JagexSponge

JagexSponge



21 Nov

Comment

Originally posted by zenyl

Is there a theoretical limit for how many herbs you can get from a patch, or could it technically go on forever, assuming perfect luck?

If there is a limit, would you be willing to share it (provided it isn't a pain to calculate)?

So if your just picking herbs without bombs theoretically you could go infinite. (this is part of the reason patch bombs have the 75 cap because theoretically, you could have an excessive amount of code running from a single person getting 1/billion chance luck with a patch bomb that would attempt to run on a single server cycle)

Comment

Originally posted by Arckange

I realised that hops and allotment patches also work with the "harvest life" system. Do you know if those are affected the same way as herb patches or if the chance to save a life is exclusive to herb patches (and nightshades, I would assume?)

Yep they look to work in the same way (and nightshade)

Comment

Originally posted by Arckange

Thanks a lot for the clarification. I wouldn't have expected it to interact with herb lives like that considering it just gives +1 product on harvest on bushes and fruit trees. It also makes it much more powerful this way because saving a life means an extra chance for juju pot and aura to proc. Adding an extra (filtered) chat message when it happens could make it clearer I suppose, altho picking up herbs is already pretty spammy when the chat filter is off. In the meantime I'll try to add that info on the wiki, if that's okay with you.

Absolutely, cheers.

Comment

Originally posted by shakikoko

So I guess the 150 is the max with dwarven harvester?

https://i.imgur.com/YglGPwl.png

Na you can get way more when you take into account things like juju pot / aura / farmers outfit.

Comment

EDIT: Grammarly messed some stuff up.
Regarding patch bombs - there has been no change to how they act - the only change was mentioning there existing behaviour on the items examines because i noticed that information wasn't playerfacing.

I wrote up a full patchnote but looks like it was missed:

Patch bombs have always had a maximum 'base' number of herbs they could give when harvesting, but this was never displayed to players, the maximum is now displayed in the items examine. (Note this is purely the 'base' amount of herbs excluding buffs/modifiers and it is rare that players hit this number even with the new plant power tiers)

Comment

Hey I took a look at this.

So it is actually working - it's just impossible really to visibly see it.

So the outfit says:

  • 10% chance to harvest more hops, herbs, nightshade and allotment crops.

What it's actually doing when you harvest from a herb patch is giving you a 10% chance to not lose a herb life.
So each time you pick a herb you either succeed or fail a herb life roll. (Base 3 lives, extra for compost / plant power etc) - If you fail a herb life roll you get the herb but the patch is now 1 life down (clearing at 0)

If you fail a herb life roll whilst wearing the outfit however, you then get a second 1/10 or 1/20 chance to save the life (depending on outfit tier) - you get the herb and the patch state doesn't change at all.

So from a player perspective, you don't actually see anything because you just keep picking herbs. We could add a message when your outfit saves your herb life so it's more appare...

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15 Nov

Comment

Originally posted by Legal_Evil

Can you also fix the bug with the Het's Oasis cactus patch where the Desert task reward for doubling cacti harvested does not double when the farming cape noting effect procs on it?

I've asked QA to put a job in, i'll fix it yeah.


11 Nov

Comment

Originally posted by CleanDwarfWeed

Is it intentional, so if you plant more seeds at the same time, to harvest less herbs per seed planted? I remember before update, 7 herb patches would yield me 80-100 herbs. Now I plant 7seeds per patch, but only obtain like 5herbs/seed used.

Yeah it's diminishing returns, there's a table of the herb lives on the Garden news post.


10 Nov

Comment

Originally posted by This_is_my_phone_tho

Currently the patch bomb tells you how many produce your aura got you, and the farming cape does not.

So i just checked, it looks like this is purely a messaging thing, you'll still gain the bonus from the cape, you're just not told how much the aura gives.

Would it be preferred if the messaging was given like the bombs?

Comment

Originally posted by NexGenration

i agree that the dung scroll seems like an oversight. ill ping /u/JagexSponge

also personally i think the diminishing returns disincentivises players from using the "plant multiple seeds" feature, but i assume jagex has things worked out in terms of balancing the economy and they might rebalance things later as the economy restabalizes. things are super chaotic right now

Hey, I didn't make any changes to the scroll of life, we already had allotment seeds etc that use multiples but only returned 1 seed, so it is intended to still give 1.

Update: I've been informed that allotments can return their default amount of 3 seeds, - scroll of life code appears to just return whatever the default amount of seeds are for that plant. (either way i'll put a word in with skilling council and see what they think, but i don't see it as a high priority)

Comment

Originally posted by This_is_my_phone_tho

ou'll have messaging stating how many bonus you got from your potions.

can we add this to the farming skill cape as well? patch bombs currently inform you of your aura's contribution nd that'd also be nice for the cape.

I think it will do with this fix, as they share a lot of code.


09 Nov

Comment

Originally posted by Flyish9109

Hi! Farming related possible bug/question, the Tool Leprechaun by Trollheim doesn’t have a right-click option to note produce. Not the biggest deal I’m the world as you can still use the produce on him to note it, but thought I’d bring it up here :)

there's a job in to sort him, i'll get it done not sure it'll be in time for monday though


08 Nov

Comment

Originally posted by P_G_12

While we are at it and I don't want to bother too much, there is a similar issue with giant ent that has been around forever - I reported it multiple times but didn't see on patch notes

The harvest bonus you should get at cacti from them will never activate on dragonfruit cacti, unless the farming cape also activates, collecting all at once, then you get extra dragonfruits. The bonus from the aura seems to work correctly

Idk if it is intentional

Thanks for the heads up - found the bug, going to fix it now

Comment

Originally posted by xxantxx1

Quick Question Did this also affect the farming skill capes perk to auto harvest or was it just the patch bombs

It essentially runs the same code, so i'd imagine so.

Comment

So, looks like regular patch bombs don't either.

From what I can tell this has been a live issue for quite some time. Either way, I've fixed it. Should be live monday - you'll have messaging stating how many bonus you got from your potions.

Comment

Originally posted by ShinyCapeRS

I have paid the farm hand to ultra compost the patches but it says super is still applied. I have no supers paid for. So it would be nice if the ultra compost from the farmhand/ leprechan took priority over the super farming cape compost.

Just to confirm does the leprechaun have ultra compost in their inventory - had a few people pay for compost but not realise they have to give it to them also.


07 Nov

Comment

Hey not sure what happened here, as we didn't hotfix but I grabbed a copy of your save and it appears to be working - I think it may have been a sideffect of the login clearing patches (as auto compost applies as you cleared the last one)

Either way, if anyone experiences this please drop me a message

Comment

Yeah, i've got a feedback job to deal with this. Either increase the rate or let you dump all of an item at once.