JagexSponge

JagexSponge



05 Nov

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Hello, you're clearly a very passionate individual to write this up. However I feel the need to clarify some things here:

"someone who isn't in the department shouldn't have influence/be nagging the department to change things because of emotional reason"

  1. I have not been nagging the balancing council - I simply put on their radar the dissatisfaction of the multiple player comments I have seen regarding Elder God Wars drop rates as a whole.
  2. Whilst I accept this was my 'opinion' it was formed, based on the feedback of the community and my analysis of the data we have available.

"He also shouldn't even be talking about this stuff on a stream, especially some content creators stream."

I have and will continue to be completely open with the community. One thing I like about the RuneScape team is the level of interaction with the community.

"Players WILL t...

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29 Oct

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Originally posted by Jason_Wolfe

that is adorable. i wonder if more pets have interactions like this, we just haven't found them yet.

they do :)


27 Oct

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Note: 1 has been found being 150 onyx dust (on wiki) 2 remain unfound afaik. - 1 has some small value, the other relates to my head canon background story for the chest

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Note: 1 has been found being 150 onyx dust (on wiki) 2 remain unfound afaik. - 1 has some small value, the other relates to my head canon background story for the chest

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Originally posted by MonzellRS

Is some slayer task monsters not having a kill count an oversight too? Cuz that would be really nice, kill counts for anything you can kill would be cool too.

Not sure on this one, it's something i can suggest updating to the team.


11 Oct

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Originally posted by Jaysiim

Currently bugged as well, I can't override the 2nd variant with summoning familiars. I've ticked the correct boxes and accepted the correct style, but no go. 2nd style kerapac works fine.

EDIT: yes I have over 1000 Croesus kc

u/JagexSponge

Can you dm me your ign if this is still an issue and i'll take a look


04 Oct

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Originally posted by lurasidoneHCL

when the OP tested it out, it did not. it also was not removing points for others and i when we tested it out to theory craft minmaxing point gain. maybe there's a bug or something? might be worth looking into.

I can double-check it's working as intended, but there is a reply on that thread that has the correct negative contribution from red nodes.

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Originally posted by ghfhfhhhfg9

Healing doesn't - points or make it less likely to get green/white. you cant get green/white if red is up, so you are better off consuming red so you can get white/green for more points/dps.

it is also easier than paying attention to the particles. mining also has trouble as you only have a 1 tick reaction to do it without lossing a mining tick, so you are better off just clicking everytime you gather. kinda defeats the purpose of paying atteniton.

Healing doesn't - points

Healing does negatively affect your contribution.


16 Aug

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No changes have been made - turn on your prayer or activate a mage pot and you'll crit as you'd expect.


10 Aug

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that is forbidden knowledge


25 Jun

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Hey if this is still an issue, could you DM me there username?


23 Jun

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Originally posted by Imolldgreg

Whats up with this spells scaling? Currently if I wear full gano you get 209 damage reduction, putting on gano boots and static gloves moves me to 294. why is 192 armor giving me 850 armor worth of damage reduction? Tested it with black wizard gloves and boots, 14 armor provides 67 damage reduction(670 armor worth)

Whats up with this spells scaling? Currently if I wear full gano you get 209 damage reduction, putting on gano boots and static gloves moves me to 294. why is 192 armor giving me 850 armor worth of damage reduction? Tested it with black wizard gloves and boots, 14 armor provides 67 damage reduction(670 armor worth)

Each piece gives a reduction based on its armor value AND your defense level. The 33% defense is for each piece worn, that's the extra value your gaining there.


22 Jun

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Originally posted by TheKunst

I think op is suggesting that that 384 dmg reduction is not being divided by 10 like everything else in legacy, making it 10x more effective. Could you check that?

Threw some debug in my world to check the input and output numbers, - I can confirm it's working as expected

Comment

Hey, I took a look at this, (kinda spooked me that something had gone drastically wrong) - i believe this is actually working as intended. I can show some the math below:

With full achto, and ovl i sit at 384 damage reduction from Animate.

  • example Ripper demon attacks for 1000 damage
  • Achto + Defence level brings this down by 18.9% = ~811 damage
  • Protect melee brings this down to ~405 (~324 if using souls/eof)
  • 405 gets reduced by Animate down to 101.25 (75% reduction cap)

This all occurs the same in legacy, however your end result 101.25 is shown divided by 10 because hp is shown as 1/10 in legacy - this will therefore appear as 10.


21 Jun

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Originally posted by Rat__

Thanks!

I should also add that auto attacks don't seem to to add or refresh stacks. Even though it costs runes. Is this intentional?

Hey yeah it's ability only, auto attacks consume them because thats just standard auto attack things with magic.

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Originally posted by Rat__

Is Animate Dead supposed to clear when you use a teleport? Because that appears to be happening as well.

Is Animate Dead supposed to clear when you use a teleport? Because that appears to be happening as well.

ooo interesting, i'll take a look i have a feeling this could just be visual but will investigate

Comment

Originally posted by Remcovg

Exsanguinate and Incite Fear use runes on every ability. Is this on purpose?

Each time you gain a stack they should.

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Hey thanks for the heads up - i dun goofed - This will be hotfixed out shortly

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Continue the chat with ali the wise, there should be a leave option which will trigger a cutscene iirc