RiotPhlox

RiotPhlox



01 Sep

Comment

Originally posted by AgresywnyDelfin

That means - if I use all abilities on 0 stacks on e.g. minions, and then leap from the Bush/ult I get 4 stacks because the leap gave me a bonus stack, right?

Yep!

Comment

Originally posted by Several_Intention523

oh cool , I think it would be nice to add an icon or some sort of visual to indicate that

he can get a stack when he jumps

Yeah that's the plan

Comment

Originally posted by France2801

Hello Phlox,

Passive: Good changes. But please look at bonetooth necklace too (buff or changes -> changes would be better) and change the leap speed + animation to the old one back.

W: Does empowered W also give resistances or just the normal W? But mixing old and new W is an interesting and good change.

E: Still fine.

R: Camo -> Invis and we are good.

Q animation with Items is a cool addition.

Thank you!

I'm personally not the biggest fan of current bonetooth but I want to test this stuff first to see how it feels. I'd also be curious if Rengar players all want a changed bonetooth or if people like this one

Comment

Originally posted by OldConny

Thank you so much! THANK you for that E and Ironspike sync. Im 1mln D2 peak Rengar player to get my point of view.

U clearly do feel Rengar and our prayers.

I think Fero stacks reverting/adjusting (OTPs will love it) + adding additional 2s of fall off time + givin us cleanse again may be it, but what about buffs (red) that are not reseting ferocity time? Can you please elaborate if we can get this or it would be too much?

Next thing is what about old Leap speed/high? Can u please just tell us if ure atleast thinkin of it? In this season, after all these years... there are many, many more dashy and flashy champs compared to our slow af leap speed.

About that R - thank you so much. It still means that we cant use anything like Twitch can but its 1s, right?

And last thing - can u tell us if u can try to change anything with our ult? Anything? Take us back to "!" to all, or atleast showing us all the nearby opponents? Or atleast MS after jump? an...

Read more

There are lots of stuff I'd like to explore. qol and bugfixes and all of that so I'm definitely glad to hear these suggestions from you all

Comment

Originally posted by Dopamxne

Hey Phlox ! Really great changes, they all contribute to making rengar less punishing while keeping him challenging and rewarding. I would mess with lethality scaling on emp W heal, so that bruiser rengar can't abuse it to some absurd extent, but we can give more power to assassin rengar.

You fixed a lot of things already, and I can already see some cool combos that use ult to get the last stack we need for a rotation, thank you for that.

Definitely want to allow him to build lethality and bruiser and even crit and be happy. Right now tuning is up in the air as we make sure the pattern is good

Comment

Originally posted by PsychoCatPro

Will the jump thing have timer? Like you have 6 sec before the effect disapear?

No limit, just once every time you hit 0. So if you decay to 0 or cast an emp spell your next leap gets a ferocity, even if you already have ferocity

Comment

Originally posted by Several_Intention523

Is this the old passive or I'm missing something

Instead of only getting a stack when you leap at 0 stacks, you get a stack once per bar even if you leap at 3 stacks or whatever. A bit weird to explain

Comment

Originally posted by GrumpyShisa

I don't understand the new W...

Is healing (like before) or bonus health?

Exactly like live W with grey health

Post

Please give me feedback for the Rengar changes on PBE!

These changes don't have a set ship date and will not ship before worlds patch.

Current List:

Unseen Predator (P):

  • [REVERTED]: Max Stacks: 3 >>> 4
  • [MODIFIED]: Whenever Rengar reaches 0 ferocity his next leap generates 1 ferocity
  • Ferocity Falloff Time: 8 >>> 10
  • Empowered Cast MS Duration: 1.5s >>> 3s
  • Empowered Cast MS: 30/40/50% >>> 20/25/30%
  • Bonetooth Forgiveness Timer: 1.5s >>> 3s

Battle Roar (W):

  • Deals 50-220 (+80% AP) magic damage, restores 50% of the damage taken in the last 1.5s as Health, and additionally cleanses Rengar of all crowd control.

Bola Strike (E):

  • [NEW]: No cast time when leaping
  • [NEW]: Reveals enemies for 2 seconds

Thrill of the Hunt (R):

  • Camo Windup Delay 2s >...
Read more External link →

15 Aug


14 Jul

Comment

Originally posted by AmWhaleIRL

Thanks for the consideration and for your engagement, I know we can tend to be a cranky bunch sometimes (a lot of the time). 2nd Question if you're down, do you have any Stats for AP Bruiser Shyvana Builds? I feel like a lot of AD Shyvana players would be more on board with that direction than the 1-Shot with E Playstyle that we're used to seeing.

I'll look into it, I'm not sure there are enough games for good data but iirc she definitely has some build flexibility like that which hasn't really been solved out yet.

Comment

Originally posted by AmWhaleIRL

Hey I know it's super late, but I work a late schedule. Just wanted to say Thanks for talking about Shyvana literally at all, feels like no Rioters outside of Phreak pay attention to our Champion sometimes (a lot of the time). My question, is if you guys considered anything along the lines of Movement Speed Buffs? +5MS, +10MS, 10% extra MS on W at Early Ranks? I feel like Mobility Buffs would be much more impactful if you were truly trying to Buff both AP + AD.

I definitely think MS is doable for her, I can pitch that if she's still in need of buffs but no promises

Comment

Originally posted by PrivateVasili

How does it compare to Sunderer? On paper she is one of the best champs in the game for the hybrid pen mythic passive alongside champs like Warwick and a strong user of sheen. Obviously stickiness has always been important for Shyvana, but with things like Chilling Smite, Randuins and Bork there are other options for that and Stride's slow just received significant nerfs.

Also, if you happen to have stats, are there still a significant number of players running Exhaust over Flash in the jungle? It was common way back in S2 and it should still be strong for her. If so I wonder how their success is relative to Flash users.

Same winrate as sunderer and botrk, about 1% better than any AP item.

Technically trinity is her best item but it's close enough to other items I wouldn't rely on that data.


13 Jul

Comment

Originally posted by Metridium_Fields

It’s a thought. Is that what the best performing AD build is going with?

One of the best, yeah

Comment

Originally posted by RedshiftOnPandy

Before the mini rework, you could proc TF on her dragon Q and make it AOE. Why was that interaction removed on her rework? There was a time when PBE had a huge base AD increase, why didn't it happened?

I played her a lot before Devourer and it just seems like she isn't good at anything anymore. Her clear speed was nerfed, her AD builds all nerfed, passive was nerfed, and in return she gets AP ratios out of nowhere. She used to be a simple attack speed bruiser you could focus on map control. She has no real identity anymore.

I appreciate your comments in this thread very much despite my whining.

Fwiw this is a pretty big clearspeed buff which imo should be a value of hers

Comment

Originally posted by Metridium_Fields

I trust you and your data. I’m not happy about it, though. I feel like no amount of buffs will make her worth playing because the game has essentially left her behind. Is there any discussion of small changes to help make up for the loss of Frozen Mallet? Not having mobility or reliable CC is just not gonna work in 2021.

Have you tried Stridebreaker?

Comment

Originally posted by Metridium_Fields

I really don’t like that the AP build exists at all. It makes no sense with her kit whatsoever and only muddies the identity of the champ with builds that make her look, frankly, kind of stupid. It’s really frustrating for me personally to see a champ I adore be played in this way.

Thank you so much for replying, though, and I’m looking forward to the eventual rework. Which I have no doubts will be awesome. Just gotta let some frustration be known.

Frankly the majority of Shyvana players prefer the AP build. I get that for AD players it feels like they're being ignored but rather we tend to want both builds to be powerful.

The AD build tends to be a lot better than AP also. (right now her builds are a lot closer than avg) but we still think the AD can afford a pretty sizeable buff because we actually do want to support it. If we were just buffing the AP build ignoring all else we could've just given E CD or AP ratio on it or whayever.

Comment

Originally posted by Hevvy

what area do you guys have in mind for the rell buffs?

Iirc 2 seconds off of W CD at all ranks

Comment

Originally posted by LightXB

Is there a possibility of Mords passive nerfs being reverted if this buff does not make him good enough?

Definitely possible. I personally think that'd be a good spot to buff up Morde if he's still struggling after these W buffs (which I think are quite nice tbf) but obviously I can't guarantee that change would happen if he needed more buffs.

Comment

Originally posted by Metridium_Fields

They are buffing Shyavan’s asinine AP build again and I’m here to nut the f**k up about it. Stop with this! Buff her real build! Playing her as an AP burst mage or whatever the f**k doesn’t make any goddamn sense. It needs to removed not enhanced.

You’re taking an already suboptimal champion holding her head under water.

Aaaaaaggghhjhhdkdndndndndnd I’m the saltiest man ever.

So for context, a Q CD buff is unsurprisingly massively more valuable for the AD build in isolation. Both builds aren't great though so we're also adding some more AP ratios in there.

This is in no way not a big buff to the AD builds though.