Read moreA 'nerf' always leaves a sour taste in the mouth, I think the best way to go about it is buff the other styles to be able to compete with the numbers that FSOA puts out.. (it's not restricting future content its actually giving you a good path to go down for other combat styles and a good ballpark number to have other weapons put out similar numbers and get the dopamine you get with a FSOA)
The main issue with AD is that there is only one style of armour that benefits from it properly, Typeless damage is not the issue it's the fact that at certain bosses you don't even need to worry about the attacks as by the time you notice it you have soul split all the damage back as health, For now i think making it work for all 3 combat style attacks is good but we need more armour similar to cryptbloom for the other combat styles. (like asap)
Also with updates you need to consider ironman mode more, It was not viable at all to use a FSOA on an ironman unless you were want...
I think the best way to go about it is buff the other styles to be able to compete with the numbers that FSOA puts out.. (it's not restricting future content its actually giving you a good path to go down for other combat styles and a good ballpark number to have other weapons put out similar numbers and get the dopamine you get with a FSOA)
The issue isn't wholely with the damage fsoa was currently able to put out (whoever it was VERY) strong, but rather that any future upgrades pushed that number way higher, essentially roadblocking us on what we can do with mage.
Other things absolutely could do with buffs, however I don't think just flat-line buffing everything up to FSOA's level is the way forward and just leads to more issues further down the road.