JagexLight

JagexLight



15 Jul

Comment

Originally posted by Molly_Hlervu

When I click on the small picture of the additional amethyst mine, my browser shows this error:

<Error><Code>NoSuchKey</Code><Message>The specified key does not exist.</Message><Details>No such object: jagex-6t9p/assets/img/external/oldschool/2021/newsposts/2021-07-14/ProposedAmethyst_Cave_Minimap.png</Details>

(Not exactly because Reddit treats _ and __ as code - and tries to format the picture name. But you've got the idea and I hope you'll check the path.)

Thanks for spotting it might be a problem with my HTML, I will get that fixed now. :)

Comment

Originally posted by Persocom

Will question 4 and 6 be voted on by only UIM accounts, or everyone? I can't remember if y'all have already done targeted polls before

Yes, Question #4 and Question #6 will only be open to Ultimate Ironmen to vote on. Any Question that says (UIM ONLY) in it is targeted for UIM only. However Question #5 is open to everyone.

Comment

Hey everyone! This Poll is meant to be short and sweet. We've just created it to take care of some things we've seen pop up in the past couple of weeks.

Following your feedback on this Blog, we're expecting the Poll to go live in-game next week. We're aiming for it to be Monday 19th July, but this may be moved depending on how much feedback we get back. Thanks for taking the time to read!


14 Jul

Comment

Originally posted by HiddenGhost1234

The rocks have always had shadows under them, even on mobile

There is no plugin for the ggs fight on runelite.

Thank you, I will make sure to raise this with the team and find out more tomorrow.

Comment

Originally posted by Emperor95

The indicator for the falling rocks was part of the regular boss mechanics, even without runelite.

Thanks for passing it on, hopefully we get indicators for the orbs soon, as they can be quite annoying due to different projectile speeds.

Ah okay, sorry about that. I will bring it up in our game update review tomorrow. I appreciate the response and clarification

Comment

Originally posted by Aarrg0

The bug began when the slider was added back to the game. So my assumption is that that update caused the bug in the first place haha.

I'll ask our team about this. How frequent does it happen?

Comment

Originally posted by PaleozoicFrogBoy

Seems Hydra's last phase got reversed. It used to be she would open with the attack style opposite to the one she had last used in the previous phase, then alternate between range/mage.

Now since today's update she will continue with the saem style her previous phase used for the first attack, then alternate.

edit: also going to mention it'd be nice if we had a sound for when Hydra changes her attack style in the first three phases instead of just a visual

There were a few unintentional bugs with the Alchemical Hydra this week but we've deployed several fixes that should have resolved the issues now.

As for your suggestion, there should also be a faint sound for the Hydra, but it's a bit quiet at the moment. It was temporarily hotfixed out as we worked on some of the animation issues but it's back in game now. We can certainly look at making this louder or more obvious - thanks for raising this.

Comment

Originally posted by a_non-e_moose

it's so weird, myself and others in my cc were all talking about it last night and i vividly remember it being a question in poll 75. but alas it's not there. i must have hopped over to this universe last night without knowing

I'll bring it up with the team when we discuss PvM QoL stuff to see what happened there. I started working here in January, so I'm not too sure about stuff prior to Poll 75, sorry about that!

Comment

Originally posted by a_non-e_moose

what happened to hydra always starting with ranged?!?! /u/JagexSarnie

I raised this as a possible bug since from the way you phrased it, I thought it could have been. Mod Arcane let me know this was polled a long time ago and failed, apparently.

Comment

Originally posted by FightingTheFat

Just a heads up on another Hydra bug, sometimes he wont switch styles on final phase transition. If he ranged last he should mage on his first final phase hit, and vice versa. However, for some reason sometimes he just does Range -> Range or Mage -> Mage after the transition causing you to take a hit.

Hey, can you confirm if this is still happening? I'm seeing a couple of reports of it feeling bugged but I am not sure if these are after we deployed the hotfixes.

Edit: We've identified an issue with the finak phase of the Alchemical Hydra and have deployed a hotfix. Sorry for the inconvenience caused there.

Comment

Originally posted by theotherjono

the alchemical hydra final phase is bugging and not changing its attack style correctly. Almost died a couple times

Can you give more details on this if possible? It should be fixed and working as intended now so I am keen to understand if further fixes need to be made.

Edit: We've identified an issue with the final phase and have deployed a hotfix. Thanks and apologies for any inconvenience caused. :)

Comment

I asked our QA team to investigate this as it looked like a bug, but we couldn't find an issue with deathpiles in that location when we checked. I am keen to make sure any bugs/issues are rectified, though. Could you let me know your RSN and we can try to see what happened in your case?

Comment

Originally posted by Merdapura

I can't be mad because Dusk's rocks were also on my list of things that need to be changed with the boss but Dawn's orbs are A LOT more annoying.

We'll review this tomorrow to clarify for sure, but I've got the general 'yes' from the team that it'll be fixed at some point when we can. Sorry again!

Comment

Originally posted by GoreonVHS

same also didnt the rocks already have indicators lol.

I think they may have already had indicators but on runelite only. I've let the team know about this and we're going to make sure Dawn's stuns are included, as soon as possible.

Comment

Originally posted by Merdapura

In phase two of the Grotesque Guardians fight, you’ll now see an indicator where rocks will land. Heads up!

What? This was worded in a way it would address Dawns white orbs being completely random where they would land in the poll, why was Dusk changed instead?

We've updated the Newspost to confirm this but you're right - Dawn's stuns should have been included and were not. We'll look into fixing this as soon as possible. Sorry about that. It's likely a miscommunication error on my part.

Comment

Originally posted by CueNoLife

Can we keep this? Tired of my memory f**king me royally. Even full focused I still forget what attack it's on.

I feel like me and you are very similar!

Comment

Originally posted by --HORUS--

whats up with the indicator for falling rocks in phase 2 of gg fight? I cant see any difference to how it looked before the update.

The indicator may have been a runelite thing already. However, we intend to fix Dawn's predictability with the way her stuns will land. This wasn't included in the update but should have been.

Comment

Originally posted by Merdapura

Light why was Dusks rocks changed instead of Dawns white orb? Was it a communication failure? Only Dawn's orb needed predictability of where it would hit

Hey Merda, I'm sorry about that one it's likely a communication error - but I've brought it up to the team and have got confirmation that we will be able to fix this relating to Dawn's stuns.

I know you spent a lot of time talking with me about the encounter to help me understand some of the core issues relating to GGs so thank you for that.

I can't confirm when it is likely to be fixed however it is a high priority. Thanks for raising it.

Comment

Originally posted by DivineInsanityReveng

In phase two of the Grotesque Guardians fight, you’ll now see an indicator where rocks will land. Heads up!

I may be mistaken... but this already existed?

I thought the update for this poll question was in regard to the giant freeze/stun orb thats thrown by Dawn? As it has no visual ground indicator, but the falling rocks always already had one.

Bit disappointing that 1 of the 2 grotesque changes isn't done / is misunderstood, even after taking this long. And the other big change I was waiting for (Hydra) is so buggy it has to be undone.

You guys are for sure working on stuff in the background, but polled QoL changes taking this long to be drip-fed to us, only to come out buggy / be mistakenly not done is kinda frustrating as a player.

I expect the indicator feature already existed in Runelite only. As for the freeze/stun orb thrown by Dawn, you're right - it should be considered as a stun and be covered by Poll 75. In this case, it was overlooked unfortunately due to a communication error. I probably mentioned Dusk to the team instead of Dawn. As soon as we have the time to do so, we'll get it in. Ideally by next week's game update, but cannot confirm that as I don't want to disappoint if we can't get it in by then.