JagexLight

JagexLight



14 Jul

Comment

Originally posted by a_non-e_moose

what happened to hydra always starting with ranged?!?! /u/JagexSarnie

I raised this as a possible bug since from the way you phrased it, I thought it could have been. Mod Arcane let me know this was polled a long time ago and failed, apparently.

Comment

Originally posted by FightingTheFat

Just a heads up on another Hydra bug, sometimes he wont switch styles on final phase transition. If he ranged last he should mage on his first final phase hit, and vice versa. However, for some reason sometimes he just does Range -> Range or Mage -> Mage after the transition causing you to take a hit.

Hey, can you confirm if this is still happening? I'm seeing a couple of reports of it feeling bugged but I am not sure if these are after we deployed the hotfixes.

Edit: We've identified an issue with the finak phase of the Alchemical Hydra and have deployed a hotfix. Sorry for the inconvenience caused there.

Comment

Originally posted by theotherjono

the alchemical hydra final phase is bugging and not changing its attack style correctly. Almost died a couple times

Can you give more details on this if possible? It should be fixed and working as intended now so I am keen to understand if further fixes need to be made.

Edit: We've identified an issue with the final phase and have deployed a hotfix. Thanks and apologies for any inconvenience caused. :)

Comment

I asked our QA team to investigate this as it looked like a bug, but we couldn't find an issue with deathpiles in that location when we checked. I am keen to make sure any bugs/issues are rectified, though. Could you let me know your RSN and we can try to see what happened in your case?

Comment

Originally posted by Merdapura

I can't be mad because Dusk's rocks were also on my list of things that need to be changed with the boss but Dawn's orbs are A LOT more annoying.

We'll review this tomorrow to clarify for sure, but I've got the general 'yes' from the team that it'll be fixed at some point when we can. Sorry again!

Comment

Originally posted by GoreonVHS

same also didnt the rocks already have indicators lol.

I think they may have already had indicators but on runelite only. I've let the team know about this and we're going to make sure Dawn's stuns are included, as soon as possible.

Comment

Originally posted by Merdapura

In phase two of the Grotesque Guardians fight, you’ll now see an indicator where rocks will land. Heads up!

What? This was worded in a way it would address Dawns white orbs being completely random where they would land in the poll, why was Dusk changed instead?

We've updated the Newspost to confirm this but you're right - Dawn's stuns should have been included and were not. We'll look into fixing this as soon as possible. Sorry about that. It's likely a miscommunication error on my part.

Comment

Originally posted by CueNoLife

Can we keep this? Tired of my memory f**king me royally. Even full focused I still forget what attack it's on.

I feel like me and you are very similar!

Comment

Originally posted by --HORUS--

whats up with the indicator for falling rocks in phase 2 of gg fight? I cant see any difference to how it looked before the update.

The indicator may have been a runelite thing already. However, we intend to fix Dawn's predictability with the way her stuns will land. This wasn't included in the update but should have been.

Comment

Originally posted by Merdapura

Light why was Dusks rocks changed instead of Dawns white orb? Was it a communication failure? Only Dawn's orb needed predictability of where it would hit

Hey Merda, I'm sorry about that one it's likely a communication error - but I've brought it up to the team and have got confirmation that we will be able to fix this relating to Dawn's stuns.

I know you spent a lot of time talking with me about the encounter to help me understand some of the core issues relating to GGs so thank you for that.

I can't confirm when it is likely to be fixed however it is a high priority. Thanks for raising it.

Comment

Originally posted by DivineInsanityReveng

In phase two of the Grotesque Guardians fight, you’ll now see an indicator where rocks will land. Heads up!

I may be mistaken... but this already existed?

I thought the update for this poll question was in regard to the giant freeze/stun orb thats thrown by Dawn? As it has no visual ground indicator, but the falling rocks always already had one.

Bit disappointing that 1 of the 2 grotesque changes isn't done / is misunderstood, even after taking this long. And the other big change I was waiting for (Hydra) is so buggy it has to be undone.

You guys are for sure working on stuff in the background, but polled QoL changes taking this long to be drip-fed to us, only to come out buggy / be mistakenly not done is kinda frustrating as a player.

I expect the indicator feature already existed in Runelite only. As for the freeze/stun orb thrown by Dawn, you're right - it should be considered as a stun and be covered by Poll 75. In this case, it was overlooked unfortunately due to a communication error. I probably mentioned Dusk to the team instead of Dawn. As soon as we have the time to do so, we'll get it in. Ideally by next week's game update, but cannot confirm that as I don't want to disappoint if we can't get it in by then.

Comment

Originally posted by florian_peelsteg_AMA

thank you very much!

I've found out that there should already be a sound added but it's quite faint. We can review feedback on it to see how players find it and whether it needs to be adjusted.

Comment

Originally posted by Marrth93

Thanks for the reply!

That’s good to know, thank you. Do you think it would be worth having a stream schedule on a news post? Something you could update when there’s a change like this? I understand the streams are already a bonus for us and I’m grateful for them, I just didn’t know why it wasn’t taking place. I was wondering whether it was Twitch not being on BST or something and I had the wrong time!

Buzzing for the summer reveals!

That's a good suggestion and I'll most certainly pass it on.

We are pretty regular with our schedule (most Thursdays at 5pm) and will typically only cancel if we don't have staff available. I appreciate that we could announce our schedule better though especially for extra streams.

Schedules can be moved, sometimes at last minute, depending on staff availability. Staff may have to be pulled at last minute to work on a project or deal with an issue. If players were cool with the fact our schedule may move around, and it doesn't create negative sentiment to do so, I don't see why an 'official' schedule on our newspost wouldn't work.

Comment

Originally posted by mrcobbb

Awesome! Been looking forward to the Hydra update, you have no idea. All this kc and no pet, it really will help a lot lol

Thats awesome :) Yeah I collected a lot of the suggestions for Poll 75 so I am really glad it went through. We'll make sure it's fixed as soon as possible!

Comment

Originally posted by mrcobbb

I love the idea of the hydra boss update but I'm disappointed it was released with obvious bugs, like Phosani's Nightmare last week. Shouldn't these be bug tested more? Or maybe released on beta worlds early so players can test en masse.

Everything else is great this week. Love the helm recolors and can't wait to store this Zuk task I've been sitting on!

Thanks for your kind feedback. I can confirm, this bug was not present in testing. We'll review in our Game Update Review on Thursday morning when we have more information about where it came from and make improvements once we've identified why. :)

Comment

Originally posted by CAREFACE720

Alchemical Hydra is buggy af. I was getting random Range<>Mage attacks before the 3 count on her first phases. And when transitioning to her last Phase she no longer was using the opposite last attack she did ¯\_(ツ)_/¯

Long story short, I got clapped.

Suggestion: Just make the projectiles different, like Range attacks would start with 1 Spike, then 2, then 3 spikes so we would get an idea when to switch prayer. Animation seems bland with no sfx. At least make it like Hunllef.

Thanks for raising this to us. It looks like a side effect to an issue we're already investigating. A second hotfix is being readied for deployment now to fix this and we'll update the Newspost once it's out.

Comment

Originally posted by florian_peelsteg_AMA

is there any chance of a sound being added to the animation similar to hunllef? I'm visually impaired and rely heavily on game sounds

thanks for all your hard work!

We have a Game Update Review meeting on Thursday mornings so I'll add this as a suggestion and see what the team say. If it's not something we can get in straight away, perhaps something we could look at long term in our player suggestions process.

Comment

Originally posted by Marrth93

Any news on why there was no Q&A stream last week? And is this week’s definitely going ahead?

Updates are nice though 👍

This week is should be going ahead, unfortunately last week we didn't have enough guests available to be on so we decided to cancel. Lots of interesting streams coming in the next few weeks though! (Summer Summit reveal this month).

Comment

Originally posted by SikenAdam

PS: Submitted bug-report in game.

Thank you! :) We'll update you on the Newspost once we've deployed a fix. For the meantime, it is looking like we're going to revert the changes made this week so that the Hydra is working as intended. This will give us a bit more time to fix the underlying issue and then we'll put the changes back in once we're satisfied that it's working properly.

Edit: It should be resolved now. Thanks again for raising it to us.