Reav3

Reav3



27 Feb

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Don't worry she is still is development. I know you are all excited as the rework is really cool. But the tech for it is more complex then most mid scopes so she is going to take a little longer. Should hopefully be out sometime in spring


17 Feb

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Originally posted by Spideraxe30

Hey Reav3 will champ team and their products be the only team in the gameplay initiative impacted by the team movements or did you guys have to pull folks from SR and Game Loop to help out as well. Would it affect things like preseason or ranked changes now

We do have a few designers/artists from SR working on the game mode, but none currently from Game Loop.

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Originally posted by F0RGERY

It seems like there's not a ton of staff to go around.

At least, last year the given reason NB didn't get off the ground was that the game modes staff was used to shore up the PIE team. And now here you're saying that champ teams and other teams around Riot (and Gameplay Initiative) are being short-staffed to help beef up game modes. Even when beefed up, the game modes team has also cut regular event modes for 6 months, to pump out a new mode by summer.

Since there's always some content that needs to be placed on the backburner because there aren't enough Rioters available, are there any plans to increase staff to avoid this "shuffle"?

Yes of course. But you have to hire and then ramp people up. If we just starting hiring for the gamemodes team, by the time we hired all the people needed and then ramped then all up we would have no hope of shipping a game mode this summer. You have to bring over veteran people that are already experienced in our tools and design principles. It's not always a question of how much staff we CAN hire, but of actually hiring good people and then getting them trained up onto a team. That takes time.

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Originally posted by NightZed

Tell me Darkin doggo and Noxian Vampire are safe from delay pls

Milio, the Darkin and the jungler have not been delayed, it's things past that

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FYI, it will effect this year as well. When Gamemodes came over to the gameplay initiative it has lost a lot of its team members. We felt it was important to still try and get a new game mode up and running for the Summer Event. In order to do that we had to pull people from many teams on the gameplay initiative (And also people from other places around Riot) in order to quickly beef up that team. The cost of this was that some other things in development for the year (like Champions) will be slowed down or in some cases delayed. So you should also expect to see less Champions this year then last year as well.


14 Jan


10 Jan

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Originally posted by Zeddit_B

Thank you for the words. Too us hardcore league players, they do mean a lot.

Any way you're able to say what the range of "quite some time" is?

Some will be this year, some bigger investments will be further. I want to get a devblog out in the near(ish) future to talk about some of it

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Originally posted by StopDyingMan

Reav3 my beloved.

Honestly I love this dude, he's always been here to talk with the community about a lot of things.

Thanks for that u/Reav3

<3

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Originally posted by NerrionEU

Also we have been investing into so bigger things that won't ship for quite some time. But words won't change how people feel, and certainly this random reddit response won't either. The only thing that will change peoples opinion is when we ship content.

My question is are those things being developed for the game League of Legends or just other game projects. Because why would I be excited for other games that I might not play ? If people only want to play League itself what is in store for them is the problem here.

I was talking about LoLPC specifically, not other projects

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Originally posted by AmWhaleIRL

What are your thoughts on the rising sentiment that PC League has been put into Auto-Pilot Mode?

I mean I can understand why people would draw that conclusion, though I can assure you that we are not. Me saying it isn't going to convince anyone of that though. Like many companies we lost a lot of talent during Covid, where many people took the WFH situation as a opportunity to look for different paths in life. It was rough all around the industry and Riot was no different. It wasn't because Riot intentionally cut budget or scope for LoL. To put it more eloquently, sh*t happens.

Also we have been investing into so bigger things that won't ship for quite some time. But words won't change how people feel, and certainly this random reddit response won't either. The only thing that will change peoples opinion is when we ship content.

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Originally posted by patmax17

I mean, I appreciate seeing some new faces :)

How much say do you have in all the content that was announced? Is your new position more one of a manager/coordinator one, or do you still have the chance (and time) to go into the details of some topics?

Well the video covered a bunch of teams, and I'm just the Lead Producer of Gameplay. So I'm not involved in and of the skin/asu stuff PIE is working on. I am very involved in everything Gameplay is working on though. Some of the newer stuff I'm excited about and got rolling once I took this position isn't really ready to talk about yet though, but I'm excited to start talking about it in the future.


09 Jan

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Originally posted by RiotAugust

AHAHAHAHA

Damnit August

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Originally posted by patmax17

Hi Reav3! It's so strange to have a season start riot pls without you :(

How's it going?

I'm good! Don't worry I'll still be in future videos. Wanted to let some of the new Producers get a chance to talk to players as well

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Originally posted by TreeKeeper15

Isn't Talon a low complexity assassin? There's nothing particularly hard about his kit and most of the difficulty around him is macro with roaming and such.

He's probably the lowest right now, but still probably medium complexity overall. Roaming is kind of a higher skill thing to understand. I think all Assassins benefit from roaming, but Talons reliance on it keeps him out of the "Simple" category imo.

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Originally posted by StopDyingMan

u/Reav3 Is Naafiri going to be the 200 years novel-lenght description or simpler to play? Didn't quite get which one was.

First of all I don't think ability description lengths have anything to do with how simple or complex a champion is to play. Jhin has one of the longest ability descriptions in the game but I would consider him fairly simple to play.

Naafiri is meant to be the simplest Assassin in the game. In 2021 August made this complexity matrix and we realized we didn't have a low complexity Assassin or a High Complexity tank in the game. We made K'Sante to be a high complexity tank and Naafiri is meant to be a low complexity Assassin.

That being said Assassins are one of our higher complexity classes, so I wouldn't expect a Champion as simple as Garen or Annie here, but something closer to like a Master Yi (skirmishers also being a generally higher complexity class)

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Originally posted by CircumferentialGent

Please let the events team know to consider making the pass less grindy. I'm not even sure if they're in charge of that sort of thing, but I'm already paying 1650 RP for the pass, I don't want to feel stressed about not completing it without playing every day.

Sorry I meant the game modes team, not the events team. I edited my comment to fix it

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Originally posted by ToTheNintieth

PIE?

Anyway, not to rag on you but I hope the team (or whoever's in charge of comms) is aware of the massive loss of trust with regards to RGMs. Frequent broken promises, radio silence and total staleness. I know it's low on the priority queue, apparently in large part due to it being a money sink and not that popular with the broader playerbase, but alternate game modes have been left to rot for years, and as one of the players who really enjoyed them it sucks to see.

PIE is the personalization team, they make skins, among other things. The issues with game modes has not been a issue of them being a money sink or low priority. Towards the end of last year that team lost a lot of people, through either leaving Riot or moving to other teams. They lost basically their entire leadership team shortly before moving over to gameplay.

We staffed it up as quick as we could, through either hiring or transferring people from other teams as we believe game modes are still high value. That being said even when you add people to the team to cover the losses those people can't hit the ground running, they need to ramp up onto the team. That takes time. We basically had to cut everything except the ARAM changes the team was working on after taking the losses.

That being said the team is starting to ramp up and we are aware of the loss of trust with the team right now. We want to get a devblog out soon to let you all know what the team is up to.

... Read more
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The game modes team recently moved from PIE back to the gameplay initiative. We were re thinking the teams goals and mission back when these were recorded so didn’t want to discuss anything at that moment. We have since done that and should have an update on modes sometime early this year.

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Originally posted by Ophelia_Of_The_Abyss

"The point of midscope updates isn't to make them more popular"

Wasn't that literally the point of Asol's last update with the removal of the toggle W? Even with this recent update, they're not doing it for Asol players, they're completely changing the gameplay identity of the champion just to make non-Asol players happy.

Asol was not a midscope he was a CGU

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Originally posted by NinetalesLoL

And who’s working on the yorick’s hat update?

Idk? Probably Yorick? I hear he has descent sewing skills