Yeah, i've got a feedback job to deal with this. Either increase the rate or let you dump all of an item at once.
Yeah, i've got a feedback job to deal with this. Either increase the rate or let you dump all of an item at once.
should now be hotfixed
should now be hotfixed
Hey, I've got a fix ready to go, QA is just testing then we'll look to hotfix this
Hey i've just done the fix for this, QA are testing then we'll be looking to hotfix.
Figured I'd post here with my 2 cents, as getting a fair amount of screaming in my DM's.
Zerk auras:
Right now Berzerker's are pretty overloaded where you only really ever want to use them and nothing else, obviously, the drawback being that they're 30 mins.
If we're removing that drawback, as players continually request, the combat council decided they shouldn't be best for every situation like they are in live and variation is better and healthier for the game.
Right now, there's *no plans to release the Zerk changes *(probably until accuracy is in a better situation)FWIW, if we do release this at somepoint, I'd be all for buffing accuracy auras so high-defence situations aren't negatively affected or introducing more accuracy-boosting equipment options for things like AoD/Rago.
A lot of players will disagree with the change because e.g. AoD is harder/impossible to hit 100% hit chance. But I'd argue that we should offer permanent ways to hi...
Read moreWhich, just for clarity, means there WILL be a grace period?
There will indeed.
Hey, so we actually bumped the buy limit to 1000 for herb seeds with this update iirc.
We want to limit merching by keeping it lowish, but at the same time, don't want players running back to the G.E super frequently.
I believe there is a grace period - I'll confirm with Shogun in the morning.
The grace period was not present, I've just added it and RCQA have agreed to take it into the build though :)
Please consider adding a grace period for unlocking the permanent unlocks, assuming that they are required for comp/trim.
Do not force players to play for prolonged periods of time to reclaim their capes once again after Wildy Flash Events was only just 2 weeks ago.
I believe there is a grace period - I'll confirm with Shogun in the morning.
Is Zamorakian Civil War 3 attached to this update or will that be later?
It will be attached to this update.
What I gotta do to make you click em
Is this why my Most Wanted Cards Automaton have been ineffective since the Cresbot bug that I reported was fixed?
I was honestly suspicious that it was bugged, and was about to try and make another report, but I wanted to give it a few more weeks since there was the possibility I was just unlucky.
icious that it was bugged, and was about to try and make another report, but I wanted to give it a few more weeks since there was the possi
If a most wanted card triggered in this time they would work fine if the automaton was not special attacking. If the automaton was using it's special the card would consume itself thinking it's giving you a rare.
This was actually a pretty interesting bug.
Edit: fixed weirdness
So automatons share a drop table, but obviously need to know what type of automaton it originally was in order to determine which gloves to drop - to do this drop code switches based on the original automaton npc type and returns the gloves to give.
The problem occurred because when automatons use their special attack they actually change NPC type (e.g. automaton_magic_special). This is actually a very clean way of handling the special because the new npc config can handle the animation & forcing the npc to be stationary etc with less risk of a bug making it through (ironic I know).
So the bug ultimately occurred because the switch that handled rare drops didn't have cases for the special variants.The bug had actually been in-game since release but only became apparent when we fixed a separate bug a few weeks back that prevented players from getting duplicate cresbot drops.
Can we also add Floppertunities to fishing?
He specified that on one of his replies in this subreddit
TBF you can see in the post I state this as an example not as a "we're going to do it this way".
I think it's more a reflection of not wanting to Harmogenise the combat styles than anything else.
I'm fairly frequently lurking in the design_pvm channel on the official RuneScape discord, or in PVME if anyone wants to discuss these kinda pvm related things.
find it ridiculous he sees an issue with soulsplit but not with fsoa speccing blood barrage to full heal constantly during an abs XD
Kinda weird to make this assumption.
Hey could you send me over your IGN so I can pull a copy of your save and look into this. (and anyone else affected by this / tirannwn version)
What’s ur favorite city sponge?
I think probably Ardougne, it feels a bit more lived in to me than the other cities although it needs to be updated