This is a contentious point, I'd actually like to discuss with the community.
In the current implementation prior to applying community changes, 4T would work with the staff but:
4TAA is something I'd (personally) like to remove from the game, I feel like it adds unintuitive complexity, that doesn't really need to exist. However, I fully understand that other players (especially those at the top of the skill ceiling) enjoy it as a form of skill expression.
Previously the combat council was shakey on removing it without giving some form of compensatory mechanic - my personal take would be to remove it without waiting for a replacement that may/may not be further down the line.
On the assumption that damage on the staff spec was increased to make up for the removal or prevention of 4TAA on it:
If given the option, what would you the players like to see happen with it?
1 4TAA Left on the staff.
2 Removal from staff effect only.
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