One of the great aspects of the staff spec was the synergy when it came to the auto attacks were the benefits you got from blood barrage spells. Most notably healing from blood barrage but to a lesser extent things like damage/accuracy debuffs from shadow/smoke barrage and damage reduction from Emerald Aurora. Are these synergies essentially now removed with the change to an ability based damage structure with the staff spec?
I'd say these were one of those synergies that were just over tuned. Ancient effects were 100% on autos due to autos inherently being weaker than most abilities and so this translated over to the FSOA spec too.
The excessive healing from the barrage is not something that we'll be looking to add back as it was particularly egregious, and reduced what we could do with the staff.