a bug fix. Should be coming out with this week's game update or next so do expect some updates in our regular newspost!

Comment

Originally posted by KeepForgettinMyname

All Demons in the game have very high Magic levels, so Magic spells feel very weak against them

Excuse me what? That is the exact opposite of the truth. Abyssal demons, Black/Greater demons, Bloodvelds all have level 1 magic thus piss magic defense.

It's even in the lore: Demons are magical and thus have shite defense towards magic.

Did Jagex legalize the marihuana?

The best solution we've seen so far is to allow Bloodvelds and Hellhounds to drop bones alongside the Ashes they would also drop. Whilst not ideal from a lore perspective, we'd be willing to compromise on this based on your feedback.

Let us know what you think. Should these demons also drop bones in conjunction with their ashes?

Please don't. Dropping both secondaries is dumb. Runescape needs less AFKscape, less Slayerscape. Hellhound tasks are awfully dull, zero drops and your prayer regenerates. All you need is to mov...

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Ty for your feedback! I've amended the post to say that it's only the case for some demons. It was my oversight I derped a little but I promise I'm not high!

Comment

Originally posted by A_Sphinx

I don't understand this bit:

"All Demons in the game have very high Magic levels,"

Just looked up lesser, greater, and black demons - all have 1 Magic and -10 magic defence? What demons are they referring to with high magic levels, I've always been told demons are weak to magic because of their low magic resistance...

My apologies, it's my oversight; I definitely should've taken the time to wiki them all. This feedback was more aimed towards Demon Bosses (e.g Skotizo and K'ril) and the ones mentioned above in replies which do have high magic levels. We received feedback about this that I captured but I generalized it to all Demons which isn't the case. I will amend the Newspost to clarify it's only for some Demons. Thanks!

Comment

Originally posted by turbobutton

We could also look at shortening the animations used with these spells, whilst adding a cool-down between casts to preserve the experience rates that were polled when outside of combat.

A Kingdom Divided & Arceuus Spellbook Rework Poll Blog:

Demonic Offering
Converts up to 3 piles of Demonic Ash into Prayer points, granting three times the base experience. Demonic Offering will take 5 game cycles (3 seconds) to complete casting.

the spell is 8 game cycles (4.8 seconds) in the live game, which is already slower than the experience rates that were polled

Thanks for pointing this out. It was poor wording on our part when explaining the spell, but the jist of it is that we're going to improve the spell and make it better to use following your feedback.

The warmup (that can be cancelled) is 5 cycles, and then the spell casts. However because we know that players want the spell to have a bit more utility during slayer in particular, we are going to make it non-interruptable by monsters.

Following this we would also like to remove the warmup and replace it with a cooldown after the spell is cast, which should shorten the animation but on average not make it able to be casted more often than currently. If players are in favour of this approach it can be done probably by next week.

Comment

Originally posted by RobDaGinger

AKD was such a great quest I definitely would want the sequel to be fast tracked

Thanks very much that's really kind of you!

Comment

Originally posted by valarauca14

FYI /u/JagexLight Death Charge doesn't work at some bosses, notably Grotesque Guardians in my testing. I filled an in-game bug, but I'd appreciate some additional review.

Thank you I'll make sure this is passed on to QA for review. As always we really appreciate the feedback and help to identify issues swiftly.

Edit: We've got a fix in for Grotesque Guardians but we aren't aware of any other instances where this issue happens, if you do find additional ones could you let me know and I will pass it on to the team.

Comment

Originally posted by GayVegan

Only gives 50% now, and still no kourend prayer points.

We'll be re-polling the 100% diary perk in a mini poll which will happen hopefully in the next few weeks as we don't intend for players to be waiting too long on that.

Comment

Originally posted by ptorpey

Where’s the wilderness blog?

We expect it's going to be live this week.

Comment

Originally posted by The-Invalid-One

Maybe they meant zulrah? who knows

I'll change it to Zulrah, it's probably my mistake on that one thank you for spotting.

Comment

Originally posted by cyanblur

Any word on a fix for Dark Lure deleting impling spawns?

We recognised this was a bug caused by an Engine problem which made the Script crash. We've got in a temporary fix while we wait on Engine changes, so it should be resolved and hotfixed in by tomorrow. If it persists after the game update tomorrow, please let me know and I will pass on to the team.